 All right, I am doing this on a different computer different setup. So the sound might be different I hope everything is still going to be okay So looking at this, let's take a look at this. I think my main impression was the path a Little can't work at the beginning Here definitely the path All right, we'll get the dragon first. So one thing just quick. It's cool to see You got all your It's a slower computer so we're tricky, but you see all those elements, which is great But it's so far in the background that I can tell we're kind of traveling or Right through here. I'm not sure Seems like we're just going backwards and then we're suddenly tilting down If that's the case, I'm not sure if you have anything else than just a translate back If that's what you just have Then I would say it's the path on the dragon. That's a bit funky Goes up here. This is a bit sharp How quickly this goes up because right now your dragon back slow tool here If you look at your path Kind of does this and then shoots up, but you're doing this like right now The dragon's gonna go up while the wings are still here and your wings gonna have to be around here ish So that mechanically this makes more sense. So That's some lift in your chest in the roots. It's almost perfectly timed to that flap here You can see how that point here in the arms stuck in space But only through here ish that section through here The n-section is when all that force comes in but also you're not going down far enough. So I will bring those wings You know almost Here you want to flatten these guys a little bit and as you go down with the wings the tips are always dragging I'm gonna be going this way And only when you reverse see how you're going down with the wings and the tips are in Inside so you want to have your tips always drag and now on that reversal as you go up here That's when your tips are gonna go in But just as a whole I would make this I mean you can make this I would make is not a sharp. It's a bit sharp through here to kind of feather out that sudden Sun surge up in the body But if you leave the timing of when it happens then you need to Move the wing animation earlier so that at this point when it goes up your wings are already pretty far down and then you can do this and Then this feels weird again. I'm not wasn't sure if that's the camera But as you start dropping and you would have to bring up the hips a bit more So you have a bit of a straight alliance right now. It's a bit Broken like that like you want to bring in that shape like this But what happens is that the dragon's dropping and in here it does a bit of a Weird move screen right with a bit of a broken wing. I would I would flatten these just a bit more to have a nicer You want your shape Kind of like that with a bit of a nicer wing shape like that But it would drop more again. I'm lots of tangents before going to the main point it goes up You know right there. It feels like it's something too slow as if you're trying to keep the dragon in screen space But given the the momentum, I would say the dragon will be down here already So to me the drop needs to be faster. It's only just kind of stops Watch out. It's a bit of a weird wiggle through here Right there like that path is a bit is a bit much. I think you can go here Flap and then it's just and it's just going to be a nice curve Doing all of this this feels a bit weird Where you're still kind of still doing This but then you have a crazy S shape I would simplify the shape to kind of follow that path a bit more The same thing here is weird So given that just kind of flaps up Hold hold hold as he's dropping too soon Hold hold a bit more and then drop which means you might have to add a couple frames to chop Then on this and probably it feels like the feet are too far away from us That would be a bit straighter up And see if you can simplify The shapes the wings a bit where these fingers. I don't know if you can you can rotate them up a bit So you have a bit of a smaller Visual shape here that way my drawing makes no sense But I kind of want to fill out something, you know, that's kind of this big not this big shape here Just for a nicer website just gets it makes a big block if you can kind of wrap the wings around the dragon a bit more This here too has been such a nice speed and I'm not sure that's the camera Yeah, the camera to stop, but it might be both It might be does that you're tilt down if your camera stops a bit too quickly But it just feels like visually your dragon goes down really fast and in here it slows down too much It's a weird slow down there I Wonder if you're gonna have to cheat the dragon to be a bit slower Even this head pops in a bit you want your head maybe just to be kind of in here Just like half that then here then it like I would just give this a few more frames even if it's a cheat and What I would do We'll probably cheat the other guy as well I will probably bring this guy a bit higher in frame so they're not so the same height might be totally cheap But it's fine been a guy a bit higher. He does this jump, but I would get him around here As you're doing this It's not too bad, but it's just it just has this Almost a tangent as it follows here would be nice to have your guy here And then the guy's there right so you have That as a clear negative space there to go through It's just something when I was watching this and it's been a while since I had seen this I went oh the dragon wait. What