1,193
  • GCAP 2017: The creative collaboration between Game Developer and Game Music Composer - Duration: 53 minutes.

    • 9 months ago
    • 142 views
    This presentation is an entertaining and informative walk-through of the creative collaboration between indie game developer SMG Studios and game music composer Jared Underwood aka BATTERIE.

    It m...
  • GCAP 2017: So You've Been Called Out - Todd Harper - Duration: 49 minutes.

    • 9 months ago
    • 573 views
    Let’s say you’ve built a game, released it, and are checking your Google Alerts. Suddenly you’re finding people on Facebook, Tumblr, and Reddit with a serious and unexpected axe to grind, never min...
  • GCAP 2017: How To Europe - Tips for Promoting Your Games on the Old Continent - Thomas Reisenegger - Duration: 51 minutes.

    • 9 months ago
    • 174 views
    Europe offers one of the most attractive markets for game developers; but it is also fractured, and one of the hardest to reach. This session will explore useful tips and common pitfalls for those ...
  • GCAP 2017: Multiplatform Game Development with UWP - Duration: 51 minutes.

    • 9 months ago
    • 91 views
    The Universal Windows Platform (or UWP) was created so that developers of all types could build their software for every platform that Microsoft creates. The great news is that this means that game...
  • GCAP 2017: No Such Thing as Free Money: How To Win the Funding Game - Jen MacLean - Duration: 53 minutes.

    • 9 months ago
    • 162 views
    From crowdfunding to traditional publishing deals, venture capital to government investment, game developers have more options than ever before to find money to develop their dreams and support the...
  • GCAP 2017: Decima Visibility in Horizon Zero Dawn - Duration: 48 minutes.

    • 9 months ago
    • 1,058 views
    Visibility queries, i.e. quickly finding the smallest possible set of geometry required to render a given scene, are a feature of almost all game engines. They are almost always on the critical pat...
  • GCAP 2017: Designing Ethical Interfaces - John Kane, Alayna Cole - Duration: 53 minutes.

    • 9 months ago
    • 215 views
    Games are pushing the boundaries of UI and are often the place where the best and worst new ideas come to light. The web has a long history of creating standards and tools for accessibility but mov...
  • GCAP 2017: Tools to Help Build Shippable Games - Jonathan Adamczewski - Duration: 50 minutes.

    • 9 months ago
    • 172 views
    For many games, limitations are something that can not be avoided. Limited memory, limited disk space and throughput, limited CPU and GPU time. This session will present some techniques, processes,...
  • GCAP 2017: Planes, games and automobiles - interactivity beyond games - Duration: 49 minutes.

    • 9 months ago
    • 29 views
    Sponsored by Unreal.

    Real time technology is beginning to integrate with every form of business and its use cases are virtually unlimited. Jack and Liam from S1T2 will focus on the advantages and ...
  • GCAP 2017: The Awakening: Brands Love Mobile Games - Duration: 33 minutes.

    • 9 months ago
    • 67 views
    Featuring a Q&A mini-session with Ella Macintyre from Mighty Kingdom, Dan Laughlin's talk explores how developers of all sizes can leverage brand ad networks, brand integrations, and even well-know...
  • GCAP 2017: More than Luck: Strategies for Success on Steam - Duration: 52 minutes.

    • 9 months ago
    • 2,801 views
    Steam is the make or break platform for digital PC, Mac and Linux game sales, but with several games released daily developers need to know how to cut through the noise. Matt Trobbiani, local Steam...
  • GCAP 2017: Sticks and Stones: Adventures in Community Conversations - Duration: 49 minutes.

    • 9 months ago
    • 74 views
    Darcy Smith presents this talk for all of the consumer facing gamedev folk out there and will provide an in-depth guide for the intricate dance of public interactions. He stands in front of you, to...
  • GCAP 2017: Unreal Engine: Developing Success - Duration: 29 minutes.

    • 9 months ago
    • 61 views
    Sponsored by Unreal.

