 Hey look! More dinosaurs to cover! YAY! No! The facade is broken! I actually hate dinosaurs! Oh god! How are you legends and welcome to a special episode of Jurassic World Evolution 2! Kind of speculation. As you may know, I uploaded two videos to the channel. Thanks to Frontier, I was allowed to play Jurassic World Evolution 2 again! So close to, you know, the release date, which I was like, oh, okay, yeah, sure, why not? I'm not going to say no, am I? I wasn't the only one who played it, of course, other YouTubers played it. And thank god they gave it to, you know, other, like, dinosaur YouTubers. I felt like with the first one, they gave it to a lot of random, kind of, maybe popular YouTubers. But this time, they actually gave it to people who cover a lot of Jurassic World Evolution. I'm talking about, you know, like, Evo Squared and Swerve, for instance. But, when I played it, I knew that there was more that I could have tried out. No more recording. Why are we still here? Just to suffer. And it was only a matter of time on the embargo date, for when all the footage goes live, that footage will come out of what I'm looking forward to most. And that is carnivores taking on herbivores and all this other stuff that we've seen. Like, for instance, we saw the raptor species profile. Raptors taking down a Sino. So, I have decided to go on to the Jurassic World running and see just what I missed. So, here in this clip, again, I didn't credit who this was, so I couldn't tell you. But it's kind of interesting, because as soon as that T-Rex hits that gate, when its head hits it, the male Rex walks to the top here. Even though the gate's already open, it starts sparking. So to me, that's, like, you know, maybe there were some workarounds with the original evolution where you could just make a whole wall of gates and they couldn't break out. But, with this one, if the Rex or any dinosaur hits the gate and breaks it, I'm assuming the gate's part of, you know, the type of fence that you make, then the gate will probably just open. As soon as that's, like, as a fail-safe mechanism. Even though it doesn't really make too much sense to make that a fail-safe mechanism. But that's quite interesting. Another little dynamic that, I mean, we didn't really ask for. But, you know, it's going to negate some things and it's going to make playing a little bit more interesting. Well, they can actually open doors. This is from DM, which shows a patchy being hunted by a T-Rex. Now, this is really interesting because, for instance, with the original Drossel Will Evolution, dinosaurs had to line up and it was very obvious, because, like, the dinosaurs would literally turn on the spot and then wait for the other one and then they would both stop. So, now, I think what Frontier have done, it has, well, I think what they've done is they've gotten better at hiding it. I think it's still that exact same system and I was really hoping that somebody would have a triceratops fight with a T-Rex just to see if they do still do the spinny spin. But we haven't got that. I could be completely wrong and we're going to go into it because we see, like, pack hunting with velociraptors in Paris, thanks to Connor, best in the slot. We'll get into the second, but first we want to look at this one. So, we have a patchy server source. Now, what it seems to be doing is just running along. It's probably panicking because it's in enclosure with the T-Rex. But there is a very clear, like, keyframe where they both lock onto each other and that's when it dies. There was a bit like that with the conataurus with the goats in my original playthrough, like a month ago or so. So, here you see and that's, you see it just there. So, we'll play it all the way through and see if you can spot it too, where the lock-on happens. And there you go. An interesting kill, very similar to the way that it would probably kill a Streuthiamimus. I think it stepped on its head and, like, pulled out. So, you have the T-Rex charging over. The patch of Savalosaurus is on its own, you know, it's doing its own thing. Why'd you... there we go. Okay. God! Read it, player, man! You're awful! So, you have the patchy running along and the T-Rex runs into it and... Bam! There it is. That moment right there, you see, it's very subtle, but the patchy gets pushed forward or pushed to the side, I should say. I don't know if I can put it in slow-mo, but you see it, like, it's running very clearly here and there it was. That, like, quick speed up of the patchy. The T-Rex, I don't know if the T-Rex speeds up, but the patchy does. If you look at it step, we'll count the steps. So, you got 1-2, 1-2, 1-2-1, and that 1-2-1, that is when there's a tween between the two animations, between the patchy's running animation and then the patchy die to T-Rex animation. So, it is like the original evolution, but it's a lot smoother. And it's not what I