 Hello friends, welcome back to another episode here on the channel. I hope you're all doing great and for anyone new to the channel, my name is Lee, also known as Osiris. In today's episode, we are continuing on with our X9 draft league content. Yes, we made it into top cut. So thank you so much to everyone for all the support that we've had throughout the season so far. It's been incredible and it's an absolute pleasure to carry on in this tournament. Hopefully we can go a little bit further in today's episode where we'll be facing our first opponent in the top cut. And that is going to be Mr. Jamie Boyd and he's Southampton superiors. I think it is Southampton superiors, but it is Jamie Boyd. So I'm going to throw the bracket up right now. You can see that we were fifth seed, which was quite good. I think that's how it was seeded and then randomly paired up from there. So you've got the top top match, which is Mandy versus Viz. It's going to be an extremely good match. I mean, all the matches in this top cut are going to be really good. So make sure you do check out all of the different creators. They're all linked down in the description. Then you've got Jim Boyd versus myself. Then you've got Addy versus Joe, another great match. And then Fepsi versus the battle room. So if we can manage to get through this week, then we've got either Mandy B or we've got Viz. So it's going to be tough, whatever, you know, you're going to have to. If you want to win the whole thing, you've got to be the best. That's the way to look at it. I feel like I'm confident, quietly confident, obviously quite nervous going into this one, but quietly confident as well. So we'll move on now to Jamie's team. And it's not the Southampton Superiors. It's the Southampton Smug Leaf. So there we go. Got it wrong. And you superior is on the logo, but the logo is there. We'll throw his team up on the screen now. You can see he has got Tappu, Fini, Cortana, Dragonite, Galerion Zapdos, Nidu Queen, Weevile, Kotni, Galerion Articuno, Zurgatri, Alolan Marouac and Togapi. So he's got lots of support in here. He's got lots of heavy hitters as well. Lots of things that we need to be watching out for. Now, the things that I feel like probably won't come to this match. I could see Tappu, Fini coming, but I think it's a difficult match for it to come in for sure. Against Sun, he doesn't really have weather, at least rain to kind of throw up priority anyway that's going to kind of benefit him in that respect. It's going to be difficult. So I don't think Tappu, Fini is going to come. Cortana, I can't see coming in the Charizard Sun team. It's a little bit tough, right? So I don't think Cortana will. Dragonite, I think will come. Now, Dragonite is difficult Pokemon. Got access to multi-scale or inner focus. So we can't intimidate it, even if we brought the Scrafty. The multi-scale obviously reduces damage done to it as long as it's full HP. So you've got to remember that it gets access to Dragon Dance. It can be a prime target for weakness policies. Got the Weevile combined with that for the ice shard. Straight away, makes it very dangerous very quickly. So got to be very careful around the Dragonite. I think it's one of the big threats that I kind of identified going into this video. You've got the Glareon's Aptos as well. Another reason why we probably don't want to bring Scrafty to this one because of that Define ability does threaten things like Venus are pretty hard. And when we played Polka Alex, who Jamie took the place of in week one of the X9 League, we got caught out by Glareon's Aptos, which I believe Alex was running Ancient Power, which is the only rock type attack that it does get access to. So got to watch out for that for sure. And another Pokemon that can compare well with Weevile with a weakness policy. So we've got to got to watch out base 100 speed. Nidder Queen, I could see coming as well. I think can do a decent job here. It gets a sheer force, mainly known for its special side, but it does get some good physical attacks and it also can use rock slide. So something not to discount as well. Weevile, I could see coming just for the fact that it can disrupt with fast snarls, fast icy winds, fake outs, feints, you name it, it's got it. So I can see that coming. Could also see the Courtney coming because it can disrupt with things like Encore, especially if we go down a trick room route. Glareon, Articuno, going to be probably one of the more threatening things on the team. Definitely threatens stuff like Venus so pretty hard. Psychic and flying has competitive as well. So we've got to be very careful what max moves we hit into that slot. And yeah, we've got to really make sure that we can kind of manage that matchup really well. Zerkertree, I could see coming, Alolan Maruak, I could see coming. Togarpie, I could see coming. So he's got a Flurry of Pokemon that could work in this matchup. I kind of expect probably Dragonite, Glareon, Zapdos, Weevile, Glareon, Articuno, Alolan Maruak and I don't know. Last one could be Togarpie. Gives this team a lot of room to kind of get attacks off and things like that. Maybe, we'll see, I don't know. It's really difficult this week, really difficult. But I have got a team ready for this match this week. So we'll get into it now. We'll show you, this is