Massive is a family comprised of creative professionals who are passionate about creating and sharing the perfect experience.
We are constantly striving for new perfection by always learning, evolving and challenging ourselves – pushing boundaries in order to offer the gaming community something new and better.
The studio was founded in 1997, and brought into the Ubisoft family in 2008. Massive projects include World in Conflict; Ground Control; Tom Clancy’s The Division, Tom Clancy's The Division 2, and the recently announced Avatar project (produced in collaboration with Lightstorm and Fox Interactive).
Massive also develops its own technology, the Snowdrop Engine, while simultaneously working on taking Uplay PC to the next level.