Rockstar schickt uns in die Wüste und wir wollen nicht mehr weg.
Mit Red Dead Redemption legt das Rockstar Team aus dem sonnigen San Diego den Nachfolger zum 2004 erschienenen ersten Teil nach. ...
The syncing and concurrency control were working fine until recently, that is a few months ago. The current version of the code is the result of a refactoring effort of a different developer. It has a couple of bugs. The core syncing code is due to be revamped by the original author and probably others in April 2010.Google Tech Talks
June 24, 2008
Eclipse Day at the Googleplex
Wiring Hacker Synapses: Collaborative Coding and Team Tooling in Eclipse
by Scott Lewis, Composent & Mustafa K. Isik...
This video is an excerpt of SuperHyperTurbo S01E04 - the full episode is available via http://bit.ly/8haqPw
Kellee Santiago is president and co-founder of thatgamecompany, the studio behind titl...
Das Gespräch mit unserem geschätzten Kollegen Jörg Langer aus Season 1 Episode 4, die gesamte Episode gibt es unter http://www.superhyperturbo.com/2009/12/superhyperturbo-s0...
SuperHyperTurbo interviewed Chris Taylor at the Game Developers Conference 2009 in Cologne, Germany.
Chris is an Industry Veteran, Founder of Gas Powered Games and Designer of a mul...
SuperHyperTurbo interviewed Peter Stott,
Designer at SCEE, about the soon to be released digital comic service for the Playstation Network.
This English-language interview is an excerpt of the...