was hoping for completely. Then again, this is Drastic World Evolution 2. This, basically, this whole game is what evolution should have been, if given the time or whatever they needed, but it works really well and only if you're looking for it, you see it. This was an animation. Again, I don't know who this is by, because it's been cropped and not credited properly, but I only caught the mid-bit of this. Which is a homage to, of course, the Eddie Carr eating animation from the Lost World. Another, it's just a lovely touch the front you decide to put in there. I should credit, shall I? Silver Shark 307, there you go. Little bit of credit. Showed what the Jurassic Park viewing era looks like. The viewing platform, that's the one. So, it looks very like an Avery almost. You've got a cage going around it. Almost feels like it's in an enclosure in itself. And I kind of want to get into, like, enclosures themselves, speaking of that. I was really hoping that we would get something that was different from Dress World Evolution. We've had the viewing platforms. We've had the viewing vents. We've had Jara Sphere, safaris and all that jazz. There's nothing else. I was really hoping that we would get something. You know, a different attraction. Like I said, like the tunnel to go through an enclosure or something like that. And you know, this is the sequel to the game. And what we're getting is the same attractions, but now they've got maybe a different aesthetic or you can change the color scheme on them, which is great up to a point, but this is the sequel. You know, we're going to be paying full price again for basically the same game, but better. I'm excited for the game, but at the same time, I kind of want a bit more. And I don't think that's too much to ask. We're paying $80. God knows what it is in American, you know, full price, like triple A game price for this and I really want it to be something new, something different. You know, yes, have the platforms, yes, bring over the viewing. Basically bring over everything from Jurassic World Evolution and then add something extra into it. And I haven't seen that yet. Even in my game playthrough where I'm placed the safari tour and there was some difference with it. Like you could add a photo booth and I don't know whether this improves the guest experience or whether you get to see pictures. It's a nice little touch, but this is one thing. It's kind of like a scenery. It doesn't really do much. Or at least I don't know if it does much anyway. Oh, okay. So to say, I think there's a French YouTuber who's recorded this, the same guy who we've just seen do the patchy and T-Rex kill animation. This guy was on it. He knew what to do. So remember Jurassic World Evolution, sauropods were only ever affected by Indominus Rex. Every other dinosaur just roared at them and that was it. However, the T-Rex looks like it could actually kill or damage the sauropods. So it runs up here and takes a bite out of the tail. And it's so nice to see this because when you look at them side by side you really think, you know, a T-Rex could just easily take a bite out of the mengyosaurus. It could kill it so easy. Now I don't know whether these are to scale whether the mengyosaurus was so much bigger it wouldn't, you know, T-Rex wouldn't be able to harm it. But in Jurassic World, what we're seeing right now, it makes sense for this to happen. So the T-Rex bites the tail and then goes for a nibble on the front leg there. Now it doesn't seem that the mengyosaurus has any damage or any notification comes up. Actually, there is a notification that comes up. But oh, it's already there. This is a low health in danger, I think. But because these dinosaurs haven't been checked up on, that might be a reason why we don't know if it's been damaged at all. I would assume, you know, a bite on the tail and a bite on the leg from a T-Rex would probably lead to some sort of fracture cut or something that, you know, we will need to address by sedating it, taking it to the car wash and then seeing what the damage was. But just a lovely interaction there. And we see it from a couple of different angles here. Beautiful. Absolutely beautiful. You got T-Rex stomping on another T-Rex's head. And it looks like this mengyosaurus did die from the multiple attacks from the T-Rex. That's interesting. So here we go. Oh, God, that wasn't very good. Again, are we on normal speed? Oh, we are on normal speed. This is something I want to talk about. Every time I've recorded Jurassic World Evolution 2, whenever it's come to an animation, it's been a bit weird. The conitoruses were like jousting each other, but with social distancing involved. And the T-Rexes were facing through each other when they were doing some sort of play animation. So strange. But here we see what really, really looks like herd behaviour from the paras. Which I'm so happy. That's something