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OpenGL_FractalBitmapOrbitTrappig_Julia_Transform_T03_JOGL
DemoscenePassivist
32 views
Yet another fragment shader variation that calculates a julia-set fractal, but instead of coloring the fragments using the iteration count of the IFS, the shader analizes t...
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OpenGL_FractalBitmapOrbitTrappig_Julia_Transform_T01_JOGL
DemoscenePassivist
24 views
Fragment shader that calculates a julia-set fractal, but instead of coloring the fragments using the iteration count of the IFS, the shader analizes the sequence of points ...
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OpenGL_FractalBitmapOrbitTrappig_Mandelbrot_Overview_T01-T39_JOGL
DemoscenePassivist
27 views
An overview of nearly ~40 variations of my fragment shader that calculates a mandelbot fractal, but instead of coloring the fragments using the iteration count of the IFS, ...
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OpenGL_FractalBitmapOrbitTrappig_Mandelbrot_ZoomIn_T22_JOGL
DemoscenePassivist
23 views
And again another variation of my fragment shader that calculates a mandelbot fractal, but instead of coloring the fragments using the iteration count of the IFS, the shade...
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OpenGL_FractalBitmapOrbitTrappig_Mandelbrot_ZoomIn_T28_JOGL
DemoscenePassivist
34 views
Again another variation of my fragment shader that calculates a mandelbot fractal, but instead of coloring the fragments using the iteration count of the IFS, the shader an...
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OpenGL_FractalBitmapOrbitTrappig_Mandelbrot_ZoomIn_T27_JOGL
DemoscenePassivist
33 views
Yet another variation of my fragment shader that calculates a mandelbot fractal, but instead of coloring the fragments using the iteration count of the IFS, the shader anal...
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OpenGL_FractalBitmapOrbitTrappig_Mandelbrot_ZoomIn_T34_JOGL
DemoscenePassivist
71 views
Another variation of my fragment shader that calculates a mandelbot fractal, but instead of coloring the fragments using the iteration count of the IFS, the shader analizes...
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OpenGL_FractalBitmapOrbitTrappig_Mandelbrot_ZoomIn_JOGL
DemoscenePassivist
37 views
Fragment shader calculating a mandelbot fractal, but instead of coloring the fragments using the iteration count of the IFS, the shader analizes the sequence of points that...
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OpenGL_ProgrammablePipeline_Mandelbrot_DoublePrecision_JOGL
DemoscenePassivist
73 views
Advanced fragment shader calculating a Mandelbrot fractal zoom in some kind of GPGPU fashion. This version uses double precision (FP64) floats to zoom in even further (if u...
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OpenGL_ProgrammablePipeline_MonkeyMathica_LineGraphomat_Series_04_JOGL
DemoscenePassivist
206 views
Another try (my eighth) for the "Monkey Mathica" planedeformation shader series. As before no textures involved, everything generated procedurally from scratch.
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