what the preview is about. This is the team that I am bringing this week and we will go through it pretty quickly. Here we go. So we are bringing the right period. It has been a beast. And I do suspect that maybe Zerkertree could come and I think we need the countermeasure to Zerkertree. He could bring it and go discharge, but at the same time, Ryperia walls it pretty well. The sash with Lightning Rod helps us disrupt against the Zerkertree and everyone for the Metal Burst as well because you can't discount the fact that things like Zerkertree get energy ball, things like Needed Queen, Get Earth Power, all things that can knock Ryperia out. So I feel like the Metal Burst can steal us a knockout in really tight spots if we need it. We haven't ever got it going, but I feel like maybe this is the week that we do. Ryperia is definitely coming though. Performs super well under Trick Room, so why not? We've got Mimikyu. Now Mimikyu gonna be one of my main kind of ways to deal with things like Glaring Zapdos, Dragonite and Glaring Articuno if we're in a tight spot. And the Alola Mara because we went for the Life Orb. We went for a set where we've got Sword Stance, Player of Phantom Force and Trick Room as well. Trick Room to help support our Trick Room mode because if you look at Jamie's team, he's gonna struggle in Trick Room against Tokul, Ryperia if we can get the Trick Room set up. But he has got Prison on the Glaring Articuno, can't shut us down. There is Taunt on Weevil. So he's got ways to really disrupt our Trick Room. So maybe if we can bring Mimikyu, get a late game Trick Room, that'll be really beneficial. So that's the Mimikyu. The Charizard we went for the Charly Berry. We don't need to worry about the electric type attacks too much because I think we've got that covered to good extent with Ryperia. And we'll get on to the other extents to this a little bit later on in this team. Charly Berry though, gonna be really, really important for us. Just because, like I say, Dragonite, a big threat. Need a Queen could be a big threat with those Rock type attacks and the Alola Mara as well. So really need the Charly Berry to make sure that Charizard sticks around for as long as possible. Got Dragon Pulse on there. It gives us a better way to hit Dragonite as well as lower the attack stat on things like Weavile, things like Alola Myrowak if we do see them come to the battle. So I can, that is a Charizard. Enough speed to out speed. I believe. Modest Glaring Articuno, I think, I think. I'll have to double check. I'm trying to think off the top of my head now. So that's the Charizard we are bringing it this week. I think it'll be a big player, it can be. And then we move on to the Venusol. And it is an absolute tank, this Venusol. We went for a bold nature. We went for the weakness policy. Might not make sense right now, but it will in a minute. Leaf Storm Sludge Bomb, Earth Power gives us the coverage to hit everything on his team pretty well. And yeah, like I say, a tank, a tank. We'll get to reasons why and some calcs behind it a little bit in a moment. We went for a, this should be a salt vest on the talk hall. I need to change this item right now. We don't want to go into the match without the wrong item on it, right? Let's find an assault vest. Okay, we're stealing yours, really boom. My God, it could have happened. Good job I did this video, friends. Right, talk hall. It is a salt vest this week. If you look at everything on his team, the big threats to talk hall are definitely on the special side of things. It's got good enough defense anyway. So we bulked it out a little bit more on the special side. Got fire spin there, could have went Ancient Power but I think the residual damage that we get and the opportunities to trap things on the field is gonna be really useful. Burned in jealousy to catch any sort of max air streams which there's a lot of possibilities that you can go for. Can catch dragon dancers out as well with that. So talk hall can perform a pretty nice job. Like I say, we went for a quiet nature on there just to make sure if we get the trick room up we can take advantage of that. And then the star of the show, the new member to the team is Amiao Stick. So this Amiao Stick is running a very weird set. We've got expanding force because I did think about sidekick but at the same time I think if he does bring the Glarian Otakuno we can kind of bait him into going for that max mind storm. Get the psychic terrain up and then we get that boost. We can hit double targets as well. He's not got wide guard anywhere on his team. So that can be quite important for us if we do see that. So that's the reason why I opted over psychic for that. We've got charm, light screen and reflect. And it might seem really weird that we've went for the reflect and the charm but the fact is if we want to make the most of Venusaur we can get the reflect up. We've got the light clay with Amiao Stick as well. But we want to mitigate weakness policies and we want to be able to mitigate the damage done by things that hit extremely hard like Alola Marowak for one. We can mitigate pretty much everything other than the weevile because it is dark. It is going to be immune to our prankster attacks. And at least with reflect as well we can get around the Galerian Zapdos that we can't