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The community for passionate, demanding, unaffiliated and unbiased Sega fans.
Sega nations goals and commitments are as follows:
- To remind more occasional gamers but also former Sega fanatics that many great Sega games still exist, but these get lost in the mass of lesser quality Sega releases, e.g. the recent Sonic games and the below average quality of most of these outings.
- To gather again the enlarged family of Sega fans which scattered since there no longer exists a console to federate them.
- To speak with one voice to the different international divisions of Sega to help the offer and demand of Sega games better coincide. Numerous games from Sega Japan never get a translation and arcade ports become all the rarer on home consoles. This creates a misunderstanding among gamers who do not recognize the Sega they used to know.
- To provide buying guides which promote innovative and quality products, which we hope will contribute to a healthy and natural evolution of the Sega catalogue. Today, informed audiences are well aware of Sega's efforts to offer new IPs such as Valkyria Chronicles, Crush, Mad World, but if the general public does not start caring about these ambitious productions and keeps buying rushed licensed games, the Sega catalogue is bound to lose all identity. One part of the Sega catalogue should be promoted, the other avoided.
http://www.facebook.com/pho...
This is where we come in. We will have to inform gamers about the Sega they do not know through a diversity of means which include publishing news on forums, creating blogs, putting out videos on Youtube or Dailymotion, or simply linking towards the Sega nation project.
If we manage to get other gamers to buy Segas quality productions, our action will benefit Sega as well as us (since we will be in turn getting more quality games).
- Open to other publishers, we will help games from the indie scene, i.e. non Sega games, to make themselves known.
- Another objective (less prioritary), is to remind the newer generations how much a new Sega console would benefit the videogame industry.
Today, if each console has its own qualities, one must admit that they have lost the identity factor they used to have back in the days. The PS3 and Xbox 360 catalogues are 95% similar, and the rapid ramp-up of casual gaming at Nintendo has left out many gamers.
With the many new IPs Sega created those past few years (but which have been unfairly ignored), the company has proved it still has a foot set in the days when console wars were about games and not exclusivity theft (console makers are forking out wagons of cash to know who will get the new GTA exclusive ).
Segas chances of succeeding do exist, but it is up to the publisher to manage its business model correctly and avoid repeating the mistakes of the Saturn and Dreamcast days all over again. Right now, opportunities are few, and Sega will have to hang on to impose new necessary IPs, in terms of quality as well as in terms of public aura, to one day come back to hardware production.
Once again, we have a role to play in this endeavor, which may sound as a utopia, but has to be attempted. A Sega console means less multiplatform games, a better command of the in-house system (e.g. Dreamcast), more time to polish games, and less frustration for the fan who, most of the time, has to spend thousands of Euros in machines to enjoy games from his favorite brand on Wii, DS, PS3, Xbox 360, iPhone, etc
- Make the general public and the younger audiences discover Segas past wonders, in order to create a new fan base inclined to renew Segas interest in creating new episodes, notably for myths which did not get the recognition they deserved, such as Shenmue, Jet Set Radio or Panzer Dragoon.
- Finally, there will also be a section dedicated to the development of remakes of oldies, where fans will be able to test the games and give their feedback about how things are shaping up, in order to develop the ultimate product (who better than a fan to understand the feeling of a game that made him dream?). The best remakes will then be proposed to Sega to further on be released on platforms such as the Xbox Live Arcade, the Playstation Store or Wiis Virtual Console, to reward creators as they should be (Wouldnt it benefit us all if real Sega fans were hired by their beloved brand? These amateur developments made under the scrutiny of other fans could represent such an opportunity)
The more we are, the more efficient our actions will be. Instead of denigrating this or that decision and not taking things forward, we choose to remain pragmatic in our approach.
Group under construction (soon to be translated in several languages)
List of Sega nations partners:
- Planet Sonic : http://www.planete-sonic.com/
- Objectif-sega: http://www.objectif-sega.com/
- Shenmuemaster : http://shenmueangel.free.fr/
Translated from french by Mr Beaver.
