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Andy Gilleand

Tomb Raider [2013 Game] (The Movie)

203,343 views 11 months ago
Now that school is over for the summer, I can focus on making my game movies again. First up: Tomb Raider. This is the new 2013 reboot game, which I found to be a fantastic game. In fact, it's my #2 highest rated game ever, just under Uncharted 2.

If you haven't seen my movies before, my goal is to take a game, record footage of my gameplay, and edit that together into a movie. I do this by focusing on story, primarily driven by the cutscenes. However, if you only include the cutscenes, you don't have a coherent story. So I include some gameplay as well, but only the minimum gameplay necessary to understand the story. The goal is to keep this looking as much like a movie as possible, so I try to limit any obvious game moments as much as I can, especially putting focus on the more cinematic gameplay elements.

As before, I try to cut out as many game indicators as I can, such as button prompts, but sometimes there are HUD pop ups that would be either too difficult to remove, or would significantly lower the quality of the movie by being removed. So, I removed what I could, but I couldn't remove everything.

The next movie project I plan to do is Arkham Asylum

***EDIT: Unfortunately I ran into some trouble while working on Arkham Asylum. Lost a lot of my footage, and will be unable to replace it until I restart the game, so I'm probably going to put that game on hold for a little while.***

Subscribe to my channel to be notified of any of my future projects.
Read more
Now that school is over for the summer, I can focus on making my game movies again. First up: Tomb Raider. This is the new 2013 reboot game, which I found to be a fantastic game. In fact, it's my #2 highest rated game ever, just under Uncharted 2.

If you haven't seen my movies before, my goal is to take a game, record footage of my gameplay, and edit that together into a movie. I do this by focusing on story, primarily driven by the cutscenes. However, if you only include the cutscenes, you don't have a coherent story. So I include some gameplay as well, but only the minimum gameplay necessary to understand the story. The goal is to keep this looking as much like a movie as possible, so I try to limit any obvious game moments as much as I can, especially putting focus on the more cinematic gameplay elements.

As before, I try to cut out as many game indicators as I can, such as button prompts, but sometimes there are HUD pop ups that would be either too difficult to remove, or would significantly lower the quality of the movie by being removed. So, I removed what I could, but I couldn't remove everything.

The next movie project I plan to do is Arkham Asylum

***EDIT: Unfortunately I ran into some trouble while working on Arkham Asylum. Lost a lot of my footage, and will be unable to replace it until I restart the game, so I'm probably going to put that game on hold for a little while.***

Subscribe to my channel to be notified of any of my future projects. Show less
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