    A 1 hour talk about Unreal Engine 4 developments and an overview of the amazing projects being made in games, VR, AR and Enterprise.

    Game Connect Asia Pacific 2017: The Rippl...
  • GCAP 2017: Extending gaming creative - Trailers and Narrative Marketing - Duration: 51 minutes.

    • 9 months ago
    • 87 views
    A memorable trailer can be a huge asset in helping promote a title. It is often the first contact with prospective players and needs to convey quickly and memorably the core creative themes of a ga...
  • GCAP 2017: Small Towns, Small Screens: Porting “Night in the Woods” to iOS - Duration: 48 minutes.

    • 9 months ago
    • 93 views
    How do you fit a game that was built for the PS4 into your pocket?

    “Night in the Woods” was a huge hit, and received particular praise for its visuals. Trying to fit the game into a much more tig...
  • GCAP 2017: The UI Artist's Survival Kit - Duration: 47 minutes.

    • 9 months ago
    • 424 views
    Mobile game UI is vital to a good user experience, but creating it can be a minefield of different devices and resolutions, shifting creative vision and hundreds of constantly-changing image assets...
  • GCAP 2017: Yonder: The Startup Chronicles - Duration: 49 minutes.

    • 9 months ago
    • 183 views
    Yonder: The Startup Chronicles covers the journey that Brisbane based indie developer Prideful Sloth took from inception through to releasing its debut title Yonder: The Cloud Catcher Chronicles. C...
  • GCAP 2017: Programming Productivity - Duration: 56 minutes.

    • 9 months ago
    • 96 views
    Sponsored by Unreal.

    With games as a service becoming a popular business strategy for many game studios, new interesting challenges have appeared. Unreal Engine 4 is a step ahead and this talk wil...
  • GCAP 2017: Second Keynote - Tony Albrecht "Ripples of Influence" - Duration: 58 minutes.

    • 9 months ago
    • 238 views
    GCAP 2017's second keynote features Tony Albrecht talks about the "Ripple of Influence" he has experienced throughout his career. Tony covers the importance of networking and how far your influence...
  • GCAP 2017: Rise of the Tech Influencer - Small steps you can take to extend your reach - Duration: 49 minutes.

    • 9 months ago
    • 149 views
    It must feel tremendous to reach the point where that game you have been working on for the past 2 years is nearly ready to launch. You've got a lot of support from the community, a bit of support ...
  • GCAP 2017: Successfully Navigating the Regulatory Landscape in China’s $25 Billion Gaming Market - Duration: 48 minutes.

    • 9 months ago
    • 22 views
    China’s regulatory efforts for gaming have become more broad based and stringent. In order to launch your title on both mobile and PC platforms in China, you must obtain a licensing number through ...
  • GCAP 2017: Unity at 60FPS and Beyond! - Duration: 41 minutes.

    • 9 months ago
    • 126 views
    Tim Dawson (Witch Beam) and Brendan Ragan (Stirfire Studios) reveal some of the pitfalls of using Unity to ship high performance games on console by discussing techniques used in the chaotic Playst...
  • GCAP 2017: Closing Keynote - Duration: 1 hour, 22 minutes.

    • 9 months ago
    • 172 views
    Having spent 5 years as Executive Director of the International Game Developers Association (IGDA), Kate Edwards gained a very unique and rather rare perspective on the global game industry. This i...
  • GCAP 2017: First Pass Final Pass: making animation rock while on the indie clock - Duration: 53 minutes.

    • 9 months ago
    • 512 views
    This talk is a no frills approach to making 3D character animation read effectively. Witch Beam artist and programmer Tim Dawson discusses techniques picked up over a decade of character animation ...
  • GCAP 2017: Publishing your PC Game in China: The Good, The Bad, and the Extremely Frustrating… - Duration: 47 minutes.

    • 9 months ago
    • 62 views
    Premium PC Games have been picking up steam in China, but the government is cracking down. Join Matthew Butler to find out how to successfully navigate the China PC gaming scene not only from a reg...
  • GCAP 2017: Community First: Empowering and Influencing Your Mobile Game Community - Duration: 34 minutes.

