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Video Game Demo - Resource Robbers CSE 125 UCSD Calit2ube - 88 views - 3 weeks ago
Video Game designed by Kevin Groves, Chris Louie, Steven Nguyen, Ed Rivera, Wilfried Tacquard

The goal of CSE 125 is to experience the design and implementation of a large, complex software system in large groups. Emphasis is placed on the development process itself in addition to the final product. Over the course of 10 weeks, the groups decide on the features of their project, specify its requirements, create a design and implementation schedule, implement it, and give a public demonstration. To make the class exciting as well as challenging, the project is a distributed, real-time, 3D, multiplayer game of each group's design.
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Video Game Demo - Not In This World CSE 125 UCSD Calit2ube - 60 views - 3 weeks ago
Video Game designed by Stephanie Cheng, Samuel Dufel, Alan Green, Diana Lui, Thavidu Ranatunga, Cory Rivera

The goal of CSE 125 is to experience the design and implementation of a large, complex software system in large groups. Emphasis is placed on the development process itself in addition to the final product. Over the course of 10 weeks, the groups decide on the features of their project, specify its requirements, create a design and implementation schedule, implement it, and give a public demonstration. To make the class exciting as well as challenging, the project is a distributed, real-time, 3D, multiplayer game of each group's design.
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Video Game Demo - The Wizards of Ogeidnas CSE 125 UCSD Calit2ube - 239 views - 3 weeks ago
Video Game Designed by Talha Amin, Chris Boynton, Jason Moore, Matt Pelletan, James Whiteside

The goal of CSE 125 is to experience the design and implementation of a large, complex software system in large groups. Emphasis is placed on the development process itself in addition to the final product. Over the course of 10 weeks, the groups decide on the features of their project, specify its requirements, create a design and implementation schedule, implement it, and give a public demonstration. To make the class exciting as well as challenging, the project is a distributed, real-time, 3D, multiplayer game of each group's design.
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Video Game Demo 2009 - Professor Geoff Voelker CSE 125 UCSD Calit2ube - 72 views - 3 weeks ago
his yearly event is staged by the Computer Science and Engineering department in conjunction with Calit2, and is the culmination of the 2009 Software Systems Design and Implementation (CSE 125) design course.

The course -- taught once a year -- is for more than just CSE majors. It is intended to combine the talents of students with strong programming backgrounds (CSE and ECE) with students with strong creative talents in digital arts and visualization (ICAM and CogSci).

The goal of the course is to experience the design and implementation of a large, complex software system, specifically, a distributed, real-time, 3D, multiplayer game.

CSE 125 students:
- Have a software development experience that is closer to what is found in industry than with more traditional course projects.
- Work in large teams (six) and on a project too large to be completed by the heroics of one individual.
- Build software using real-world tools instead of doing everything from scratch.
- Build software with the stringent demands of a high-performance, real-time, distributed application.
- Have some fun (really).
- Work on a project that graduates can showcase to potential employers.

Over 10 weeks, students decide the game they want to develop, specify its requirements, create a design and implementation schedule, and then implement it. The overall goal of this course is not to learn how to write games (that is not listed on the course goals) -- but having the project be a game makes the development experience more fun and exciting.

For more about the course, go to http://pisa.ucsd.edu/cse125/20 09/overview.html.
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Larry Smarr - San Diego Science Festival Nifty Fifty Calit2ube - 154 views - 2 months ago
Larry Smarr's San Diego Science Festival Nifty Fifty Presentation
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National Science Foundation Profile of Dr. Jürgen P. Schulze Calit2ube - 334 views - 2 months ago
Jurgen P. Schulze is a Project Scientist at the California Institute for Telecommunications and Information Technology, and a lecturer in the computer science department at the University of California San Diego. His research interests include scientific visualization in virtual environments, human-computer interaction, real-time volume rendering, and graphics algorithms on programmable graphics hardware. He holds an MS from the University of Massachusetts and a PhD from the University of Stuttgart, Germany.
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Artist Discussion: Anti-Personnel Mines Project Calit2ube - 82 views - 2 months ago
http://gallery.calit2.net

This panel discussion marks the opening of a new exhibit at the gallery @ calit2 -- Carlos Trilnick's "Anti-Personnel Mines Project". Trilnick is an Argentine new-media artist and former visiting professor at UC San Diego. He will be joined in the discussion by Ph.D. candidate Fabian Cereijido, and UCSD chemistry and biochemistry professor Bill Trogler.

