deQuencher - A non-linear live improv. & sequencing tool
noissez -
506 views
- 1 year ago
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I've been working on this tool for the last couple of months.
Basically deQuencher is a live improvising and sequencing tool that enables you to sequence out of phase timed events between objects that you put on screen, and those objects interact with each other based on proximity. The frontend is programmed in processing, and audio engine is supercollider(in fact you can add a couple of lines of code to your existing synth definitions in SC and they will be controllable by deQuencher).
The objects can be sound generating synths(parameter-trigger in, audio out), fx synths(audio in, audio out), parameters, and triggers(t_trig type) and they can send their datas to each other when they are close enough.
It records your mouse gestures for setting timed sequences, once a gesture(with any duration and complexity) is recorded, you can alter it(for now, scale movement, scale bond distance / proximity threshold, frame clipping for syncing gestures and adding noise to movement) to suit your realtime needs.
More info will be available at my website, I'll edit this description soon. If you want me to keep you posted, let me now, as I'll be releasing the software and sources.
I've been working on this tool for the last couple of months.
Basically deQuencher is a live improvising and sequencing tool that enables you to sequence out of phase timed events between objects that you put on screen, and those objects interact with each other based on proximity. The frontend is programmed in processing, and audio engine is supercollider(in fact you can add a couple of lines of code to your existing synth definitions in SC and they will be controllable by deQuencher).
The objects can be sound generating synths(parameter-trigger in, audio out), fx synths(audio in, audio out), parameters, and triggers(t_trig type) and they can send their datas to each other when they are close enough.
It records your mouse gestures for setting timed sequences, once a gesture(with any duration and complexity) is recorded, you can alter it(for now, scale movement, scale bond distance / proximity threshold, frame clipping for syncing gestures and adding noise to movement) to suit your realtime needs.
More info will be available at my website, I'll edit this description soon. If you want me to keep you posted, let me now, as I'll be releasing the software and sources.
ShnejNAqqOo








just wondering if you could explain to me a little about how to out put pure or raw data and what you were using to create it
thank you any advice, information or assistance is greatly apreaciated thanks again (love the shirt) :)