charm. So there is going to be a conflict if the psychic train does go up. But if you look at the main thing that we want to kind of outside of the Alola Marowak that we would want to charm is the dragonite. It's not going to be affected by the terrain. So we'll still be able to get that attack off. So that is a team in a nutshell friends. I'm going to hop off now. We're going to hook up with Jamie and we'll be right back when we get into this top eight match of the X9 League. So we're right. We are just hooking up with Jamie now. And obviously I don't even need to say this. Make sure you check out everything from Jamie's side of the battle. His socials I'll link down below in the description as well as his YouTube channel where you'll be uploading his side of the match. So very good friends with Jamie, known him a long time. So it's going to be good. It's Battle of the Brits today. Where's our team? Top eight. There we go. So hopefully we made the right decisions. I'm a bit nervous, but it's done now. I was up to like one o'clock in the morning last night grinding for armor idols. Just so I could reset EVs and then re-EV everything. So it was a bit of a grind, but hopefully it was worth it and it pays off today. So we are locked in. Let's see what Jamie's got. It's going to be interesting to see what Pokemon he's brought and what he's kind of left behind. I'd love to see the Dragon Knight not here, but I don't see it. Or the Galarian Articuno. Okay. Well, there's a few oddities in here. So he's got the Galarian Articuno, the Dragon Knight, the Cartana, a Lola Maruak, Tapu Fini and the Zapdos. No Courtney, no Weevile either. That makes things a heck of a lot easier for us. You know, I've got a couple of options where we can, I think I lead Meowstick regardless. Okay. I lead it regardless. We need the screen support. Just, you know, the Cartana, if we see the Cartana lead, it could be quite tricky for us. But we could lead the Charizard as well or we could lead the Mimikyu. Like the Mimikyu, I really like the Mimikyu. I really like Mimikyu because it just deals with the stuff that I could see him like bringing up top. I think we'll lead Mimikyu. Game one, we'll take it easy. We'll not reveal too much. And then in the back, you probably want to talk all and Vino, I reckon. Vino is going to find it hard in this game, though that's the big thing. But with screen support, it might be able to kind of pull through, you know? And we don't need to pull the trigger on Mimikyu. Like we don't need to max it straight away. I think we've got Vino talk all in the back. Gives us a lot of options with the Sun and getting that set up. Here we go. Top eight, hype is here. Can we do it? Please, there's no Courtney and Weevile and Togopee though. That makes me feel a lot better about the support options. It gives Meowstick a lot more freedom. We can bluff the fake out because we haven't got it. Okay, Dragonite Articuno. Well, love to see it. Love to see it. Should we just sword stance blatantly in front of us and turn one? Sword stance and light screen. As we could get a really big lead here. I mean we can max and go for Articuno. We've got to worry about things like hypnosis as well. I think we throw up a light screen and I think we sword stance. He's got to be worried about trick room as well, you know. Got to be, got to be. No max from anyone. He's just going to double in to Mimikyu maybe. Faster than everything at the minute. We could see a tailwind as well. Articuno thrown up the reflect so we've got the screens, the screens, screen time. Rock slide. Okay, don't mind that at all. Breaks the stash. Mealstick takes a bit of damage. That's kind of fine. We're in a good spot. We're plus two with Mimikyu. We don't need to necessarily pull the trigger either. You know, life or Dragonite. Okay. We could just get the reflect up now. We could go after Dragonite. But we need to really go after the Articuno, I think. I think, Articuno could max here. Let's sort of the reflect up. I'm really worried too much about the Dragonite. I mean, it is life or, but if we max, not that big a deal. Just means we can't max Venus or, I think we max and go after Articuno. Cause we all life or plus two. I don't even think with the reflect, they'll be able to take it. Maybe, maybe. I don't know how easy to beat it, you know. I did the calcs though. So depends how much bulk he's got. We know Mimikyu's the fastest thing in the field right now. We can really neuter like anything like a carton that comes in, you know, with the charm. No max from his side. Bye bye, Articuno. Unless it's Sashed, it's not Sashed. It goes down, drops. So, is Dragonite gonna go for here? Dragon Dance, maybe. Gotta be Dragon Dance, your wing beat. Okay. Say that pretty comfortably. Thing is, if we remove the flyers from his team, Venus all just wins this game. Tabby Finney saves him, he's setting up the terrain. We could go after the Finney, do a re... Yeah, I think we do. I think we just charm the Dragonite and then we go after the Finney. Max Phantasm again, I think. Yeah, into Finney. Dragonite Protecting, that's fine. Don't really care about you Dragonite for now. Can we get the kill on to the Finney? That would be huge if we do. Not quite, but we do an absolute chunk of damage. Get that minus one defense as well. What's the