This is my first attempt at a complete C++11 game development tutorial.
In about 40 minutes we will create an arkanoid/breakout clone from scratch, using the Standard Library and SFML 2.1, an amazing easy-to-use library that handles GFX, SFX and input.
You can find SFML 2.1 here: http://sfml-dev.org/
The intended audience for this tutorial/screencast are people who have some experience with C++ in general.
We will analyze the entire code for a primitive version of Arkanoid/Breakout, divided in 9 executable segments.
As this is my first time doing a complete game development tutorial screencast, I greatly appreciate comments and criticism, and ideas for future videos/tutorials.
Also, feel free to fork the game's source code athttps://github.com/SuperV12...
and expand upon it: I will feature the best forks in a future video :)
Thanks for watching!
More on the erase-remove idiom: http://lazarenko.me/2013/01...