In our continuing coverage in anime songs based on fake restaurants, here's the Nyan Nyan
In our continuing coverage in anime songs based on fake restaurants, here's the Nyan Nyan song from Macross Frontier. "Nyan" is supposed to be the sound a cat makes in Japan, and thanks to my two years of Chinese, "ni hao" means "hello" in Mandarin. What saying hello in Chinese has to do with cats is beyond me, and perhaps it's better that we never found out. Alright?
And don't ask me what "deculture" means, either. I grew up on Robotech, not Macross, and for me Protoculture will always be something akin to The Force crossed with space fuel made from special space plant seeds. So "deculture" is probably some Macross thing. Don't think about it too hard and laugh at the dumb song, okay?
As always, when this anime gets licensed in the United States, please support your local anime companies! Or else we'll only get rererereredubs of Dragon Ball Z. Macross Frontier itself is really cool, with lots of missiles and badass mecha fights and LISTEN TO MY SONG!
Also I hear Kucinich is the ONLY candidate who has spoken on the Macross Island issue. Don't forget the sacrifices of the UN Spacy! Vote Kucinich 2008!
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Added: 6 months ago
Views: 88,553
I don't really watch much of Lucky Star because it doesn't have BURNING SPIRIT or sexy wit
I don't really watch much of Lucky Star because it doesn't have BURNING SPIRIT or sexy witches or anything like that. But man if I can't help smiling at a Getter Robo reference that involves drills. With Gurren Lagann renewing interest in drill mecha, I thought it might be wise to upload a clip about...dentistry, and why men like going to the dentist.
The part near the end with the nurse and the spaceship is a parody of the original Gunbuster. There's even a bit of Gainax bounce in there! Ah, Gainax bounce, it's good to see you again.
As far as I know Lucky Star is unlicensed in the United States, but if it does get licensed, please support your local anime distribution companies!
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Added: 9 months ago
Views: 5,106
A short video from episode 19 of Tengen Toppa Gurren-Lagann (mild spoilers here so BE WARN
A short video from episode 19 of Tengen Toppa Gurren-Lagann (mild spoilers here so BE WARNED). Just when you think the Gurren-Lagann can't come up with an attack more extreme using drills, they go and outdo themselves like this. Also take note of the "Gainax bounce" with Kinon! Ah, the days of anime where girls had breasts on them are here again!
Disclaimer: I don't own Tengen Toppa Gurren-Lagann, because I am not a millionaire. If I was I'd build a Gundam in my backyard. Tengen Toppa Gurren-Lagann has been licensed in the US by ADV Films, so make sure you buy (or at least rent!) it when it comes out! It's seriously the best old-school anime series since...hell, back when old-school was just regular school.
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Added: 11 months ago
Views: 9,583
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Just a short clip to test whether or not I could take down short clips. I'd imagine if you
Just a short clip to test whether or not I could take down short clips. I'd imagine if you're seeing this, that the answer would be yes!
Legalese: I don't own El Cazador de la Bruja, in fact no one in the United States does okay it's SUPER UNLICENSED and buy the show if it ever becomes licensed in the United States or a man will come to your house and kill you ok
The following video has nothing to do with the following:
Sandworms
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Added: 1 year ago
Views: 2,512
I have an odd obsession for one as sophisticated as myself--I find it interesting to see t
I have an odd obsession for one as sophisticated as myself--I find it interesting to see the encapsulation of an era while looking at lists of roms on "warez" sites. I was perusing one of these lists, looking to continue my investigation of how war games represent the political and social climate surrounding war through Genesis roms (a careful study of General Chaos and Urban Strike says wonders about the ill-at-ease America of the 90s, where war was a distant game that had become distant only recently) when I found a shooter, or more accurately perhaps, a "shmup", that piqued my interest.
A lot of video game software remains unknown. Everyone with internet access, including your grandmother, knows the value of Radiant Silvergun on ebay, or the history of Doki Doki Panic and how it became Super Mario Bros. 2, but for every game that is researched, there are 20 more ROM images sitting on a dusty shelf, in a dustier hard drive. And, just as Gollum would find The One Ring sitting at the bottom of a rustic lake, I, too, have found a great treasure in a place of no consequence.
Divine Sealing is in Japanese, so I can't make out it's plot. But in the old days, we never needed a plot; the game's confrontations were enough. No one knew who the Bydo were in R-Type, yet the first boss, a twisted alien robotic fetus, told us everything we needed to know: we were fighting an enemy that is totally different and alien from what we recognize as good and proper. This is the format that has always propelled out games, mainly because it is one that speaks to us: what is more exciting than seeing our enemies fall before us, confident in the knowledge that a collective "we" are superior?
Divine Sealing, however, plays upon a different mechanic and symbolism entirely. From the video I am uploading you can see that plainly. We know nothing of the plot, but there is an SOS and a young girl perhaps sending out said SOS, and we feel compelled to help her. I have always believed that helping others is part of the base human spirit, and with this simple situation, presented via mere image, the game sets you off on a fantastic journey to a cave of monsters.
However, if this were the only compelling force, the game would still me lost amidst the shuffle of has-beens and wanna-bes of the ROM list. Especially with Divine Sealing's "addition via subtraction" game design philosophy: there is only one button other than the directional pads, which is to fire. The only reason to destroy enemies is to increase score and gain life-ups at predetermined score marks. There are no power ups.