Sega nations goals and commitments are as follows:
- To remind more occasional gamers but also former Sega fanatics that many great Sega games still exist, but these get lost in the mass of lesser quality Sega releases, e.g. the recent Sonic games and the below average quality of most of these outings.
- To gather again the enlarged family of Sega fans which scattered since there no longer exists a console to federate them.
- To speak with one voice to the different international divisions of Sega to help the offer and demand of Sega games better coincide. Numerous games from Sega Japan never get a translation and arcade ports become all the rarer on home consoles. This creates a misunderstanding among gamers who do not recognize the Sega they used to know.
- To provide buying guides which promote innovative and quality products, which we hope will contribute to a healthy and natural evolution of the Sega catalogue. Today, informed audiences are well aware of Sega's efforts to offer new IPs such as Valkyria Chronicles, Crush, Mad World, but if the general public does not start caring about these ambitious productions and keeps buying rushed licensed games, the Sega catalogue is bound to lose all identity. One part of the Sega catalogue should be promoted, the other avoided.
http://www.facebook.com/pho...
This is where we come in. We will have to inform gamers about the Sega they do not know through a diversity of means which include publishing news on forums, creating blogs, putting out videos on Youtube or Dailymotion, or simply linking towards the Sega nation project.
If we manage to get other gamers to buy Segas quality productions, our action will benefit Sega as well as us (since we will be in turn getting more quality games).
- Open to other publishers, we will help games from the indie scene, i.e. non Sega games, to make themselves known.
- Another objective (less prioritary), is to remind the newer generations how much a new Sega console would benefit the videogame industry.
Today, if each console has its own qualities, one must admit that they have lost the identity factor they used to have back in the days. The PS3 and Xbox 360 catalogues are 95% similar, and the rapid ramp-up of casual gaming at Nintendo has left out many gamers.
With the many new IPs Sega created those past few years (but which have been unfairly ignored), the company has proved it still has a foot set in the days when console wars were about games and not exclusivity theft (console makers are forking out wagons of cash to know who will get the new GTA exclusive ).
Segas chances of succeeding do exist, but it is up to the publisher to manage its business model correctly and avoid repeating the mistakes of the Saturn and Dreamcast days all over again. Right now, opportunities are few, and Sega will have to hang on to impose new necessary IPs, in terms of quality as well as in terms of public aura, to one day come back to hardware production.
Once again, we have a role to play in this endeavor, which may sound as a utopia, but has to be attempted. A Sega console means less multiplatform games, a better command of the in-house system (e.g. Dreamcast), more time to polish games, and less frustration for the fan who, most of the time, has to spend thousands of Euros in machines to enjoy games from his favorite brand on Wii, DS, PS3, Xbox 360, iPhone, etc
- Make the general public and the younger audiences discover Segas past wonders, in order to create a new fan base inclined to renew Segas interest in creating new episodes, notably for myths which did not get the recognition they deserved, such as Shenmue, Jet Set Radio or Panzer Dragoon.
- Finally, there will also be a section dedicated to the development of remakes of oldies, where fans will be able to test the games and give their feedback about how things are shaping up, in order to develop the ultimate product (who better than a fan to understand the feeling of a game that made him dream?). The best remakes will then be proposed to Sega to further on be released on platforms such as the Xbox Live Arcade, the Playstation Store or Wiis Virtual Console, to reward creators as they should be (Wouldnt it benefit us all if real Sega fans were hired by their beloved brand? These amateur developments made under the scrutiny of other fans could represent such an opportunity)
The more we are, the more efficient our actions will be. Instead of denigrating this or that decision and not taking things forward, we choose to remain pragmatic in our approach.
Group under construction (soon to be translated in several languages)
List of Sega nations partners:
- Planet Sonic : http://www.planete-sonic.com/
- Objectif-sega: http://www.objectif-sega.com/
- Shenmuemaster : http://shenmueangel.free.fr/
Translated from french by Mr Beaver.
Country:
Peru
They are stronger than Sega:
Channel Comments




















I'm looking forward to getting great games from Sega :)