The Anti-Personnel Mines Project consists of two installations the core interactive exhibit in the gallery itself, and a landscape portion that will take place only during the first week of the exhibition, in the Engineering Courtyard off Warren Mall on UCSD's La Jolla campus. The public is invited to attend an opening reception and panel discussion featuring the artist and policy experts about the long-term devastation that land mines produce even decades after an armed conflict has ended.
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San Diego Science Festival - UC San Diego and Calit2 Calit2ube - 120 views - 2 months ago
When a capacity crowd of more than 50,000 people flocked to Balboa Park on April 4 for what organizers are calling "the largest one-day science gathering ever in the United States.," UC San Diego faculty, staff and students were among the many exhibitors and visitors contributing to the landmark event.
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Leonardo da Vinci's Adoration of the Magi - Motion Sensing Visualization Demo Calit2ube - 728 views - 2 months ago
At Calit2 on the UC San Diego campus, researchers are finding new ways to interact with data. Here, project scientist Jurgen Schulze demonstrates a 3D interactive tour of Leonardo da Vinci's "Adoration of the Magi", using a Flock of Birds virtual-reality system and software that permits the viewer to "walk into" the painting. As researcher and "art detective" Maurizio Seracini demonstrates, taking steps toward the projection of the painting allows the user to move from the surface of the Adoration to the layer displaying an infrared image of the painting -- which displays the original "underdrawing" by da Vinci. Seracini's research confirmed that while da Vinci drew the underdrawing, others applied the sometimes erratic brown hue that characterizes the painting today on display in Florence's Uffizi Gallery.
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Calit2 HIPerSpace Wall Calit2ube - 304 views - 3 months ago
As the size of complex scientific data sets grows exponentially, so does the need for scientists to explore the data visually and collaboratively in ultra-high resolution environments. To that end, the California Institute for Telecommunications and Information Technology (Calit2) has unveiled the highest-resolution display system for scientific visualization in the world at the University of California, San Diego.

http://www.calit2.net/newsroom /release.php?id=1332


The Highly Interactive Parallelized Display Space (HIPerSpace) features nearly 287 million pixels of screen resolution more than one active pixel for every U.S. citizen, based on the 2000 Census.
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Dr. Albert Yu-Min Lin - Remote Sensing for the Lost Tomb of Genghis Khan Calit2ube - 420 views - 3 months ago
This talk about the Valley of the Khans Project under Calit2 auspices will be the keynote during the Calit2 General Staff Meeting, preceded by short remarks on the state of Calit2 by division director Ramesh Rao.

Abstract: The story of Genghis Khan has until now been spliced together through a collection of almost entirely secondary source text. It has become understood that throughout his rule, he had introduced an alphabet and central currency, united a kingdom of warring tribes, and had conquered the majority of the known world creating an influence that stretched from Poland to Japan. Yet the mystery that surrounds his death and burial during the summer of 1227 still eludes the world today.

"If the grave exists and if it were ever found, it would create a revolution in archeology, scholarship, cash-flow and, since China claims Genghis as its own, international relations." - John Man, 'Genghis Khan life, death and resurrection,' Bantam Press, 2004.

The objective of this study is to perform a non-invasive archaeological search for the tomb of Genghis Khan utilizing modern tools from a variety of disciplines, including satellite imagery, human computation, computer vision, and non-destructive geophysical surveying. Large arrays of multi-spectral satellite imagery taken of the identified areas of interest are being analyzed to look for possible anomalies within the vast uninhabited landscape of northern Mongolia. These target spots will be subjected to systematic non-invasive geophysical surveying, and electro-magnetic induction (EMI), magnetometry, and ground penetrating radar (GPR) are the geophysical tools that will be applied. Leveraging super-resolution techniques designed to assemble high resolution, high quality digital images from multiple lower resolution images we hope to contribute to the advancement of these tools.

Calit2's extensive research scope provides the perfect platform for this high-tech approach. Massive-scale visual analytics is conducted on Calit2's 1/3rd gigapixel resolution HIPerSpace display and StarCAVE, while analysis through web based human computation platforms are being applied to the overwhelming amount of data. By defining the landscape and creating a baseline of information through the noninvasive imaging we hope to contribute to the knowledge of Genghis Khan and his tomb, which today remains undiscovered, a time capsule into the days of birth of the modern world.
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From Holy Land to Holy Land - San Diego Museum of Man - Tom Levy - HD Video Calit2ube - 186 views - 4 months ago
San Diegans are getting a chance to travel back in time to the Middle East in pre-Biblical times, some 6,000 years ago. Their time machine is an exhibition at the San Diego Museum of Man.

"Journey to the Copper Age" opened to the public to rave reviews and it is guest-curated by UCSD archaeologist Tom Levy. The show features many of the relics uncovered by Levy on a series of digs over the past two decades in Israel and Jordan, as well as his ethno-archaeological research in India.

This is the full HD version of the video as it appeared at the San Diego Museum of Man in 2008
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Video Game designed by Kevin Groves, Chris Louie, Steven Nguyen, Ed Rivera, Wilfried Tacquard

The goal of CSE 125 is to experience the design and i...   more
 
 
Calit2ube uploaded a new video (3 weeks ago)
Video Game designed by Stephanie Cheng, Samuel Dufel, Alan Green, Diana Lui, Thavidu Ranatunga, Cory Rivera

The goal of CSE 125 is to experience the...   more
 
 
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Video Game Designed by Talha Amin, Chris Boynton, Jason Moore, Matt Pelletan, James Whiteside

The goal of CSE 125 is to experience the design and i...   more
 
 
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his yearly event is staged by the Computer Science and Engineering department in conjunction with Calit2, and is the culmination of the 2009 Softwa...   more
 
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