This is because this is not a game to feed our body adrenaline, but a game that feeds our soul, with a very human need.
After the boss is defeated, this lonely young woman speaks with you and from the copious amounts of Japanese dialogue, I assume the conversation is about the hero and the woman's mutual loneliness. As the dialogue goes on, however, the woman begins to disrobe herself--very slowly, and very shyly. Unfortunately, I had to stop the Youtube video because of some strange set of "standards" they have in place--obviously they are the Internet's Morality Police, condemning something that would be visible in any real art muesuem. So the woman in the attached video never exposes her full body to you--and thus, never exposes her soul.
Do you see it? The fear and insecurity of the male force matching wits and firepower with dreadful monsters; the fear and insecurity of the woman about her own body. The only thing that brings these two together is their mutual fear and insecurity, and the bond that develops allows them to continue living their live. After your sexual encounter, you load up on your ship and go to another cave of the universe's dark secrets, confident you have another human being as companion and friend when you return home.
8 out of 10 Force Pods.
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Added: 1 year ago
Views: 3,350
Here's one not enough people know about--Liberation Army, a PC doujin title created by Kou
Here's one not enough people know about--Liberation Army, a PC doujin title created by Kou Productions. The graphics and character art aren't anywhere near the quality that most people associated with doujin titles, but the gameplay is above par, unlike what we associate with most doujin titles. :-)
Basically it's a combination of Dynasty Warriors and the Universal Century of Gundam with original units and characters. Your soldiers do most of the work, and your job is to put pressure on one side of the front lines to destroy the enemy carriers--thus depriving the enemy of the reinforcements that ship infinitely generates. Battles start slow, and speed up as carriers sink. Some "hero" characters in black mobile suits and red mobile armors can try to take you down in the later stages, but your wingmen are as capable as they are. After battle, income (determined by whether you won by annihilation or forced a retreat, and your percent ownership of territory) can be spent on unit upgrades and researching new weapons.
Sorry about the video quality. This was a test of ZD Game Recorder, and it totally screwed up my FPS, making the game much slower (and more boring) than it should be. The audio also didn't come out no matter what I did, so I added some very appropriate Gundam music.
If you're interested in playing this game in English, AGTP has a patch, but the place to download it from Kou's site is gone (he's selling Liberation Army Plus for about 11 bucks, now) but Underdogs has the free version with the AGTP patch already applied:
http://www.the-underdogs.info/game.php?id=5001
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Added: 1 year ago
Views: 8,619
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I was Googling to see if anyone had thrown together an Aria of Sorrow map editor (none yet
I was Googling to see if anyone had thrown together an Aria of Sorrow map editor (none yet, I'm afraid) but I did find something almost as cool. I can't put the codes here, but a bunch of excellent romhackers have discovered some nice things at http://blitz.phpwebhosting.com/content/Castlevania:_Aria_of_ Sorrow . Specifically, a Codebreaker code to have Julius play in Soma mode and Soma play in Julius mode (note that the romhackers are using the European version of the game).
The upshot of this? Julius can equip Soma's bullet souls and items (Julius stays with the whip, but weapons DO affect the ATK stat etc.) and Soma can use Julius' subweapons. Julius also levels up in Soma mode, which makes him obscenely useful and powerful.
It's buggy, of course, but still remarkably playable. Remember, if you save while in the other character's mode, the save game will turn you into that character on a reload--that's how I switch characters by using a temporary save in the video.
Sorry for the bad play, the speed was pretty bad on my computer. I could hear it wheezing.
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Added: 1 year ago
Views: 7,556
A (very) short video I've uploaded to show how similar Zone of the Enders: The Fist of Mar
A (very) short video I've uploaded to show how similar Zone of the Enders: The Fist of Mars is to the Super Robot Wars series.
Before you go off about how this is a blatant ripoff (look at those status screens!) you should know that Winkysoft developed this game. That's important, because they were the former developers of earlier Super Robot Wars games; you can hardly say they're ripping off their own work.
The first person mode there is the optional IAS system; depending on your calculated chance-to-hit, several factors change in this minigame, making it easier or harder. A critical hit is scored by hitting the tiny dot in the center. You can turn this off, if you'd like the game to be even more Super Robot Wars-y and do it by numbers, but knowing it's your own fault for not criticaling is so much better :-)
Also note that "Cage's LEV" has a Level stat. Most mecha don't; they can be upgraded in the garage (again, like Super Robot Wars) instead. Orbital Frame's (which Cage's LEV is apparently one of) can't be upgraded normally, but level up along with their pilot, becoming stronger the more you use them. Money's limited in this game, and there is no Luck skill, so I'm very thankful for this!
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Added: 1 year ago
Views: 5,602
Here's a short vid of the Granzon (Granzone) and an enemy space monster trading off gravit
Here's a short vid of the Granzon (Granzone) and an enemy space monster trading off gravity-based attacks. Given that this is one of the coolest attacks in the game, this video really shows how far we've come in Super Robot Taisen attacks lately--just check out some of the vids on Youtube of Super Robot Wars Alpha 3.
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Added: 1 year ago
Views: 13,806
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