20 years ago this month, in 1998, a startup named Valve released Half-Life, and it would change the face of gaming. The game, inspired by Doom, another FPS that turned the hobby on its head, would make Valve a power player in the industry. And none of it would have happened if it weren’t for the era of the Microsoft Millionaires. Welcome to Arcadology: The Development of Half-Life.
Written and Edited by Kevin Erhard
Script Review by Matt McKeown
Narration - Kevin Erhard
Roberta Pauer - Lady Pelvic (https://www.youtube.com/pel...
Gabe Newell - Phil the Conquistadork (https://www.youtube.com/elc...
Scott Lynch - Max Marriner (https://www.youtube.com/max...
Ken Birdwell - Scott Niswander of NerdSync (https://www.youtube.com/use...
GameSpot, “The Final Hours of Half-Life”
Gamasutra, “The Cabal: Valve’s Design
Process For Creating Half-Life”
Gamasutra, “Valve explains why we'll
never see the full history of Half-Life's
Washington Post, “Microsoft Millionaires
Still Pondering Wealth”, 2003
Quake, Longplays.EU, played by Jumper1k
Half-Life, Longplays.EU, played by JonL
Half-Life is still available on steam: https://store.steampowered....