Finney gonna do? Has to go for something I can't mind. Has to. Ooh, eye and defense. Whoa, there we go, we like to see it. Okay. So plus one, but we get it the next turn. It has to protect, it has to protect the next turn. We can get rid of the Dragonite. Um, do we charm into it? I mean, we can expand and force into the Dragonite, I think, and then go Max Starfall into it as well. I think the Finney Protects, he might make a call here where he's like against the wall and might switch Dragonite out, bring Cartonor in. But a combination of this, even with the Reflective, will still do considerable damage, you know? Do you wanna bring Cartonor in on a charm? I don't care about Finney going for these eye and defenses. It's taking so much damage now, we know it's got life leftovers. Vino can come in and just do its thing, yeah, Dragonite switching out. Maruak coming in, okay. Is the Starfall, I don't think the Starfall and the expanded force is gonna be enough. There's a nice chunk of damage though. Finney not protecting. May I stick faster than Finney as well, so that's something to keep in mind. And Skald coming out, I don't worry about that too much. The eye and defense, and that's Max turn's finished, so that's fine. We've got the Phantom Force, you know? We've gotta watch out for something like ally switcher course on the Maruak. But we could just charm it and just go for the Phantom Force into Finney here. I didn't really wanna come down to Dragonite versus like Venusaur as an end game, but an expanded force should get the Maruak, Phantom Force. I don't know if it's gonna be enough to get the Finney and obviously still got the ability to Max, it's Pokemon. So what we really wanna do is just allow both Pokemon to kind of go down here. We do see the Max from the Finney. Please attack, please attack into the Mimikyu slot, please. That will be perfect if we see that. So we get the charm off, we're not going for the expanded force here, that really neuters the Maruak. Make some kind of have to switch out as well if the Venusaur comes in, get the Phantom Force away. Here's plus two defense and he's got the reflect up, so he's likely to take, and it goes into the Mimikyu and poltergeist into the Mimikyu, doubling up, okay. Now I think we can just expanding force into the Maruak because that should get it. And then the Phantom Force, we'll see, it's not gonna knock out the Finney, but it does enough damage to it, you know. Puts it in range for like Leafs or my sludge bomb. And hopefully we can take down the good old Maruak here. Oh, it survives on the tiniest little bit of health. It's the rain up though, that's Mimikyu down. And hopefully this poltergeist hits. That works out perfectly actually, because like I say, I wanted to get Toko onto the field with the Venusaur at the same time. And he gets the light clay information as well, which is fine. Wow, it doesn't even take us down. But we know Venu's gonna add speed to the Finney, so we're not too worried and the Expanded Force kind of checks the Maruak as well. So we just bring Venu in. We can sludge, do we Leaf Storm or Sludge Bomb? Maybe Sludge, Leaf Storm's probably the more reliable to guarantee the knockout into that slot. And the Expanded Force, let's just double check speeds, because I worry slightly. I worry slightly, I need to just refresh my brain, one, three, one, maybe we don't add speed to Finney. But has the Finney got a way to hit the Venu? Probably not. And we know Meowstik's gonna get an attack off into the Maruak before it can attack. So we kind of covered that slot well enough anyway. So we just Leaf Storm, Leaf Storm. And then if we want to, we can switch. Yeah, the Max Guard, that's fine. Now you're gonna try and get the Dragonite in. But we waste the last turn of their Max turn, so that's kind of all right. So we can take down the Finney, switch into Tocall. So we take down the Finney the next turn, switch Meowstik into Tocall, and then we still got the Charm Offensive that we can go with onto the Dragonite. So yeah, we're kind of all right. And a sludge bomb I think will be enough to get the Finney now, and now it's not maxed. So we've got a bit more of a relight. Ooh, will it be? I don't know because we're not modest. So it makes me worry slightly whether or not a sludge bomb is gonna be enough. It should be, it should be. It should be, it should be enough. Okay, so let's switch into Tocall. Let's go for the Leaf Storm into Finney. Gotta remember we still got the lights, they're the reflect up as well. So, but as long as we got Meowstik and the Charm, then we're gonna be all right, I think. We just need to get rid of this Finney now. If we get rid of the Finney, I'm gonna be in a lot better spirit to close this match out. It hits. The Finney drops. We go minus two, but that's still fine. Because now we can just fire spin the Dragonite and just, yeah, dual wing, they go after the Beaning, but we get the weakness policy boost. So, that resets our attack drop. We will be able to take this. And then we can get a Cheeky Old, except we get Crit. Of course, of course it happens like that. Of course it happens like that. So the Venus or Fiends, that's not ideal. I reflect wears off, I light screen wears off, but we're all right. I think we just Charm and fire spin. Get that residual damage chip in a