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    • DXGL 0.5.16 - Surface/Texture format test - Duration: 3 minutes, 8 seconds.

      • 6 months ago
      • 47 views
      DXGL 0.5.16 will be releasing in the next week or so with expanded surface format support.

      This test allows you to test the various surface formats available to DXGL. You can select source format...
    • Blt Background, ROP Blt - Duration: 64 seconds.

      • 1 year ago
      • 28 views
      This test draws a background consisting of gradients, and then draws three objects using three different common Win32 raster operations, specifically SRCCOPY, DSTINVERT, and PATCOPY. The SRCCOPY s...
    • DXGL Test - SetCursorPos test [0.5.15] - Duration: 64 seconds.

      • 1 year ago
      • 28 views
      This test moves the mouse cursor, then reads back its position.
      In scaled modes, it is currently expected for a slight offset to be detected.
      The mouse cursor drawn by this test should follow the r...
    • DXGL Test - Vertex shaders - Duration: 110 seconds.

      • 1 year ago
      • 56 views
      This is an interactive test, which allows the user to experiment with the Direct3D7 vertex pipeline, aka the T&L pipeline.
      This test is currently far from completion, and several parts do not work.
    • DXGL Test - Texture stage shaders [0.5.15] - Duration: 2 minutes, 9 seconds.

      • 1 year ago
      • 19 views
      This is an interactive test, which allows the user to experiment with the Direct3D7 texture stage pipeline.
      Please note this test is currently incomplete.
    • DXGL Test - DrawPrimitive textured cube [0.5.15] - Duration: 79 seconds.

      • 1 year ago
      • 31 views
      This test draws a cube using the DrawPrimitive() API, using 4 different textures for 4 sides, with color formats RGBA4444, RGBA1555, RGB565, and RGBA8888.
    • DXGL Test - DrawIndexedPrimitive cube [0.5.15] - Duration: 75 seconds.

      • 1 year ago
      • 18 views
      This test draws a colored cube, with a single directional light, using the DrawIndexedPrimitive() API.
      Please note, the Direct3D tests do not work correctly under 8-bit color as proper support is n...
    • DXGL Test - Destination color key override test [0.5.15] - Duration: 2 minutes, 18 seconds.

      • 1 year ago
      • 4 views
      This test draws a set of gradients (or a color palette in 8-bit mode), then draws another set of gradients or a color palette on top, while cycling the color key on the second set. This test is si...
    • DXGL Test - Source color key override test [0.5.15] - Duration: 2 minutes, 5 seconds.

      • 1 year ago
      • 2 views
      This test draws a set of gradients (or a color palette in 8-bit mode), then draws another set of gradients or a color palette on top, while cycling the color key on the second set. You should see ...
    • DXGL Test - Large batch color fill Blt() operations [0.5.15] - Duration: 110 seconds.

      • 1 year ago
      • 3 views
      This test draws cycling colors in single pixels using color fill Blt() commands, to a 256x256 back buffer, then uses Blt() to stretch that buffer to the screen.
      Due to the current design of DXGL, t...
    • DXGL Test - Mirrored and rotated Blt() test [0.5.15] - Duration: 44 seconds.

      • 1 year ago
      • 3 views
      This test displays the DXGL logo using various combinations of flipping and 60 degree rotation, using combinations of DDBLTFX_MIRRORLEFTRIGHT, DDBLTFX_MIRRORUPDOWN, DDBLTFX_ROTATE90, DDBLTFX_ROTATE...
    • DXGL Test - Raster operation Blt() Test [0.5.15] - Duration: 65 seconds.

      • 1 year ago
      • 17 views
      This test draws all 256 ternary raster operations supported by Windows, first using DirectDraw API and second using Windows GDI. The source is a 16x16 version of the DXGL logo, the destination is ...
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