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T-Splines

Modeling a car with T-Splines for Rhino Play

Part one
Professional toy car designer Kyle Houchens will provide an overview of his process of modeling cars with T-Splines.

He will then discuss and demo how to lay out the topology of the "base" model, rough out the shape of the body, and build in the A and C pillars.

Part two
Kyle Houchens will discuss and demo strategy for adding details to the car body that he modeled in part one of the series.

Specifically, Kyle will show how to add wheel wells and front and rear bumpers to the model. He will also show "tips and tricks" to get an accurate model, how to straighten the panels, and evaluate and prepare the model for final details.

Part three
Kyle Houchens will discuss and demo strategy to add final details to the car model, like spoilers, mirrors, vents, etc., and prepare the model for data transfer.
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