• UE4: Good-Looking Randomization for Procedural Buildings

    113,924 views 2 years ago
    Learn shader methods for adding variation to modular meshes, both instanced and static. Plus a Houdini micro-tut inside ;)
    Download project files: http://cbr.sh/od53nz

    00:05 Overview
    03:34 Houdini
    07:57 Blueprint
    14:22 Shader
    14:40 Cell noise, texture packing
    16:40 Mixing (Lerp)
    18:00 Height-based dirt
    18:26 Remap function
    21:16 Vertex color-based effects
    22:55 Random colors
    24:34 Hiding items
    27:08 Local position offset
    29:20 Shader screenshot

    Big thanks to reviewers:
    Mikołaj Fabjański - https://mfabjanski.blogspot...
    Alexander Gajek - https://www.artstation.com/...... Show less
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    • UE4: Good-Looking Randomization for Procedural Buildings - Duration: 30 minutes.

      • 2 years ago
      Learn shader methods for adding variation to modular meshes, both instanced and static. Plus a Houdini micro-tut inside ;)
      Download project files: http://cbr.sh/od53nz

      00:05 Overview
      03:34 Houdini...
      • CC
    • UE4: Detailed Texture Blending with HeightLerp and Vertex Painting - Duration: 14 minutes.

      • 3 years ago
      Blending between textures in Unreal Engine 4 is easy with vertex color. It can also be detailed and varied thanks to a simple yet powerful node, the HeightLerp.

      Get project files: http://cbr.sh/od...
      • CC
    • UE4 Optimization: Instancing - Duration: 28 minutes.

      • 2 years ago
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      • 3 years ago
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      • 3 years ago
      Learn how to replace translucency with a dithered mask.

      Get project files: http://cbr.sh/od53nz
      Material graph screenshot: http://imgur.com/rESne5i
      (sorry I forgot to discuss the 'vanishing' featu...
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    • UE4 Graphics Profiling: Measuring Performance - Duration: 14 minutes.

      • 2 years ago
      How to measure performance, pin-point bottlenecks and compare solutions in Unreal. Use console commands: stat fps, stat unitgraph, stat SceneRendering, stat gpu. Record profiling data as a graph.

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      • 3 years ago
      Generate, transform and animate UVs in a material. Topics covered include planar UV mapping for seamless texturing, vector math introduction, Unreal Engine math nodes.

      Get project files: http://cb...
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    • UE4 Graphics Profiling: Pipeline and Bottlenecks - Duration: 22 minutes.

      • 2 years ago
      Learn about the pipeline in modern desktop GPUs and how it affects your game content's performance. Vertex, pixel and memory-related sources of trouble are explained. Optimization viewmodes are sho...
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    • UE4 Graphics Profiling: All Categories Guide (Rendering Passes) - Duration: 39 minutes.

      • 2 years ago
      This guide discusses all categories in GPU Visualizer: HZB, PrePass, ShadowDepths, LightCompositionTasks_PreLighting etc. Learn about their role, quality settings and optimization.

      Get project fil...
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    • UE4: Stylized colors using gradient mapping - Duration: 12 minutes.

      • 3 years ago
      Apply a unique look to your game with a post-process shader. Retro posters, comic books, Sin City, toon shading, all of them are a good fit for this technique.

      Get project files: http://cbr.sh/od5...
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    • Technical Artist Job: How To Prepare, What To Expect - Duration: 37 minutes.

      • 1 year ago
      In this episode let's talk about your career. What does it take to be a technical artist? What kind of skills to develop and how can they define your role in the team? If some job openings mention ...
    • UE4 Graphics Profiling: GPU Visualizer - Duration: 8 minutes, 52 seconds.

      • 2 years ago
      How to use built-in profiling tool in Unreal Engine. Read profiling GPU stats from inside a build. Check performance cost of rendering passes, like ComputeLightGrid, HZB, Translucency etc.

      Get pro...
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