Profile
Name:
Generoso Fierro
Channel Views:
5,064
Total Upload Views:
98,264
Age:
34
Joined:
May 12, 2008
Latest Activity:
3 months ago
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103
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I'm the Communications Director at the Singapore-MIT GAMBIT Game Lab, a five-year research initiative that addresses important challenges faced by the global digital game research community and industry with a core focus on identifying and solving research problems using a multi-disciplinary approach that can be applied by Singapore's digital game industry. We focus on building collaborations between Singapore institutions of higher learning and several MIT departments to accomplish both research and development.
Country:
United States
Occupation:
Outreach Coordinator
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Recent Activity
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GambitGameLab uploaded a new video
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GambitGameLab uploaded a new video
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GambitGameLab uploaded a new video
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GambitGameLab uploaded a new video
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GambitGameLab uploaded a new video
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Subscribers
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Channel Comments








Dismissing hate speech in games and online as "trolling" and "just how the medium works" is exactly the problem. Hate speech, whether motivated by actual bias or simply being juvenile, reflects poorly on us as gamers, and we have a responsibility to be less apathetic about it.
You see i noticed that during your experiment you selected chatty to find more talkative players, this is fine.
However the moment i saw you select the rowdy feature of the player filtering system i was rather displeased. You see as im sure you know the definition of someone who is rowdy is "A cruel and brutal fellow" this means that the game would filter people to be cruel and brutal.
In conclusion i do not believe this was a fair test in gauging the frequency or severity of hate speech in online video games. perhaps better parameters would be talkative and no-preference?
Thank you for reading.
I have been gaming for a long time and I have to agree with billybobbobbobbilly. As a reason for this I partly blame the fact that the internet is somewhat anonymous but I also think that this has to do with other factors. For example, in real life people can use body language in order to threaten people or show dominance. In videogames however this is not really possible (or only partly), therefore causing people who want to show dominance to use words instead of body language.
Also, words like "nigger" or "fag" (just to name some examples from the video) tend to be used in the same fashion as the word fuck. They are not necessarily meant to be that negative. It's just a way of speaking.
People have been talking smack on the internet for YEARS. It's called trolling, schadenfreude, etc. This is what happens when a person can say anything with little to no chance of repercussions.
Casual gamers may be new to the concept, but anyone who has played nearly any competitive online game will be able to tell you the exact same thing I'm telling you now.
In my opinion the only point of this video is shock value to the average person who either does not play or casually plays video games.