• VFX Plane Compositing - Full-Length Visual Effects Tutorial for Maya, V-Ray, & After Effects

    2,763 views 2 months ago
    This is the full-length version of the six-part series about compositing a plane using Maya, V-Ray, Photoshop, and After Effects. This tutorial has six parts and is aimed for users with intermediate Maya skills and beginner to intermediate After Effects skills. Learn how to reference geometry, set up cameras with a suitable focal length, use expressions to animate turbulence, and do basic keyframing. Next, we set up a dome light with an HDRI and create materials using V-Ray. Also, learn how to use the V-Ray frame buffer, create aircraft metal, glass, and create and apply reflection maps correctly. Procedural noise and fractal patterns are covered as well. After that, create a simple alternative to a particle system by using basic geometry and deformers driven with an expression. This gives us a matte to use in After Effects. Continuing, we discuss render layers, render passes (elements), how to create an ambient occlusion pass, and set up a Z Depth pass properly. Also, learn how to batch rendering efficiently with layer overrides. Finally, we head over to After Effects to start compositing the EXR sequence. Learn how to interpret footage, linearize the working space, use the EXtractoR effect, the unmultiply effect, use a LUT color correction file from V-Ray, and use curves and Lumetri Color. We also composite exhaust and heat distortion using the exhaust matte we made earlier. We composite depth of field and atmospheric perspective using a Z Depth pass. Also, learn how to create bloom in V-Ray and After Effects, camera shake, and add film grain. At the end, we render out a preview file using the Media Encoder.

    My modified model with textures:

    Original model and textures:

    Skip ahead 1:15 Project Setup 1:54 File Referencing Explanation 3:09 File Referencing 4:09 Turbulence animation with expressions 5:29 Camera setup and animation 9:00 V-Ray Dome lighting with an HDRI 11:28 VFX tip
    13:22 V-Ray materials
    15:42 Frame buffer tips
    16:57 Reflection settings
    19:23 Creating reflection maps in Photoshop
    24:30 Applying reflection maps
    26:29 Glass
    29:09 Procedural textures
    30:04 Exhaust
    34:14 Render layers
    36:36 Removing the background 37:38 Layer overrides
    39:27 Render settings
    43:25 Force refractions from an invisible background
    44:20 Render passes (elements)
    47:26 Ambient occlusion AO render pass
    49:25 Z Depth pass
    51:39 Render setting continued
    52:33 Batch rendering
    53:54 Importing EXR file sequences
    54:31 Interpret footage/color management
    57:36 Separating multi-channel EXR's with EXtractoR
    58:11 Linearizing the working space
    59:14 Unmultiply effect on EXtractoR
    59:51 Compositing EXR passes continued
    1:02:57 Checking for issues
    1:04:36 Fixing issues in Maya (animation, glass, lighting, etc.)
    1:09:12 Color correction with a LUT from V-Ray
    1:10:33 Color correction with Curves and Lumetri Color
    1:11:57 Clipping and HDR Highlight Compression
    1:14:43 Exhaust compositing
    1:16:26 Depth of field and defocus with Z Depth and Camera Lens Blur
    1:22:11 Replacing files and footage
    1:22:52 Atmospheric perspective
    1:30:23 Bloom in V-Ray
    1:31:08 Bloom in After Effects
    1:32:52 Camera shake
    1:36:13 Add film grain
    1:37:26 Final V-Ray render
    1:38:01 After Effects preview render settings with the Media Encoder

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