way, chip in a way, because he's gonna rock slide. He's gonna rock slide for sure. We fire spin Dragonite and we go for the Charm into the Dragonite as well. Just put it down to minus two. And that should help us kind of wrap this game up. Hopefully, dual wing beat me taking another one, maybe. Come on, Jamie. This isn't fair. Why are these Crit's coming from every time? We know you've got life, or we know you haven't got that scope lens. I remiss, I remiss. And their reflect wears off. So we know what item's on the Glaring. Do we go for the fire spin? I think we do, I think we do. I think we do, they're minus two. We try and hit it. If we miss here, then we're costing ourselves. But at least the Charm is a bit more permanent than the reflect, which can wear out and he can stall it out. That was my one big worry, I think, but that we're yet to see Dragon Dance rock slide. Hopefully no flinches. Still does a fair chunk of damage, you know? Come on, hit. It hits, it hits. Okay, the residual damage gonna be enough now, I think, to try to chip it down and return. So that's enough with the life orb recoil. We just need a burn in jealousy to hit now and I think we've got it. No rock slide flinches. Just need the burn in jealousy to hit. It does hit, that's perfect. And that will be enough with the fire spin residual on top and we are able to take game one. So that is a good game one for us. We are one nil up. Now we've got to close this matchup. We've got to close it up. It's pretty tight towards the end there. I think it might have not been so tight if we hadn't had that dual wingbeats crit. But that was, it happens. We'll click in with the same rules. Lock the same team in and we'll get going. But I expect maybe a few changes from Jamie's end. Maybe not as well. I can't see him allowing the Mimikyu to get set up like it did in game one because it caused them all sorts of issues. But he's got a lot of information about our team now. The big thing from, you know, the Meowstick is a big player, right? Meowstick is a huge player in this match for us. Do I bring the Charizard? I'm kind of tempted, but if we see the Dragon Knight, it makes things a little bit more tricky. It definitely does. But I mean, even if we see the carton, right, like come out as a lead, we could just pull the trick room and then get Toko in with Ryperia and then just kind of go to town from there. Although Ryperia has a hard time. I think we kind of need the Venus almost. Let's go Meowstick. Do we change things up? Do we bring the Char this time? I feel like we could bring Charizard. Could bring Charizard. Charizard with the residual damage is gonna be good, I think. We could go Mimikyu like late game as well, you know? But I feel like Toko Venus though. Yeah, let's just do it. Let's just do it. Let's go full sun mode. Bosh! Let's believe in Charizard. Let's see. Is he gonna change? He has to change up, I think. He very rarely does that. I think Jamie, the one thing that you can say about Jamie is he normally has a really good strategy and he does stick to it, you know? And he tries to adapt in-game, which makes him very dangerous, you know? Because then like we have, expecting them to change things up, we change things up to kind of address what he might change and then he's in a good position again. So it can work against us, but we've got to try and make some plays. He does make a bit of an adaptation and bring that Zapdos, which is fine because Charizard loves life for the reflector. We can go for a, I don't think we want to start. Then we max straight away. We have to max straight away. We go Airstream. It's just what does he bring in, you know? He's probably a salt vest as well, but he kind of needs to max the Airstream. He could be faster than us as well, you know? That's the big thing. I think we dive. He could have Trick Room as well, which is the big thing on Articuno. He could have Trick Room and kind of counter place here, which might not be ideal. But let's dive in with the Zard. I think we've got enough bulk to kind of take a flurry of attacks at least, especially with the reflector. It's just whether or not you've got Ancient Power, which, well, we've got, we do have the Charity, okay? So we're not in the worst position right now. Let's see. He's maxing something. It's gonna be the Zapdos, I think. It's gonna be the Zap, it has to be the Zapdos. It has to be. Might not be, though. It's probably got, Articuno probably got reflect as well, a light screen as well. Probably got a salt vest, you know? Might have weakness policy. Who knows? We will soon find out. See the speed tiers on it. Is it max speed? I would imagine it is. No, it's not. So if he does a air stream here, we could get the sun up next turn. There's a light screen. Yeah, that's fine. Yeah, all right. Is an expanding force and an air stream gonna be enough to get him? Got to think that could be the double up we do. Just gives, it gives Articuno a little bit room. I think we got for it. He might max guard. May do, but we want to punish if he doesn't. And I definitely think, even behind a light screen, maybe not. I think he'd probably take, oh, that depends. It depends what we ask. They can pump out with an expanding force, you know? At least we should be able to get, and a max guard. Don't think my expanding force is gonna