is he holding and I completely missed This guy so what I would do is I would again bring him He just seems very very low. I would and Jeff's much nice negative space here. I would bring this guy higher He does his holy shit Drums over but it's more on this side Then he stops moving like the way you have it. Then I would do like a big lift like he's Lifting up That rock so you go from this shape a reverse seeker So there's a big moves that the audience's eye really goes towards this guy So you understand the the handoff basically right from him to the other guy So that then the dragon comes in Which is fairly moving right? So I'm just looking at the dragon going Oh the dragon comes in like I just missed about what happens with that guy So I would Do that big lift so we focus on him slow down the drag give him a couple more frames even if you feel slow But let's see how slow we can make this so you can really get the leg stuff because right now you have The dragon coming in and over one frame You have all of this. This is a huge amount of geometry visual Visual pop coming in here. So we also need to introduce that a bit slower Comes in here in worst case you might have to Move the camera further away from him just take him with the camera So he's closer so that we just have more room, you know if so that you're Where is your Going to change something here Maybe this is your framing With the world around So this might be your framing, you know like the big guy is still Still in this space this big right But that way we see more of the dragon There's just more to see and you can introduce things there's more time to introduce the his legs and stuff like that so That might be something To reconsider He's just parent this guy To the camera. I just move the camera away from us Then here's a bit of a weird path pick up Just through this section here right there. It suddenly goes up But then kind of stays and was up again and go back down. It's a bit wobbly. I'll keep this pretty clean Here too is like a half half flap something So there are a couple things just visually I think you can easily do comes in It's like a little slight path adjustments right now I feel like there's a lot of stuff going on in this path like that Uh, and then again keep Keep your dragon right if this is your Uh, let's switch to where if you're pretend your path is something like this, right? It's gonna go crazy with colors as the dragon flies, you know, I have the head here neck body butt tail Here you got Wings whatever, but you want your dragon shape kind of to follow that path at least as a starting point And right now what's happening is that you have a lot of those very complicated shapes Throughout just makes it very Wiggly and even here It's just an adjustment flap falling that path and to have that much courage And the chest really implies that it's such a force that he will be going That is doing this so it relax all your spine reversal and shape changes in the body here and then Then I would try to get up You know, he flies over here flat and a bit of a Bigger change in its path because right now what's happening is that you have This and keeps going and this guy gets gets jumped away Don't we need to get this and then the dragon is kind of a path up here and then this guy goes over Because of this visually it will slow it down going going going this way So we have a bit of a visual slowdown in this so that the guy flying away is the fastest thing So the audience look at looks at the guy So the the eye is drawn to that element I think that will be My biggest note to go back here I would do that first the foreground guy is fine um You know, that might be like through here a different facial expression going from what is this to holy shit. It's coming towards me um But for the rest body wise it's okay Imagine just that's for later on imagine when he grabs that guy this guy is going to go Because that sudden yell I will bring this guy's shoulders up and Tighten his fingers like he hears the guy in mortal pain And then that makes him cringe as well. That's for later on But just for now I would make mostly the path adjustments on the dragon before we do anything else Can adjust the posing so it's mostly following the path and doesn't have this complex shapes Uh, and then go from there and just work on the physics Same thing for here. Just make sure that you know hang time is okay Even this if you look at the dragon here, like you would think it's kind of a path like this And right now what happens is that the dragon comes up You know and it immediately forces itself to go down That feels a bit almost a bit too much pivoting off of the chest through here I think you want to go a bit more screen left and if that means that you need to um Tilt up with the dragon pan to the left to follow the dragon tilt down a bit sooner You know if you do some adjustments, that's totally fine. If you feel like how about it's a bit of a pain You want to keep it in this frame then just globally move your that's a fantastic horrible arrow Move your dragon away from camera. So it's smaller, right? So you just do like two thirds of that size So you can do all this without changing the camera. That's also an option All right, that's it for me. Thank you All right, there's an email you can sign up you can start whenever you want You can submit whatever you want you get 16 submissions either way a like and subscribe would be awesome. All right. Thank you