 Alrighty let's play this in full first Hey guys, I was just uh, I was just This never leaves this room Alright So it's interesting. So you are mentioning here's something in the email that about The cut to the second camera Sooner, okay You're gonna bring the sets No, I don't know that's not What bugs me here? Hey guys, and I don't think that the swing back Should be snappier, but the thing is you look at this animation here So the moment you start a shot The movements that you have on the character with my awesome circle here is going to dictate so That swing over here and that swing over there all of us gonna dictate the style and look of the shot So because this is Not super extreme in terms of the posing and the timing. I don't think that this one should suddenly be a Really fast Move back. I think this is fitting the style Hey guys, I was just uh, yeah, I don't mind actually the thing that I thought was weird is that I Like all of I mean I have some comments about the posing But in terms of character going back and in the reveal, there's some camera stuff. I would tweak a bit But I think the timing of when they appear is fine But there are a couple of things that are happening here so Let's go one-by-one a right off the bat on the first frame you have a very twins pose He's very straight I think the posing could be a bit more dynamic and you can look at reference of You know singers depends on what kind of style you want to go for I would just in general avoid that type of mirroring or twinning in your pose and you have that I mean throughout the whole thing and it gets you into those W poses and it's just that whole beginning is massively twins and it's not very dynamic in terms of posing And that's until frame 50 for me if I start at one But then also as we go up I don't mind this framing but then as we go up here We're getting very close where we are just cutting off right there. The head is very close and you still want to stay Within thirds. Is that a third? It's not quite thirds here the way I'm I should have Practice enough of drawing thirds, but I will keep the heads More down here. So as you go out with your camera You might have to start further out So it's not a really fast move back, but you're gonna have to fit this character more into frame where You know where it's potentially a bit more like this Character is a bit lower and we still see the feet this little room underneath the feet there And you can see that again. It's just moments where it's really cut off at the ankles You don't really want to cut off ankles. So it gave the character just more room now Get to this I will watch out for your arcs. There's some There feels there's some poppiness in terms of what's going on. I don't mind this here Or do you have a bit of a broken hand pose? I don't know if that's an IK arm at this point You got to look at your the posing of that the fingers here that seem really grouped here with one out again feels very flat and it's posing and Then that feels very stiff where you have He's on his toes right raised foot, but then they're kind of They're very similar, but he got that that very stiff moment here with the neck Head and the upper body like this. I think that swing could be a bit I don't know it again depends on the feel, but it just doesn't quite feel the Match the sound either She goes up and me and he goes I don't there's something where you want to like the team for me the music swells, right? So it's he goes up up I maybe that that swing could be like this with his arm me and then fool out for for that path So we look at just cleaner arcs as well where you have your Hands going back here doing this over one frame got a linear pop there again. This looks like IK I'm not sure you can see how much this forearm pivots Compared to the forearm and you got a sudden, you know break down with your wrist again That feels a bit broken while this kind of starts hanging there Over a couple frames here. You can see how that arm visually goes down But then it kind of hangs and it's only pops down here. It's just overall It needs a lot of cleanup Again that hand feels like it's being pulled forward IK style while the rest feels very stiff where you just have that arm pose kind of the same again This is very stiff there and then this is pretty bananas in terms of cleanliness You you start an okay arc, but again It feels like this hand is almost stuck in space while the rest is moving Making this again look like an IK arm, but then you have that arm starting an arc, which is nice Then you go back this way and whoa pops over to the right whoa pops up and to the left So it's a bit messy in that regard That's from a technical point of view we get into this and I like this I like that goes over there We move over there and it reveals it leads the audience to this space the thing that's missing here what I would have is I Mean this is a picky thing not that's not make or break, but you could have a more What's what's the word like yes the cleaner view when there's nothing there of a of a plug or a light switch Or something you pulled for the lights and then lights turn on just to make it I mean I understand what's going on. They just they just appear and You're gonna have something with lights, but just make sure that once you're there that you know, he's pretty Shadowed out here. You got the spotlight from the top and then bam They still have some residual light with some light up here But then there are the lights here and it's clear that they turn on the lights I know I feel like that could be it's not that that much work to add that here It's some light just to make that really really clear and clean And the thing is I would personally I would stay I would stay in this frame again I would frame out a bit more Just potentially like this you got room here and you got room with the feet And if they get too small, I mean you can always bring them closer, but I think that still tells the story And what happens here is that he's looking right to left and boom nice looking