Featured Playlists
Beyond the PDF Workshop: January 19-21, 2011
The goal of the workshop was not to produce a white paper! Rather it was to identify a set of requirements, and a group of willing participants to develop a mandate, open source code and a set of deliverables to be used by scholars to accelerate data and knowledge sharing and discovery . Our starting point, and the only prerequisite to participating, was the belief that we need to move Beyond the PDF (meant to capture a common philosophy, not necessarily to be taken literally).
In a heady moment we might also describe our efforts as the desire to contribute to the development of a free and open digital printing press for the 21st century. A platform, when utilized, moves us beyond a static and disparate data and knowledge representation to a rich integrated content which grows and changes the more we learn. A system (content plus platform) from which a scholar can interact and once evaluated shows improved understanding and interest.
Calit2 Summer Scholars 2010
The Calit2 UCSD Summer Research Scholar program allows UCSD undergraduates to work as paid, full-time student researchers for a 10-week period during the summer in faculty labs across the UC San Diego campus. The students have the opportunity to perform the kind of hands-on research that is usually reserved for graduate students and senior researchers. As of 2010, there have been 250 Calit2 Summer Scholars from dozens of majors. The application period is usually early in Winter Quarter for the following summer.
Calit2 UCSD Summer Scholars website
http://ucsdstudents.calit2.net<wbr>/
Introducing the 2010 Calit2 UCSD Undergraduate Summer Research Scholars
http://www.calit2.net/newsroom<wbr>/article.php?id=1679
Video Game Demos
http://pisa.ucsd.edu/cse125/
CSE 125 Software System, Design and Implementation
he goal of this course is to experience the design and implementation of a large, complex software system in large groups. The course emphasizes the development process itself as well as the final product. Over the course of 10 weeks, the groups decide on the features of their project, specify its requirements, create a design and implementation schedule, implement it, and give a public demonstration. To make the class exciting as well as challenging, the project is a distributed, real-time, 3D, multiplayer game of each group's design.
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