Welcome to my new tutorial series in wich we're going to develop a simple game in Java using Eclipse, LibGDX and Box2D. We'll deploy it to all platforms. It's supposed to look at least a little cool with physics and light.
A mini tutorial series about creating a basic game prototype with tile maps. Using the popular tool Tiled as map editor.
This series covers: - creating Tiled Maps - rendering orthogonal and isometric maps - creating the Player and applying gravity - collision detection - moving the player - animated tiles - object layers