Uploaded videos
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Testing AntTweakBar integration
binarynonsense
71 views
I'm rewriting the code of my game project (I want to improve and redesign some elements now that I know what I'm doing a little better :D) and adding some new things. Today...
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Work in progress video 49: Accomplished in 2011
binarynonsense
535 views
This video shows the state of my game project at the end of 2011.
Now, after a little holiday break, I'm going to continue developing the game. I'm happy with what I've a...
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Work in progress video 48: More sounds
binarynonsense
230 views
Added more sounds for braking/sliding, hitting pedestrians, using the car's horn... Also, all the cars have engine sounds, not only the player's, so the city is much noisie...
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Work in progress video 47: Car engine sound
binarynonsense
181 views
I've started working on the sound for the game. I was thinking about using OpenAL but, given I'm already tied to DirectX, I'm going to use DirectSound, at least for now, to...
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Work in progress video 46: Taxi mission
binarynonsense
204 views
I've just finished the first version of a new type of mission for the game: the taxi mission. Basically, you can start this mission if you're driving a taxi (pressing a key...
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Work in progress video 45: Crowd simulation (II)
binarynonsense
207 views
These days, I'm trying to add a new type of mission to the game, but I've also had time to improve, a little, how the pedestrians move: now, they don't make sudden changes ...
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Work in progress video 44: Handbrake turns
binarynonsense
155 views
I wanted to add the possibility of making handbrake turns, to make driving the cars more fun, so I've been experimenting with the friction values of the wheels and adding a...
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Work in progress video 43: Hand to hand combat (I)
binarynonsense
197 views
Another short video. Today I've started implementing some simple hand to hand combat. Right now the player can attack other pedestrians and they get hurt.
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About the ...
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Work in progress video 42: Running over pedestrians
binarynonsense
130 views
Someday, I want to implement ragdolls for this but, until then, I've decided to add a falling down/dying animation for the pedestrians that triggers when a vehicle runs ove...
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Work in progress video 41: Crowd simulation (I)
binarynonsense
451 views
I'm trying to make my pedestrians a little more intelligent. This video shows my first attempt to make them avoid bumping into each other, and the player, applying a repuls...
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