that I don't know if anybody's mentioned. If we just take this footage back. I'm going to take it back a fair bit there. So let's see when the t- Okay, so this is normal. Remember, this is normal speed T-Rex going from Mementosaurus. Does it look normal speed? No. But you'll notice the paras are herding together. They're all going the same direction. That is brilliant. I love that. Another lovely little touch. I think it really felt as though when it came to the paras running away or just in any herbivore, they were all their own minded creatures. They were all going different directions to get away from this. But seeing the paras there in a herd running away from a T-Rex threat looked so good. And that's something I didn't even know that I was going to find today. Okay, this is what I was talking about. I think this is probably the same guy. Notice the Evo squared. I recognise the sub button there. This is her footage I'm assuming. Now this worked. For me, I don't know what it is. I'm glad that somebody got it working. Going into this, I was thinking, well, none of the animations work. But this is what the T-Rex animation should look like. Look at that. Oh, that's gorgeous. Lovely. Look at that. Ah, that's awesome. Nice little bit of editing. Zoom in there from Evo. But that looks so good. Just another, like, interaction. Hopefully there's multiples or else, you know, one isn't enough. You need at least two or three just to spice it up. So here we are in Best in Slots footage. I don't know how he got so much footage. I think there's some favouritism there. Are you playing the system? What's going on? But yeah, you have no idea. I think everybody had to play, like, half an hour before recording in a two-hour session. So you could only record an hour and a half. But I think, Connor, I think he was just like, yeah, can I just play Chaos Theory? Thank you. Oh, I didn't even realise that was a thing. He's putting a cheat code. Jeez, who does he know? Anyway, but thankfully, because of his extra half an hour, or probably because he was going into this thinking and he needed to show this off, we are able to see what pack hunting actually looks like. And I am going to go into this blind, basically, like maybe some of you, because I've seen some bits, but then I haven't made my mind whether I like it. I mean, I like how it looks. But anyway, let's just play. I see a raptor who's already pounced on the Parasaurolophus and Parasaurolophus really doesn't look too fussed. Oh, you're on it. But we've got another raptor running over here, and I think that's a goat over there. So the Paras standing still. The raptor actually jumps off, decides to jump off, and then jumps back on. Another raptor also piles on. They keep on jumping on and off. Now, this is where stamina might come into it. And I was wondering why we have a stamina stat now. But it could mean that maybe if a herbivore has a lot of stamina, then it can tank these kinds of attacks. And the raptor might die, but look at that. It jumped right on its head. Wow. Okay. And then it's down. So the power there really didn't stand too much of a chance. Love this animation. This is bringing back vibes of J-Pog. I loved it. The way the raptors would hunt a J-Pog. It was random. It was gorgeous. I loved it. And we've got a little bit here. I'm really not a fan of the running animation, though. This... Here we got another attack onto another power. Now, you want to have a look at one of the raptors because it runs up to it and then it slides. Again, another tween animation from the running to attack. Subtle, but you see sort of run sideways here and goes onto it to attack this power. Now, if we have a look at can we see where this power was before they decided to attack it? So, let's have a look. So this is the power. It runs off over this direction. And then it sort of stops. It ran into it and then stopped before the attack happened. Now, this might be because it's turning or it might be like we saw with the patchy and the T-Rex that it's lining itself up but subtly. And I think that might be what's happening here because I've seen a lot of people say there's an argument to and fro between whether they're randomly attacking, whether it's pathfinding or something like that. And you see two raptors attack. This is great. You have a raptor falling a different way this time. Actually, not gracefully Anne is falling off and that is glorious. We see the power take advantage of that and then knock it. Now, the raptor kind of ragdolls and then sort of gets up there. That's gorgeous. The ragdoll to getting up beautiful nice work there frontier. The raptor continues its work and look at it. It's kicking. It's getting that like sickle core in there. Oh, that looks gorgeous. I mean, that's what a raptor would do. Just latch on and then just try to eviscerate its prey. Cause bleed out. Oh, it's great. And then the other raptor