be enough to get it. But he has to go air stream again. And we know we can blast burn the next turn and get the residual damage. Air slash into a meow stick, which is fine. We can go for a light screen the next turn as he air streams again. Yeah, I think an expanding force will get the Zapdos to the next turn. But I think we're better off, to be honest. I think, honestly, we're better off going light screen right now and going for GMAX wildfire. Just if we got, yeah, we need to go for the wildfire. We need to kind of go for it in Zapdos, but it's like he could, do we just go for the expanding force and forget about the light screen? I think we might have to, you know, I think we might have to go, is the expanding force gonna be enough? That's the problem. That's the problem. That's the problem. Let's think of the long game here. I think we go, expanding force, GMAX wildfire. We go for it. We need to get this off. He knows we do as well. So he's kind of got us here. We could have went for the Zapdos. Goes for the air stream. Gonna be into the Zod. Oh my God, it's a critical hit. Are you actually joking? Are you actually kidding? Okay, well, we get the Zapdos. It wasn't, well, we get the crate. Okay, I don't think it was enough to get it, but I mean, don't really make any difference. It was going down at the end of this turn anyway. See what the Zardakuna does. Oh, he puts a trick room out. And we've got talk all to come in, to come in and just absolutely obliterate now. Come in, boy. We are at home now. We are at home. Tapu Finney, it's fine. We've got room to get the light screen up now as well, which is all right. I think we just eruption. Light screen eruption. Yeah. And if we reverse to the trick room, then we get Vino in and we're all good. Hey, eruption's not gonna do too much to Finney, of course. And he could calm my, he could stop calm mine, but has he got iron defense and calm mind? Has he? I don't know. We've got the residual chip as well, which is gonna help us massively here. So still sad about losing Charizard the way we did. Poor Char. So you get the light screen up. We get this big fat eruption off. Ooh, that Articuno has gone in this turn. Calm mind. Okay, well, we need to get Vino on the field pretty sharpish, to be honest. Slash into, I would like to have seen into the Miao stick. Yeah, to get rid of the Miao stick, but not the case. So. Oh, he's gone. What's the last Pokemon I'm gonna be? Please let it be Cartana. It'll be my dream come true if it's Cartana. It's Cartana, please let it be Cartana. I think it'll be, ooh, it's Dragonite. Okay, well, we get a last ditch charm off into the Dragonite. I think what we'll do is go for a fire spin into type of finish so we can stack that residual damage because it's gonna be so important to kind of keep it checked. While the sun is still up and while we still got two turns of Max Wildfire. So we need to hit this fire spin and feel like we deserve a little bit of luck to hit the fire spin right now. Dragonite Protecting, he's gonna take down the Miao stick to ensure that he's got a free path to Rock Slide. Come on. We still got the light, the reflect up, right? We need to just eruption, I think. I mean, we could have switched in Venusol there. It might have been a better play and just went for the eruption. Got one more turn of Max Wildfire, right? We know that Venusol is gonna move last. Can we take a dual wing beat? I don't know, I don't know, I don't know, I don't know. If we lose Venusol, that's eight. How many turns of trick room we've got left? Two turns, Rock Slide's dual wing beat can miss, dual wing beat can miss. Venusol's the fastest thing in the field by a mile, by a country mile. An eruption, sludge bomb, Dragonite. But I think we need to, I don't think we can afford to leaf storm now. I think we sludge bomb the Finney and I think we eruption. And then I think if Venusol can get through this turn we can protect and then just try and clean up with the weakness policy booster next turn. There's like nothing, there's nothing after that chip. I can't mind coming up. Can we take the dual wing beat? That's gonna be the big question. With the reflect up, I don't know, with the life up. We just kind of need it to eat them. Oh, he goes Rock Slide, okay. That will do, that will do pig. That will do pig. Flinch, come on, come on, give us a break. He's getting every break. He's getting every single break here. It's not ideal, plus two Finney. Hmm, but one more turn of tail, okay. Well, we need, we need, okay. We can get the Dragonite, no problem, right? We need the fire spin onto the Finney. We need that residual chip every time. We need it, we need to hit it this time. We could burn in jealousy, but we need the fire spin. We need that residual chip for four more turns onto the Finney just to keep it in check. Keep it in range for the Venusol to get the sludge bomb. We're gonna rock slide again, I think. We hit it this time, that's what we wanna see. It does nothing, but it doesn't matter. It's the residual damage that we're wanting to get. Draining kiss, hopefully it doubles into the Venus here. I'd love to see it. It doubles in, that's perfect. Now, we can go sludge bomb into the Dragonite because there should be enough turns of sun left now where we can get, yeah, that is good chip. That is good