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Houdini Demo Reel 2011
houdini3d
12,265 views
This reel highlights some of the amazing work created by Houdini artists over the last year. From feature films to commercials to student projects and video game cinematics...
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Houdini Demo Reel 2010
houdini3d
23,699 views
This reel highlights some of the amazing work created by Houdini artists over the last year. From feature films to commercials to student projects and video game cinematics...
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Houdini 11 Sneak Peek
houdini3d
31,587 views
This video shows some of the cool new features coming in Houdini 11. These demos show off features such as dynamic fracturing, FLIP fluids, hardware rendering and more.
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Soccer Ball Tutorial
houdini3d
46,782 views
In this Houdini tutorial, you learn how to model a soccer ball starting with a platonic solid's soccer ball topology. You will then round out and add detail to get the fina...
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Mercury Rising Tutorial - 3D World
houdini3d
2,099 views
This is a video showing a reverse melting effects from a 3D World tutorial that was published in 2007. It was created using Houdini's particle-based fluids.
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H10 Countdown - Blastoff!!
houdini3d
23,306 views
VFX artists can create high quality smoke and fire in Houdini 10 with the new Pyro FX tools. Utilizing cutting edge up-resing technology, Pyro FX makes it possible to creat...
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H10 Countdown - Working the Farm
houdini3d
3,975 views
Houdini 10 is the first commercially-available application to slice up and distribute fluid simulations over a network of computers. 3D artists will benefit from faster sim...
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H10 Countdown - Pixel Play
houdini3d
1,858 views
Lighting artists can take advantage of the progressive Interactive Photorealistic Rendering (IPR) feature in Houdini 10. This IPR workflow supports both raytracing and Phys...
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H10 Countdown - Deep Vision
houdini3d
4,198 views
Houdini 10 also includes support for Stereoscopic 3D in both the viewport and Houdinis image viewer. The Houdini stereo camera supports both Anaglyph and Horizontal interla...
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H10 Countdown - Speaking Volumes
houdini3d
1,694 views
Deep Camera Maps which store variables such as opacity for all depth values. This makes them perfect for working with rendered volumes. In visual effects there are lots of ...
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