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#ID24 2016: In gaming - some things should be easy, some should be challenging, everything should...

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Streamed live on May 18, 2016

I've spent the past 16 months designing how Microsoft assistive technologies would arrive on the Xbox One console. I'll show you the latest Xbox releases of Magnifier, controller remapping, Narrator, and high contrast themes while going through the considerations involving the console's input and output modalities. Sorry I won't be giving you any spoilers of what is coming up for Xbox, but I will give you my thoughts on how gaming can be inclusive by giving people personalized challenges and game mechanic options that align with their abilities.

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