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  • Battle 0.1 C | Dynamic 2D Soft Shadows, Physics, Lua API

    44,266 views 3 years ago
    I suppose this is the update to that lighting video I did a while ago! Written in C (but compiling C++ for structs without typedef's and glm).
    * OpenGL 3.3 Core
    * Box2D for physics
    * LuaJIT 2.0.4, Lua 5.1 for game API
    * stb_image for texture loading
    * FreeType2 for TTF font loading
    * glm for math library (SSE3/other SIMD speedups hurray!)
    * glfw/glew for window/OpenGL context Show less
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