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8x8x8 chunk resolution this time. Produces a significant improvement over 16x16x16, though it may be hard to see in the video. 4x4x4 is better ye...
201 views
16x16x16 chunk resolution, using my own fast culling method.
The algorithm appears to be working, but is not nearly strict enough. Estimated effi...
265 views
I'm working on a fast occlusion culling algorithm. It's a little hard to tell, but there appear to be a few bugs left.
286 views
~600k blocks this time, negligible impact on the framerate.
Did some work on handling orientation, otherwise, same build as before.
11,404 views
The rain butchered the quality of my previous video, so I made a new one. Same build as last time, but better video quality.
586 views
Featuring entity-ship collisions, entities moving with the ship, and a simple collision-based ownership strategy.
This test required heavy rewriti...
463 views
Renderer now supports moving multiple chunks as one. Also introduced a new control block as a pivot point. For reference, the ship shown is 3226 ...
267 views
More to come soon...maybe?
424 views
307 views
Pretty boring as-is, but with a bit of work and some world editing, this room can be modified into a customizable piston maze!
Features include a ...
315 views