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  • UE4: Good-Looking Randomization for Procedural Buildings

    113,924 views 2 years ago
    Learn shader methods for adding variation to modular meshes, both instanced and static. Plus a Houdini micro-tut inside ;)
    Download project files: http://cbr.sh/od53nz

    00:05 Overview
    03:34 Houdini
    07:57 Blueprint
    14:22 Shader
    14:40 Cell noise, texture packing
    16:40 Mixing (Lerp)
    18:00 Height-based dirt
    18:26 Remap function
    21:16 Vertex color-based effects
    22:55 Random colors
    24:34 Hiding items
    27:08 Local position offset
    29:20 Shader screenshot

    Big thanks to reviewers:
    Mikołaj Fabjański - https://mfabjanski.blogspot...
    Alexander Gajek - https://www.artstation.com/...... Show less
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  • Popular uploads Play all

    • UE4: Good-Looking Randomization for Procedural Buildings - Duration: 30 minutes.

      • 2 years ago
      • 113,924 views
      Learn shader methods for adding variation to modular meshes, both instanced and static. Plus a Houdini micro-tut inside ;)
      Download project files: http://cbr.sh/od53nz

      00:05 Overview
      03:34 Houdini...
      • CC
    • UE4: Detailed Texture Blending with HeightLerp and Vertex Painting - Duration: 14 minutes.

      • 3 years ago
      • 85,759 views
      Blending between textures in Unreal Engine 4 is easy with vertex color. It can also be detailed and varied thanks to a simple yet powerful node, the HeightLerp.

      Get project files: http://cbr.sh/od...
      • CC
    • UE4 Optimization: Instancing - Duration: 28 minutes.

      • 2 years ago
      • 68,964 views
      How to render millions of polygons with Hierarchical Instanced Static Mesh in Unreal Engine 4. Optimize draw calls, reduce CPU overhead, avoid common mistakes in Construction Blueprint and have fun...
    • UE4: Stealth Invisibility Effect (With Distortion) - Duration: 17 minutes.

      • 3 years ago
      • 41,658 views
      Make a character invisible in Unreal Engine 4, with a stealth-game distortion effect in the silhouette. Custom depth in post-process is used for high performance, eliminating the need for any trans...
    • UE4: How to fix translucent materials (dithered opacity) - Duration: 5 minutes, 30 seconds.

      • 3 years ago
      • 40,936 views
      Learn how to replace translucency with a dithered mask.

      Get project files: http://cbr.sh/od53nz
      Material graph screenshot: http://imgur.com/rESne5i
      (sorry I forgot to discuss the 'vanishing' featu...
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    • UE4 Graphics Profiling: Measuring Performance - Duration: 14 minutes.

      • 2 years ago
      • 27,780 views
      How to measure performance, pin-point bottlenecks and compare solutions in Unreal. Use console commands: stat fps, stat unitgraph, stat SceneRendering, stat gpu. Record profiling data as a graph.

      ...
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    • UE4: Dynamic Texture Coordinates (Animated, Generated UVs) - Duration: 5 minutes, 57 seconds.

      • 3 years ago
      • 26,314 views
      Generate, transform and animate UVs in a material. Topics covered include planar UV mapping for seamless texturing, vector math introduction, Unreal Engine math nodes.

      Get project files: http://cb...
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    • UE4 Graphics Profiling: Pipeline and Bottlenecks - Duration: 22 minutes.

      • 2 years ago
      • 16,866 views
      Learn about the pipeline in modern desktop GPUs and how it affects your game content's performance. Vertex, pixel and memory-related sources of trouble are explained. Optimization viewmodes are sho...
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    • UE4 Graphics Profiling: All Categories Guide (Rendering Passes) - Duration: 39 minutes.

      • 2 years ago
      • 14,394 views
      This guide discusses all categories in GPU Visualizer: HZB, PrePass, ShadowDepths, LightCompositionTasks_PreLighting etc. Learn about their role, quality settings and optimization.

      Get project fil...
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    • UE4: Stylized colors using gradient mapping - Duration: 12 minutes.

      • 3 years ago
      • 14,260 views
      Apply a unique look to your game with a post-process shader. Retro posters, comic books, Sin City, toon shading, all of them are a good fit for this technique.

      Get project files: http://cbr.sh/od5...
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    • Technical Artist Job: How To Prepare, What To Expect - Duration: 37 minutes.

      • 1 year ago
      • 12,768 views
      In this episode let's talk about your career. What does it take to be a technical artist? What kind of skills to develop and how can they define your role in the team? If some job openings mention ...
    • UE4 Graphics Profiling: GPU Visualizer - Duration: 8 minutes, 52 seconds.

      • 2 years ago
      • 11,900 views
      How to use built-in profiling tool in Unreal Engine. Read profiling GPU stats from inside a build. Check performance cost of rendering passes, like ComputeLightGrid, HZB, Translucency etc.

      Get pro...
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