Uploaded videos
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Arena Prototype wave test 2011-10-13.avi
Eiswuxe
11,588 views
Added some stuff like collectable gold coins and a basic hud
This is the first test of the enemy waves
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Arena Prototype hit enemies 2011-10-11.avi
Eiswuxe
1,178 views
Enemies can now be hit by the weapon and feel your mighty blow.
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Arena Prototype weapon collision 2011-10-10
Eiswuxe
1,165 views
Collision detection for the player's weapon (a maximum-oversized sword atm) now works as intended. It's basically "just" a circle (enemy) / rectangle (sword) collision. Sh...
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Arena Prototype 2011-10-10.avi
Eiswuxe
768 views
Progress on my arena game!
- Playersprite has animations for 4 directions
- Sword now swings according to move-direction of right dpad-input
- Added collision between objects
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Arena Prototype 2011-10-09.avi
Eiswuxe
709 views
Another prototype I am working on. Its sort of a zelda-like arena game where you battle monsters on a 2x2 screen big arena map and upgrade your character's items and stats ...
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First impression of my new vertical shooter
Eiswuxe
1,858 views
I started creating a vertical shooter on friday and this is what I came up with so far. The game will be heavily inspired by raptor: call of the shadows and other vertical ...
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Dr SquidHead physics gettin better 2011-09-16.avi
Eiswuxe
892 views
Much improvement compared to the previous video! If now I can get that tentacle-rope at the right position, I might be getting somewhere...
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Dr Squidhead wtf 2011-09-16.avi
Eiswuxe
571 views
Getting those physics to do what I want them to do seems impossible...
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Dr Squidhead 2011-09-15
Eiswuxe
867 views
Experimenting a bit with corona / box 2d physics to make some "tentacle grappling hook"
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run and gun 2011-08-19
Eiswuxe
1,394 views
This is the very first test of my new game featuring an enhanced version of the Bloo Kid Tile-Engine that can display scrolling maps.
The collision was also pimped compared...
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