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GDC11 Influence Maps Render Test 1080 HD
aigamedev
540 views
Teaser from Alex Champandard's GDC 2011 talk about influence maps. This is a test recording and rendering in 1080p HD video, taken from the AI Sandbox developed at AiGameD...
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Paris Game AI Conference 2010: Teaser
aigamedev
1,291 views
Official program announcement from the AiGameDev.com Event to be held at the CNAM on June 23rd and 24th. Keynotes from Ken Perlin about procedural character animation, Mik...
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Behavior Planning for Character Animation
aigamedev
1,485 views
Manfred Lau and James Kuffner
This paper explores a behavior planning approach to automatically generate realistic motions for animated characters. Motion clips are abstra...
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The AI Sandbox: Preview 1
aigamedev
5,429 views
http://aigamedev.com/launch Inside AiGameDev.com's AI sandbox.
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Preview: AiGameDev.com Premium Membership
aigamedev
2,307 views
http://aigamedev.com/launch
Take a tour inside the Premium Area at AiGameDev.com and find out what you can access as a Member. The site is designed to help you build ar...
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Achieving Good Connectivity in Motion Graphs
aigamedev
1,086 views
Liming Zhao and Alla Safonova
Motion graphs provide users with a simple yet powerful way to synthesize human motions. While motion graph-based synthesis has been widely su...
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Real-Time Planning for Parameterized Human Motion
aigamedev
2,756 views
Wan-Yen Lo and Matthias Zwicker
We present a novel approach to learn motion controllers for real-time character animation based on motion capture data. We employ a tree-...
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Automated Extraction of Parameterized Motions
aigamedev
1,140 views
Automated Extraction and Parameterization of Motions in Large Data Sets
by Lucas Kovar and Michael Gleicher
Large motion data sets often contain many variants of the s...
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Interactive Motion Generation from Examples
aigamedev
830 views
Okan Arikan, David A. Forsyth
There are many applications that demand large quantities of natural looking motion. It is difficult to synthesize motion that looks natural...
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Motion Synthesis from Annotations
aigamedev
528 views
Okan Arikan, David A. Forsyth, James O'Brien
This paper describes a framework that allows a user to synthesize human motion while retaining control of its qualitative pr...
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