THE SENTINEL Intro [NEW] 1,862
Cinema 4D & After Effects Tutorials
1-10 of 64Free Cinema 4D & After Effects Tutorials. Tips & Tricks Presented by Don
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Cinema 4D Quick Tips - Connect Objects/Elements
IDigitalUniverse
1,343 views
use the tracer object and mograph tools to connect you objects or elements.
follow me on twitter @ http://www.twitter.com/donmupasi
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Speed Up Your Cinema 4D Workflow with Render Presets & Project Templates
IDigitalUniverse
2,213 views
A few tricks you can use to speed up your Cinema 4D workflow, especially at start up.
Ray Depth, Reflection Depth & Ray Depth tutorial here - http://www.youtube.com/wat...
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3D Models to Particles Tutorial - Trapcode Form & Cinema 4D
IDigitalUniverse
2,018 views
watch on MOTION SQUARED - http://www.youtube.com/watch?v=9VZigOg2ohk
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Brick Game Tutorial Update
IDigitalUniverse
1,739 views
leave your tutorials suggestions below
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Lighting 3D Text - Cinema 4D Tutorial
IDigitalUniverse
3,137 views
a few techniques and tricks you can use to get some nice looking 3d text.
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Particle Trail Tutorial
IDigitalUniverse
3,749 views
make a cool particle scene using Trapcode Partiuclar. Get the demo here - https://secure.redgiantsoftware.com/downloads/trialversions.php
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Particles Experiment. Tutorial?
IDigitalUniverse
3,655 views
if 200 people like, i'll make a tutorial.
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Pokeball Scene - Day 3: Lighting & Rendering (Cinema 4D Tutorial)
IDigitalUniverse
5,088 views
DAY 3 of creating the pokeball scene. In this tutorial, we do the lighting and setup the final render for the new Physical Render Engine.
DAY 1 - Modeling the Pokeball -...
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Pokeball Scene - Day 2 : Procedural Texturing (Cinema 4D Tutorial)
IDigitalUniverse
1,933 views
Day 2 of creating the pokeball scene. This tutorial is an introduction to procedural texturing. I may be making more tutorials on this topic when I know more about it.
Tha...
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Pokeball Scene Tutorial - CINEMA 4D: DAY 1, Modelling
IDigitalUniverse
5,218 views
part 1 of creating this scene - http://donmupasi.deviantart.com/#/d4lxijs
in this part, we look at the basic modeling of the Pokeball.
PART 2 - Procedural texturing...
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