Uploaded videos
1-10 of 27-
Shadows, lights and map generation
StephenJacobJunior
4 views
Since the last video I've fixed the outer edges issue and reworked the line of sight system to work with lights' shadows .
Right now static lights are working fine although...
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Improved line of sight / shadow simulation
StephenJacobJunior
20 views
At first I wanted to use a tile based approach and then tweak it with a pixel one but it was all too complicated .
Now the client doesn't care wether tiles are visible or n...
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Line of sight
StephenJacobJunior
14 views
Something I've wanted to write for a while .
The tiles that the player can't see aren't blitted
Each time he moves 360 lines are traced around him, each tile the line goes ...
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Simplistic python Zuma game - Gameplay
StephenJacobJunior
18 views
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Simplistic python Zuma game - Timelapse
StephenJacobJunior
16 views
This is the timelapse of a simplistic zuma game.It took me way longer than I thought it would but I hadn't written any python for a while so it was to be expected .
I was s...
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ExcelToWPF
StephenJacobJunior
152 views
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Mage fireball spell
StephenJacobJunior
288 views
In the first run I show the mages attacking and the way their spells collide with the enemy .
The second run is a demo of the fade out function I implemented just for this ...
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Archer demo
StephenJacobJunior
102 views
Archer animation demo:
-walk
-death
-attack
Trying to get the damages right ...
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SideScroller combat and death
StephenJacobJunior
92 views
No description
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Demo
StephenJacobJunior
47 views
Smoke and animation speed
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