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3D Stereo test_array
agent47crows
209 views
*not gonna do the whole yt3D thing, because it squishes it like hell
Cross-eye test of a fast-moving object.
Defocus done in composite.
All internal.
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Stereoscopy test (cross-eye)
agent47crows
261 views
Blender internal
This is my first stereo test.
I made the rig using 2 cameras (left and right eyes) and 2 empties (a focal area and a "head" for the 2 cameras). Defocus do...
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Smoke test
agent47crows
365 views
Decided to try Blender's smoke.
After a couple of renders in LuxRender (which at first seemed like it was a bit more challenging), I decided to render in Internal, because...
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architectural glass_test
agent47crows
362 views
Trying to render semi-architectural glass in slg
Problem was with the initial arc. glass I didn't have any reflection at all, so I had to add it.
240p is for real men.
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SLG 1.7beta1 SPPM caustics test
agent47crows
450 views
45*55 seconds rendertime
ATI HD 4350
...
I'm gonna cough my lungs out if I get sick.
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The reason I stopped making videos
agent47crows
546 views
lol jk.
Thanks to mah sis sarra for the camera she lent to her. You're never getting it back, you know?
This is not to be considered humour. This is the reason I stop...
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SLG 1.7beta1 keyframed focus test
agent47crows
618 views
70 sec/frame
~ 160 SPP
Path tracer
bounce: 5
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SLG 1.7beta1 focus test
agent47crows
278 views
Apparently, the exporter (I think) screws up the focal point if the zoom is LOWER than default (35 mm), but behaves ok if equal or greater.
Direct tracing
640 SPP
~47 ...
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SLG 1.7beta1 defocus test
agent47crows
323 views
Testing the defocus with a lens radius of .0045.
30sec/F
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SLG 1.7beta1 sun animation_test2
agent47crows
470 views
yada yada
Merry Christmas boys n gurlz.
75 seconds per frame, 50 frames, 8 FPS.
That's all.
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