    • 9 months ago
    • 15 views
    Imagine what you could do by simply aggregating your most dedicated mobile gamers together in a single community, interact with them, and influence their behavior in your mobile game.

    In this tal...
  • GCAP 2017: Let's get serious: the Wonderful World of Character Design - Duration: 57 minutes.

    • 9 months ago
    • 142 views
    The Wonderful World of Character Design will challenge game artists on what makes a deep, effective, believable character design from an artist’s perspective. Yue’s talk will examine great characte...
  • GCAP 2017: From Aussie Indie to 100M users (again!) - Duration: 59 minutes.

    • 9 months ago
    • 101 views
    Mobile gaming is now a global market with huge opportunities as well as cut-throat competition. Henry Fong is the Founder and CEO of Yodo1, publisher for multiple Aussie Indie titles that have beco...
  • GCAP 2017: Optimizing and Overheads - Duration: 52 minutes.

    • 9 months ago
    • 48 views
    Sponsored by Unreal.

    An in depth presentation outlining both CPU and GPU related overheads, identifying bottlenecks and how to plan optimization strategies and pipelines early and as a team. This ...
  • GCAP 2017: Positioning - how to discover and amplify what is remarkable about your game - Duration: 1 hour, 2 minutes.

    • 9 months ago
    • 145 views
    In the inherently noisy, crowded market for games, the ones that succeed are the ones that stand out. The games that are remarkable.

    In their talk, Marla Fitzsimmons, Felix Kramer and Chris Wrigh...
  • GCAP 2017: Tackling the 'Fear': Entrepreneurship in Games - Duration: 49 minutes.

    • 9 months ago
    • 46 views
    Join Emre Deniz as he talks through the establishment of a company described by NASA as 'the Australian Space Program', but really is best described as a bus on fire speeding down a cliff pumping t...
  • GCAP 2017: 3D Anime Visuals in Indie Games - Duration: 46 minutes.

    • 9 months ago
    • 192 views
    One of the key visual elements of Necrobarista is its’ 3D, anime-inspired graphics. While most visual novels use anime-style graphics, most utilize 2D engines with sprite-based assets. Our aim was ...
  • GCAP 2017: From Student to Startup: Taking Your Game To The Next Level - Duration: 53 minutes.

    • 9 months ago
    • 62 views
    Sponsored by Unreal.

    Roman and Sam share the lessons they have learned as they took Hyper Jam from a student project to their studios first game.

    This talk is primarily aimed at newer game develo...
  • GCAP 2017: Real Time Filters: The Art of Aesthetics - Duration: 49 minutes.

    • 9 months ago
    • 384 views
    Aimed at intermediate developers, this talk from Mike Blackney and Isabelle Gramp will cover the techniques used when designing an aesthetic experience. For this talk Mike pulls from his experience...
  • GCAP 2017: Succeeding at Scale: Why Bigger is Sometimes Better - Duration: 57 minutes.

    • 9 months ago
    • 156 views
    The collapse of the big game studios in Australia has led to a renaissance of creator-driven studios, but the aftershocks of that collapse are still being felt. One unexpected consequence has been ...
  • GCAP 2017: Scaling Multiplayer Games with Open Source - Duration: 50 minutes.

    • 9 months ago
    • 188 views
    Awesome! You’ve built the next Overwatch! You have your game client, and your dedicated game server to power each of these game sessions as your players duke it out in your new game.

    Now you’ve j...
  • GCAP 2017: Blockchain and Gaming - Duration: 1 hour.

    • 9 months ago
    • 114 views
    Sponsored by Microsoft.

    Blockchain allows people to own digital assets such as gun skins, in game items, trading cards, or property. This can allow players to prove they own cards before they star...
  • GCAP 2017: When Monetisation Breaks - Duration: 51 minutes.