chip. Dimension send back to normal. Horse and light, one more turn. Okay. Right, well, we have to sludge bomb. We have to sludge bomb the Dragonite. Hope that it's enough. Hope that it's enough. And we have to earth power. Is the Finney gonna attack? I mean, the Finney, the Dragonite has to protect here. That's the thing. The Dragonite has to protect. I think we go after, I think we sludge bomb it. Yeah, okay. Please be enough, please be enough. It's not even enough. Do we get the poison? We don't even get the poison. But we take this though. Can we take the second one? That's a big thing. If we can, we might be in the money. Okay, no crit this time. Can we take a draining kiss? Skulled. Oh, he goes for the... Okay, okay. Earth power. If we get like a crit here, that would be huge. Huge. Is that a crit? It is a crit. That's what we needed. Now we need to be able to outspeed the Dragonite. Now we need to be able to outspeed the Dragonite. But the Dragonite hits anything, right? It's going down to recall damage. The problem is, like, talk all is, we could double protect here. The light screen wears off. So, Missy Turin wears off. He's Skulled. He's Skulled, so it all climbs down to what speeds that. Is the Dragonite, how fast is the Dragonite, you know? How fast is the Dragonite? And is the Finny gonna outspeed us? Because we could double protect here. I think we double protect this turn, right? Oh, we can't double protect. So, I think we just have to go burn in jealousy. How do we check the Finny with a sludge bomb and burn in jealousy? I think that's what we have to do. We could protect the Venusol as fast as he's gonna get us. Yeah, okay. Yeah, he's faster out of the sun. Then we could have protected, but then he still gets us anyway. We'd have to have a rock slide, Miss. Joe Wingbeats, Miss. Yeah. Because he only goes down to his recoil. So, like, he would have went down there to, okay, yeah, we've actually cocked up royally there because we protect Venusol there. We allow the Torcal to go down. Recall takes the Dragonite down, fire spin, then chips at the Finny and Venusol cleans it up. So, we just actually just chuck that match away. Okay. We were pretty unlucky in that one. Like, I'm not gonna deny that, like, I don't think we should have lost that, but it happens, right? You're gonna use these attacks. You're gonna get opportunities where you increase your chances to quit. You're gonna get them. So, down to a game three. I can't believe we've just chucked that away. Just thinking too quick. Oh, come on, Lee, come on. We need to do this. We're gonna be able to do this. Let's just think about this. He's definitely bringing that Articuno up top, right? So, let's bring the Mimikyu. What did he bring last time? There's Aptos, right? Do we want the Meowstick up top or do you want it in the back? Because we could bring Mimikyu and Charizard. Or we could just bring me Mimikyu, Meowstick, like we did game one and then finish up a game with Venusol. But I think he's gonna prepare for that a little bit more here. But I think he brings the Fini anyway. So, that's why the Venusol feels like it's the better option. I think we do that, yeah. I think we go back to Mimikyu. If we see the Kartana here, we can still do stuff. Can't believe we just chucked that away. We literally just chucked that much away. Although the Fini could have outsped the Venus out of some which I do suspect maybe would have been the case anyway, you know? I think so. Potentially, potentially. Now, Charizard outsped that Zapdos, right? Thing we could do is take a big lead and just go for, go on the offense and go after the Articuno here. Stop the screen support, like completely. Because if we stop the screen support, it makes it a lot easier for us. And I think we can blow up the Articuno and we can just throw up or reflect, I think. You might go Max Airstream, but I think we go for this. So long as Mimikyu speeds the Zapdos, that's good. Yeah, it looks like we are gonna be able to. We should be able to get that Articuno here. If we can just remove it before it can get our screens up, that's huge for us. Yeah, Zap you go on big, big bird, it's fine. Max Airstream, I'd imagine that's what we'll see. It has to go on the Mimikyu break that disguise, I think, as I reflect. Stop this Articuno before it can do anything. Now, I think we get even 252, 148, so yeah, yeah. I mean, that was like a minimum calc that we did with that. The problem is we gave the Zapdos an attack boost, which is not ideal. But if it doesn't go Airstream here, which it will, it will, it will 100% go Airstream. Ooh, go Steel Spike, huh. Thanks, that disguise. So we still got the speed advantage, which is pretty huge for us because they just, yeah, okay. Now we get, oh, ooh. Now we can go for Max Starfall, Expanded Force. He hasn't got the light screen either, so maybe that combination is enough. The defense is exactly the same because we kind of nullified it. So it's a little tricky for him right now, you know. Especially because the mimicry had speeds as Zapdos. He kind of needs to get the jump on us, really. Maruak coming in, makes it, it makes it difficult. Although we can charm the Maruak, but it detracts away from being able to Expanding Force. The Zapdos, which is not ideal. We have to go after the Zapdos, we have to go