Uploaded videos
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Work in progress video 51: Vehicles + physics are back
binarynonsense
18 views
I've the vehicles, with physics, working again (not the sound). With the new improved code it should be easier to create, destroy, customize and manage them. Also, now AI a...
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Testing GWEN integration
binarynonsense
31 views
Today I've integrated another GUI library into my code to test it. This one is called GWEN: http://code.google.com/p/gwen/
I've to make more tests to see how much it can be...
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Testing libRocket integration
binarynonsense
62 views
I've integrated libRocket (a C++ user interface middleware package based on the HTML and CSS standards http://librocket.com/) into my code to test it. Although it is quite ...
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Work in progress video 50: Customizable vehicle colors
binarynonsense
100 views
Today I thought it would be nice to be able to change the vehicles' color in real time, to add more variety to the city's traffic. Here's a video of my first implementation...
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Testing AntTweakBar integration
binarynonsense
95 views
I'm rewriting the code of my game project (I want to improve and redesign some elements now that I know what I'm doing a little better :D) and adding some new things. Today...
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Work in progress video 49: Accomplished in 2011
binarynonsense
585 views
This video shows the state of my game project at the end of 2011.
Now, after a little holiday break, I'm going to continue developing the game. I'm happy with what I've a...
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Work in progress video 48: More sounds
binarynonsense
242 views
Added more sounds for braking/sliding, hitting pedestrians, using the car's horn... Also, all the cars have engine sounds, not only the player's, so the city is much noisie...
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Work in progress video 47: Car engine sound
binarynonsense
202 views
I've started working on the sound for the game. I was thinking about using OpenAL but, given I'm already tied to DirectX, I'm going to use DirectSound, at least for now, to...
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Work in progress video 46: Taxi mission
binarynonsense
210 views
I've just finished the first version of a new type of mission for the game: the taxi mission. Basically, you can start this mission if you're driving a taxi (pressing a key...
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Work in progress video 45: Crowd simulation (II)
binarynonsense
218 views
These days, I'm trying to add a new type of mission to the game, but I've also had time to improve, a little, how the pedestrians move: now, they don't make sudden changes ...
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