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Water proof android phone
pasovec
221 views
This video was uploaded from an Android phone.
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Single Scattering in FurryBall 2
pasovec
530 views
On the left you can see fluid shaded without single scattering, right is fluid shaded which takes Henyey-Greenstein phase function into account. It is relatively physically...
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Procedural clouds in FurryBall
pasovec
186 views
Clouds are created using perlin noise combined over itself, it uses self-shadowing using fourier opacity maps and has large radius for PCF sampling (as very hacky approxima...
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Smoke in FurryBall 2
pasovec
209 views
Fluid smoke casting shadow.
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Neat fire in FurryBall 2
pasovec
259 views
Fire from Autodesk Maya Visor
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Direct Compute in SlimDX, Conway's game of life
pasovec
1,468 views
My sample to SlimDX (we'll see if accepted). It computes conway's game of life on the gpu via. DX11 gpgpu - direct compute on the texture and then uses same texture as reso...
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Smoke in FurryBall
pasovec
532 views
fluids casts shadows... prerelease version of FurryBall 2.0
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Clouds in FurryBall
pasovec
366 views
First tests of clouds in furryball. Created using perlin noise. This is development version, don't try to create it with you version of FurryBall :) . Warning: author is pr...
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raymarching 2011 02 17 11 24 56 96
pasovec
154 views
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Lighted volume in FurryBall
pasovec
241 views
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