after the Zapdos, we have to. We Starfall, oh, Starfall is Zapdos, and we go for an Expanded Force as well into the Zapdos, and hopefully that combination's enough to get it. Maruak detecting, that is fine with me, my friend. That is fine with me. You do not mind that one little bit. Is this combination enough? If it is, I think we just win. It's gonna be very close, it's gonna be very close, because he has to go Steel Spike again, which means that potentially the Maruak, Meowstick, is it gonna outspeed? Okay, Airstream. Take that, but it doesn't help us out for this next turn. It's just whether or not this Expanded Force can be enough to get the Zappy. Not quite. Critical hit as well. Okay. Maybe we can nullify the Maruak, so it's not really doing anything, you know? We could keep the Mimikyu as well for later on, because it gives us a better matchup against Dragonite, which is potentially in the back, where we could get something like Torkoal in now to take the attack. And we just let the Maruak go down and go for Expanded Force again. We could Max Guard actually. That's not bad play. I mean, could charm into the Maruak. Yeah, let's Max Guard. Because I think you have to go for the Mimikyu, I think, I think here. We can charm the Maruak and make sure that it's not like doing ridiculous amounts of damage, because that's normally what it does. Airstream into Meowstick. So we did get a free turn here, but I mean, kind of not the worst. Is it the worst? Is it the worst? The Maruak gonna get in it. What's it gonna do? Flare Blitz. Blitzle. Flare Blitz. Okay, I think what we do is, you'll be new. This could really backfire on us. Like, there's Aptos has to go break, like has to go break, but into the Venus all right. I think the damage that it does to something like Tocall will be enough to get it with recoil. Which could be enough for us to potentially get a trick room up, right? Although the Maruak is just gonna attack us. The Maruak is just gonna go for Flare Blitz. Do we go Phantom Force maybe? Cause we could potentially just a layer of the Zapdos. Or we could Phantom Force. Phantom Force is Aptos, and I think go into Tocall. And Hulp. Oh, we timed out. Oh, we timed out. Bravebird, if we're faster than Maruak, we're in a good spot. Ah, no, that's not what we wanted. That is bad. That is super bad. That is super bad. Cause the Bravebird is gonna chunk us like horribly. We needed to do that switch to Tocall. I think we've just lost ourselves this match, to be honest. Because we needed to, we needed to, yeah, we needed to, we needed to protect. We needed to switch to Tocall. So the Zapdos took itself down. And now we've got a problem. Now we've got a big problem. Big problem at all. Big problem at all. Because we cannot take the double up. We cannot take the double up from the Venusaur. The Zapdos is gonna take itself down with Recall anyway. I think the big thing for us here would be, maybe we could eruption, right? And go for, if we get a double protect, what are we doing? What are we doing? If we get a double protect, we could get the eruption would be enough to clear the field. But it's very wasteful. It's very wasteful. Very wasteful. Come on, Vino. Ah! I mean, we had to go for it, right? We had to go for it. And we don't even survive that anyway. That's why we needed to switch to Tocall the last turn. And now we're just gonna get obliterated by this Maruak. It's gonna go like Poltergeist, I think. And they've got Finney in the back, on the round. Yeah. It's not really doing anything, but I mean, yeah. Our only hope is like Cortana coming in. But I just don't see Cortana coming. It's gonna be Dragonite. We've just literally thrown this game away. We threw it away in game two, and now we've thrown it away in game. Game three by timing out. I'm so annoyed at myself. I'm literally so annoyed at myself for this. There's not really much we can do. There's not much we can do at all here. We can fire spin the Dragonite. But I mean, we can't protect on it, can we? So we have to like burn in jealousy. There's nothing we can do. There's nothing we can do. We lose, we lose. We're going out. We're going out. We need like multiple misses and afflictions. It was in my hands. I'm quitting. There's no point in playing on. I'm done. I'm done. I'm done. I'm so annoyed at myself, because, you know, it's just silly, tiny, tiny small margins, silly mistakes. And we've thrown it away. Good game to Jamie. I think we prepared well enough, but Jamie obviously played extremely well to kind of get the win there. So good luck to Jamie and the rest of the tournament. I hope he does extremely well. And definitely check out the battle from his side of things. Little bit sad to end like this. Just want to say thank you to everyone for all the support. I'm sorry that I couldn't progress any further. A little bit annoying on my end. I'm more annoyed with myself, more frustrated with myself than anything else. I don't think I'm like salty about it. I'm just like, I'm just disappointed with myself. It could have went a lot better, but that's how it goes sometimes. Got to learn from these mistakes, right? Come back stronger. I hope you've enjoyed today's set, friends. Have a great rest of your day and I'll catch you all for another episode on the channel very soon. So until then, bye-bye, bye-bye.