gets back on. The thing is the Paris ones that jumped onto and you might see it here, they do not run away. They just stay there and then it's now a battle. It's like whatever, whatever will be will be whoever's got the most stamina, most attack, whatever is going to win. And they're not leaving that position or at least any footage to disprove that. Maybe we'll see it in here. So we got raptor basing through the floor there. So I think this is the same animation the raptor falls down. Again, it's fallen to quicksand apparently and then the para does the same kick to it and knocks it away. So there's an animation for it to gracefully jump off and then there's an animation for it. Maybe when it's stamina is low, then the herbivore can take advantage of that and then deal some damage back to it. So a raptor that's hunting by itself needs to have great stamina or great attack in order to take down a herbivore by itself, otherwise it might not. So this one here, I don't think it's had a problem yet, it's probably got great stamina. This one jumps back on, the one that doesn't have great stamina falls off again and gets kicked for the third time and ragdolls. So maybe this raptor has already hunted a few paras, it's stamina's ran out and now it can't disembark gracefully and gets kicked. This one however still has its full stamina so and there we go, another dead para. We've got one coming on over here, that one dies too. Unfortunately I didn't see that one run for it. This one's in the corner grooming itself, quite lovely, but it's not moving. Not running, I don't know whether the raptors will go for it, but wow. Oh oh oh! See sometimes you see these weird weird animations kind of happen and then it's kind of odd because they're not going for the target. What's happening here, there's three raptors and you can tell the AI is going, you go there, you go there, you go there, para come over here and that's, it's like stage directions and they have no idea where they're going that's why you see this para like back up run. Like why would a para just go see it just go back, it wouldn't do it and then if you look at these raptors around here this one goes to the left, kind of almost glitches out the fence there and then these ones they need to get in their positions, follow this raptor right here, yeah he's running backwards and then it's not polished and of course this is a development build so they're probably working on it and maybe it'll be completely polished when the game is launched. But as you see there kind of isn't this randomness that people are maybe expecting or it's not quite there yet this was great, this rollover animation of the para to get off the raptors and cause damage now that's great, that is brilliant and so you've got all these different little animations that can happen, the para can just stay there it can kick a raptor, it can rollover it's going to be really good I can't wait to do some battle royales with this man this is going to be awesome and then you get this really weird like ritual, like dance ritual of like a raptor is just oh I don't know, like what are they doing are they waiting for the right moment, is the para having to get up that's okay para gets up and there we go that's when it jumps on, once the para does that and then again you've got the knock off animation, that was lovely this little animation that happened right here was a lower animation yeah, so the para fell down and then knocked the raptor off so maybe if like I said the herbivore has more stamina the raptor will not latch on but gorgeous, again another kick, now I did watch the rest of Bess & Sots I saw a clip of this and his raptors ended up dying and I think that might be because they took damage from this, I'm really not too sure yeah that is weird, that is so strange now it would be really cool because you see what happens here there's a raptor latched on the side, on the left now the para decides to flop over crushing these two raptors if you have a look yeah look at that, but I think all the raptors are okay, they get up and they're completely fine and then you get this like which way we're gonna grab on then it just so dies it's odd, it really is strange but we have seen now what pack hunting looks like it works maybe a little bit janky but it's much better than one raptor takes out a para every time another thing that happened that I did in my playthrough was unlock, I think I was really focusing on just trying to finish San Diego and see if there was anything in particular that happened but when you get to a certain star rating I think it was 3 stars or something like that I think I got to you're allowed to expand your islands now this is probably what happens in challenge mode this is probably what happens in campaign and chaos theory I would assume that in what's it called in sandbox you probably just get it all unlocked already adds another