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1-10 of 19-
Not the One
Azuvector
261 views
Zathras from Babylon 5 would have made a great Oracle in The Matrix...
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Gravitational Goofiness
Azuvector
85 views
Playing around with the Dark Matter Cannon's gravitational effects. Some odd results when trying to get it to affect projectiles.
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Quake Wars: Tactical Assault Features Trailer
Azuvector
2,906 views
Quake Wars: Tactical Assault
Modification for Enemy Territory: Quake Wars
QWTA Website: http://qwta.moddb.com
Quake Wars: Tactical Assault's first official trailer vid...
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AvP3 AI Fail
Azuvector
3,794 views
Just a short video demonstrating how lousy the new Aliens vs Predator game's AI is in single player. The scariest part of this game, is that people defend it as a "good gam...
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TD Clone Rifle foolery
Azuvector
256 views
Why do people make ridiculous requests that they KNOW won't be fun for anyone in a multiplayer game but the person using them?
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Playing around with ETQW Modding: Decelerating Missiles
Azuvector
217 views
This is just a WIP version of some changes I'm doing to the Flamethrower in QWTA; moving from a particle effect + trace cone mechanic(Seen here: http://www.youtube.com/watc...
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ETQW Abaddon Hovertank
Azuvector
4,702 views
A very early version of the Abaddon hovertank, the Strogg counter to the GDF Jupiter BFG tank in Quake Wars: Tactical Assault. Sporting a Plasma Beam that bores through veh...
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ETQW Jupiter Tank
Azuvector
3,631 views
As usual, still have some tweaks and finishing touches to do here(Notably, I'm still using the BaseETQW Titan model.), but voila, the BFG10k-toting GDF Jupiter Tank. For wh...
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Dark Matter, Vehicle Teleportation, and Mobile 3rd Eye Radar
Azuvector
2,073 views
Just got the Quake 4ish Dark Matter Gun effects into ETQW for the Dark Matter Cannon. Still need to tweak the weapon's behavior a fair bit... Vehicle teleportation for Stro...
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Desecrator Yo-yo
Azuvector
304 views
Just one of the many quirks of attempting to get all the ETQW vehicles working as airdroppable units... Funnily enough, this only seems to happen on the Refinery map...
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