#VFXLife. I went through $40,000 of savings to create this VFX tool and I’m open sourcing it as I continue. I launched openFirehawk.com and a Patreon page now to support the work. Millions have been spent by companies on this problem, and my work can save between 4-10x the cost of #rendering.
I’m thinking to be free of the VFX dungeon, cloud rendering has to get WAY better. It has a long way to go and it needs to get VERY VERY CHEAP. The cheaper it is, the more effective remote CG work can be, and that excites me. If it’s expensive it doesn’t interest me because, lets face it, I just want to use as many cores as I can afford.
I started to learn DevOps to make #cloud infrastructure start doing what I wanted it to as an FX Artist. I wanted to have direct control over the compute resources at the base cost and efficient processes around data handling.
I’d like it to help other VFX artists and studios too, to render as affordably as possible when it's robust enough. It could enable a different ecosystem that is more #remote work friendly.
If what openFirehawk enables would affect you, or your choices in the future, let me know below. If you have buddy’s or know studios similarly aligned, share the work or talk about it to help support it to grow.