The future of Payday 2 with all the Payday VR (virtual reality) and Payday Crime War coming as a mobile game, it made me think of my history with Payday 2 and what I thought about it early on when it was released.
I thought it would be interesting to share and also try out a new format of video, almost like a Draw my life video but focusing on my Payday history. I know this type of whiteboard video is used by other information channels, and that's probably because it's readily available to anyone... for a subscription of course!
It was made using VideoScribe, the music came with the program and have no idea what it's called.
Some usual questions I'm asked:
In game HUD I use: http://bit.ly/2hBtkxD
Why do I move so fast, my FOV is 1.8: http://bit.ly/2l6O2ne
Build videos: http://bit.ly/2cN3ZhR
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About the game:
Payday 2 is a cooperative first-person shooter video game developed by Overkill Software and published by 505 Games. The game is a sequel to 2011's Payday: The Heist. It was released on 13 August 2013 for Microsoft Windows, PlayStation 3 and Xbox 360. An improved version of the game, subtitled Crimewave Edition, was released for PlayStation 4 and Xbox One in June 2015 (on 12 June in the UK and Europe and on 16 June in North America).
Two years after the events of the previous game, a new gang comes to the Washington, D.C. area to rob banks. The player takes control of one of the gang's sixteen members and heists alone, with up to two AI players, as four player cooperative play, or some combination of the previous. Heists include robbing banks, jewelry stores, and armored cars, producing and distributing narcotics, stealing prototypes, art and artifact theft, rigging elections and framing corrupt politicians, taking on rival gangs, breaking into mercenary bases, and FBI facilities, enforcing protection rackets, and smuggling of guns, stealing nuclear warheads raiding warehouses, prison breakouts, casino robberies and various others.
The game differs on the previous by allowing much more customization of the player and reworking its stealth mechanics.