air of progression to it so you have to start out small then as you get bigger you unlock more space more dinosaurs and that and compi still get transported by helicopters that's interesting so here's the argument for whether the pack behaviour is an actual pack behaviour or the dinosaur waits and you have the old evolution playthrough sorry animation happened you've got a para here and you've got 1, 2, 3 raptors you've got a raptor running for the para the para runs away into a corner and then the raptor attacks now what's interesting about this is the argument that they're making is like the old evolution that the para stays in spot and then the animation plays what is actually happening and it's sneaky because I think this is the way it's happening Frontier has done it is that instead of them just waiting in place the AI goes para you go over there run to it that's what's happening so it's kind of it's trying to hide it in a way so it's not random the raptor has already picked out its prey it's already going to attack it a certain way but the AI is telling it no you need to go over there to be attacked and I think that's what's happening here and another like but they do stay in place once they're attacked I have yet to see anything move so here's another argument so we got a para running para is running away I'm trying to figure out where the raptor so here's a raptor so what does it go for which one does it go for it jumps on that one that's interesting so again another thing I think what's happening here so this raptor seems to start attacking here and this para is over here so I think there it is this animation starred as soon as that raptor starts running towards it the para then turns around and runs towards the raptor interesting and what I think has happened is that again the raptor is being told you will jump and latch on to this para but the para is being told run this way or run to that spot because the para doesn't keep on running the para stops in a certain position for the raptor to attack it and then once this attack happens the para just stays still so the argument is right you are right in saying that they don't just lock in place and wait for the raptors but they do once the raptor attacks and they move to a position to be attacked that's what's happening here we're not going to see raptors run into a herd and you know look around maybe attack one and then go to another one pick and choose their targets no what's happening here is the raptors choose a target and then kill it they run towards it and kill it and the para goes I've been attacked they walk over here to be attacked and then the battle is going to play out what frontier have very cleverly done is tried to hide it they've tried to cover up how it's working but if you look at it slow down you really analyse it I think that's what's happening at the moment like I said Conor Bessensort was the only one to get this kind of footage so maybe there will be another playing thing that happens I don't think so in the gaming session where the frontier go I think now that we are 30 odd days away from Drustic World Evolution 2 we're just going to have to wait till November see this is why you need to swerve to play it as well I know you're taking a screenshot for Drustic World Evolution so Indoraptor is also coming but I mean it would be ridiculous if we had Indominus Rex without Indoraptor so Indoraptor is also confirmed as well as that so Geek Town also made a video interviewing Rich Newbold you've probably seen him in all the Drustic World Evolution 2 Promotions and stuff the videos that they do but in this interview he confirmed there was two other aquatics that are coming and that is Lypluridon and Alasmusaur so Alasmusaur being another long neck pleaser saw but Lypluridon being a short necked pleaser saw which of course will need different animations Mosasaur as we've seen like the actual Mosasaur itself probably something like a heinousaur a Tyler Saw something like that and of course we've seen like the long necked pleaser saw Atomburosaurus and now Alasmusaurus I'm assuming they'll have the same animations but Lypluridon will probably need a different animation so it'll be interesting to see what they do there Footprints are another lovely touch I noticed that when I was editing my videos so if you look at the T-Rex it's leaving loads of footprints something again really makes them feel more alive and adds weight to them but anyway if you've enjoyed this video leave a like if you are hyped for Jurassic World Evolution 2 of course like when it comes out of course we'll play it we'll do the campaign, we'll do all sorts of things everything that you can expect from Jurassic World Evolution we'll do it in this one of course we will but if you've enjoyed this video I've probably said a million times leave a like and until next time I'll see you QDB of babies later bye bye