    • 9 months ago
    • 15 views
    Free-to-play is a tricky business model, and a lot of things can go wrong. Even when you have a great game loop, unexpected problems can interrupt the playing experience and drive players away. A g...
  • GCAP 2017: Efficiency is everything - Managing the development pipeline of an MMORTS - Duration: 48 minutes.

    • 9 months ago
    • 57 views
    Battle Pirates has been a hugely successful game for KIXEYE. How do we manage a team of 25+ developers to provide weekly releases for an always online game? I’ll share with you our development pipe...
  • GCAP 2017: Masterclass in Advanced Audio Production - Duration: 56 minutes.

    • 9 months ago
    • 31 views
    This presentation examines a range of more advanced approaches for game audio and music design and implementation and examine some specific case studies on various approaches to creating game audio...
  • GCAP 2017: Creating Studio Culture: Dino Polo Club Year 1 - Duration: 46 minutes.

    • 9 months ago
    • 52 views
    Studio culture is incredibly important to studios of all sizes, but, for something that can make or break a studio, it isn’t widely talked about. Navi will discuss the conscious development of stud...
  • GCAP 2017: Don't be THAT Programmer: Engineering for quality and maintainability - Duration: 53 minutes.

    • 9 months ago
    • 90 views
    In the fast moving world of mobile application development concessions made at the beginning of a project can become major problems as the software reaches its maturity. We all know the right thing...
  • GCAP 2017: Up Sh!t Creek: Managing the Unmanageable Project - Duration: 45 minutes.

    • 9 months ago
    • 49 views
    Let's face it. If you are a producer in the games industry for any length of time, you will almost certainly find yourself in charge of a chaotic project with an impossible deadline. It doesn't mat...
  • GCAP 2017: Force Multiply – The art and science of accelerating workflows in CG pipelines - Duration: 52 minutes.

    • 9 months ago
    • 10 views
    Repetition is the mother of invention. At least that’s how a new pipeline starts, and that’s how Technical Artists are born. Sr TA Nils Gleissenberger walks through the development of a TA and the ...
  • GCAP 2017: Do’s and Don’ts for Independent Devs from ID@Xbox - Duration: 52 minutes.

    • 9 months ago
    • 29 views
    Sponsored by Microsoft.

    Want to maximize your sales on Xbox One? Come hear ID@Xbox program director Chris Charla give a field report offering tips and techniques based on the latest console sales ...
  • GCAP 2017: Why Ladders are Awesome: A Game Design lesson in Spatial Design - Duration: 55 minutes.

    • 9 months ago
    • 345 views
    Game Designers love ladders! Why? It is one of many tools in our toolbelt that we use when we need to ensure players look into a certain direction.

    Jennifer Scheurle's talk aims to talk about all...
  • GCAP 2017: Creating the Art of ‘A Thin Black Line’ (VR) - Duration: 42 minutes.

    • 9 months ago
    • 605 views
    In this talk, Lead 3D Artist Kalonica will give insight into the development of the art style of ‘A Thin Black Line’, a realtime virtual reality experience that sits at the borderline of film and g...
  • GCAP 2017: HoloLens + Unity = Amazing - Duration: 1 hour, 2 minutes.

    • 9 months ago
    • 216 views
    Sponsored by Microsoft.

    With the world of Virtual and Mixed reality opening up and demand for these types of experiences climbing, how can you take advantage of it. Come learn what the Windows Mix...
  • GCAP 2017: Data Science on an Indie Budget - Duration: 52 minutes.

    • 9 months ago
    • 36 views
    Analytics, Data Science and Machine Learning are buzzwords that get thrown around a lot - but what do they mean? And what do they mean when you're a small indie team trying to get a game out of the...
  • GCAP 2017: The Customer IS Always Right: How To Make and Measure Your Free-to-Play Design Choices - Duration: 44 minutes.

    • 9 months ago
    • 67 views
    The Free-to-Play market is more competitive than ever and dominated by huge companies with endlessly deep pockets. It can be challenging to know what game to make or how to make meaningful improvem...
to add this to Watch Later

Add to

Loading playlists...