left to right You're breaking the 180 rule there and it gets a bit It feels very awkward at this point because there's not that much room There's a big focus on this which we don't really need to see and this is way to cut off on the side where we don't quite I mean I understand what that is, but it's just not as clean its composition So when he goes back You know, it's a residual thing of what you did before with that animation, but is there any way where? That's a tricky thing, but he would have to swing all the way back here, which then you can't see It's a tough one if you want to retain This animation. I mean what you're gonna have to do is So looked at the previous version and it wasn't Could have been a bit cleaner as well. I mean at least what you could do is again It's not it's a weird break going from bite to left and then left to right But where at least you could cheat this. I mean he's not jumping that far back or it's Again, it's not the cleanest thing and I wouldn't I wouldn't break that It just it's just weirdly mirrored because he's he's the same size in frame. It's suddenly just mirrored You know where I'm not to me. This doesn't quite work, but I know this will It's a tricky thing because how are you gonna? Bring in this Jump and that because that you can still cut from From this potentially to this body is a bit more turned over And I probably have the head a bit more on the off right side right to left that can still work So how can we salvage this? I mean one thing you could do is since this seems still pretty clean in terms of silhouette and how he goes back Just the thought what if so if he starts here and we go back And he doesn't go so super far to the right. He's a you still keep him somewhat run here So when this happens and again, I would give it room and it might end up being here and Even in this framing right this is the tens. This would be your center So he's still slightly off to the right the characters can still be here So that still works and now the character could still have some room to jump back to here, I know he jumps way for the back. I mean It would end up being probably back here And I don't know if you I don't know if you want to then pan over to the right To continue this So I'm gonna bring this back It's a tough one. It's really not too sure Then you can continue the scene like this where he he does the whole jump back and he's still here Then we cut from that view to this We're just we're swinging around the camera a bit more, you know viewing this side I don't know to be honest. I don't know right off the bat. I won't have to think about this a bit longer This to me is just a posing issue clean up on the animation Slightly cleaner framing just some staging things with the lights and then suddenly this is I'm just not a fan of this But then from here on Hey, you can probably take up a frames out of this It's not such a anticipation observation, but kind of lead into this we can go straight from this to to kind of that almost Hey, hey that could just be spit up a bit could take some poses out Hey guys, I was just uh, I was just This never leaves this room This though is a bit is watch out. You got some very similar shoulder movements there that move forward feels a bit in one axis And then with the posing again depends on the angle that we're gonna choose but stuff like this like nothing else is moving This just feels like one big block that moves. I think you can just push Push that a bit more and if he goes this way again depending on your angle I will probably turn a bit more to have a cleaner Neck silhouettes we kind of like hey guys and then Wendy does that then you can turn a bit more and why turn the body away from them again Potentially even with more view of the next. This is just a bit more Silhouette change and just body silhouette change overall through this is just a bit too simplified But mentally I'm still wondering about this here. What could we do? Yeah, I'm gonna have to think was I'm gonna just wait in silence you record nothingness, but what could we do here? Stop it here. Maybe you have some thoughts in terms of How far you want to go in tweaks because I might suggest things you go like I don't want to do this anymore This is way too much work or Let me know how far you want to go and what you're open to do But I think this definitely needs a change. We can't really have that weird mirroring here I mean you can always take this away and there must be a way where again if he's small as here and he jumps Not full-profile back, but then also bit this way To kind of salvage That moment because I mean He steps to he goes all the way back to where that leg is. So if he's here, I mean, it could still work All right, and we say let's pretend you want a bit more room And it's about here. I mean this could still work if I look at where your end pose is Right, he ends this they're nicely in that On the left side of this. He's there almost with them in the middle and if he snaps back It looked like he steps over just this foot balance wise. Yeah, actually doesn't jump all the way back So he would end up here And that would still be in that third aspect of it. I mean the composition would still work How about that, how about maybe I don't know if you have the same animation Going from This to this it's just a different camera angle, but if it is it all in one animation shot Or maybe just copy this camera over into this shot What happens if you're here and you do that move back? How clean is the silhouette does he end up actually here? Is that something that you could do in a quick test and then send it to me and then we can take a look at this I'm just curious When we leave it at that before I destroy more So, let me know this is an email back and forth and see what we can figure out there. All right. Thank you All right, there's an email you can sign up you can start whenever you want you can submit whatever you want You get 16 submissions either way a like and subscribe would be awesome. All right. Thank you