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The Basics of UV Mapping
GuerrillaCG
24,152 views
This tutorial covers the basics of texture unwrapping, otherwise known as UV mapping, the process of wrapping a 2d texture image onto a 3d object.
Presenter: Robby Frank
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EulerExplained-Desktop
GuerrillaCG
34,502 views
In this video we explore Euler Rotations, the most common method for orienting objects in 3d. It's by-product "gimbal lock" can cause headaches for animators because the...
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Subdivision Surfaces: Overview
GuerrillaCG
63,957 views
Subdivision Surfaces smooth a polygonal object to create nicely rounded models. This popular technique is widely used by artists for creating smooth objects.
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Bump And Displacement Map: Overview
GuerrillaCG
25,787 views
Bump and displacement maps affect the surface of objects, by raising and lowering portions of a model from a texture. In this video we explore how these maps work.
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Subdivision Surfaces: Artifacts
GuerrillaCG
18,726 views
The topology or mesh pattern of a model can drastically affect the smoothing of a model. Here Greg Petchkovski demonstrates how to avoid smoothing artifacts. A must watch f...
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Hierarchies: Building A Robot
GuerrillaCG
6,489 views
Here we take the concept of hierachies to create a rig for this hover robot. Here we see the rig in action in two different scenarios, flying and swinging.
Author: And...
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Hierarchies
GuerrillaCG
2,605 views
Hierarchies are used to link the translation rotation and scale of objects to each other. They are super handy for organising scenes and grouping objects together.
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Smooth Shading Examples
GuerrillaCG
5,853 views
Here are a couple of examples of how smooth shading can affect real objects. Although this demo is in Maya, the concept applies for other packages too.
Author: Andrew ...
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Primitives
GuerrillaCG
5,815 views
Primitives are objects like spheres, cubes and cylinders. These objects are a handy starting point for any model. Take for example this lizard which we make using primitive...
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Smooth Shading
GuerrillaCG
8,362 views
Smooth shading avoids the usual hard creased edges of a polygon model. This tutorial demonstrates this concept, and shows how vertex normals influence the shading of a poly...
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