 Hello everybody, it's Ronnie here. We are here to talk about all things firefight, a little bit of dead zone but largely firefight. I'm here with the the power behind the throne, the insanity that is Matt Gilbert. So we are gonna kind of dive in. We've just come off the back of two huge months of firefight love lots of releases, lots of very cool things. It all kind of starts with this book. So just tell us a little bit about the book. Why is it here? What what what purpose was it? Well, I guess it's the firefight journey. You know, it's started with this as a Kickstarter for many many years ago. I don't think we were quite happy with how that that rule system first warpath as it was now supposed to be dead zone goes into warpath goes into Firefight goes into warpath. Yeah, and there was and firefight was written there and it was kind of a almost a version of the warpath rules It didn't quite feel right and it was a bit incongruous with that journey. Yeah Dead zone pages some stuff go up to the next level. Yeah So then we looked at so last year we looked at firefighting game Yeah, I'm gonna address that with looking at dead zone taking the guys from the dead zone rules committee and stuff And you're kind of merging all that together. Where's the mantic DNA in here? And Andy Sharpe wrote that and it was gorgeous. Yeah, I played it before we kind of printed it and I loved it It felt very slick very mantic. Yeah If you know dead zone, you know it the stat lines are similar yet the DNA felt like a Squad-based war game. Yes, not a scale up. That's the hard challenge That was what we had it. We've got right with warpath. What the firefight one we very much got right with warpath To that, you know, even Kyle who's had died in the walkings war boy lost his knickers when he played firefight You know, oh my god, Ron. This is wow. This is so fast and so slick and hence why I think people are getting tournaments going and Yeah, and so on and so forth And then, you know, I don't think a year on from that game We obviously had a lot of feedback from the community We had some of our ideas of what we wanted to do. We wanted to take the game So he looks at what do we do? Do we you know, we'd originally brought out the two books Remember you explained it to me very cleverly that we didn't but I've got the rulebook We can just update the forces list. Yeah, absolutely So which we did by merging the two Classic again, we've got them to look back to one and that's because there was a bit too much stuff that you wanted to put in the rulebook Yes, there was it was there was obviously the force list big overhaul based on all the feedback and tournaments But there was there were things in the rules and it just all in comes It almost needed that clean eyes RC one year of feedback. So the containment protocols this year is a bit bigger Update the normal. Yes. And what I can certainly say now is this feels very much like the I don't know if you call it that Is that third edition or is it 2.5? Whatever it is. It feels like It's it's the game now. This is it. Yes. You've now got it. That's the rules Well, of course each year or so will tweak them like we do with them clash of kings But fundamentally the core rule set is now not only super slick, but balanced Armilist building. This is it. We can now get behind it and really push it and go for it And is that where you're seeing it? Absolutely. And that's what this process was, you know And that's that's you know, not just the rules committee who've done a fantastic job with it But they've taken feedback from not just tournament players, but the communities are whole so it's you know We've addressed all types of player have been addressed in this book And I think it's really but it's the polished article now Yeah, and I think if you're gonna pick up and the joy is you know with firefighter sidefire games We think there's a mistake. There's two flavors of two player sets, but you get the rulebook in here I mean you you get it. We've got this beautiful range of plastics You know, they've been out for a year But we've not really been able to push the whole thing I get people super excited about it I mean and the tournament's going to do it I was Giggs wall because he never felt we had it just right and I think we're there now Absolutely, you know, it's just now refining and reason thinking that it's there Now you made a mistake by going on an airplane with me to Poland Oh, yes. Yeah, we had four hours in the lounge on the way back. So we got ambush sets We got three Kings of War armies. We also got another bit of passion of mine Vehicles I called tanks and panzers, but he's not vehicles. So go on talking through that What that this rulebook doesn't just have water and firefight 40 figures and a couple of vehicles the core kind of premise. No, so there's there's a different way of playing You're your you came at me and saying I want a tank game I said, okay, I'll protest that and work out how I do that And why actually meant claiming tanks. I meant vehicles. Yeah, so We put a lot more vehicles with expansion kits and everything else and working with partners into the standard Firefight game but in addition in the book, you'll find a new game mode called annihilation Which turns the force organization on its head So it's a mechanized one with a little bit of inventory rather than the other way round Which is your standard kind of load out and some specific scenarios for playing those big vehicle battles and Tank battle, sorry Vehicles and I think this is because I think there's something about sci-fi Vehicle game. He's never been done Every time any other gets away again because we've got beautiful vehicle kits, but you need choice You know, you need variety, but there's three Plastic turrets in the forge for the tank But then we've got more, you know, we've got some more conversion We've turned it into proper APC where the troops come out from the front because I think When you when you've got vehicles you can But you you've got to be able to play them But actually if you if someone has a tank army and you have an infantry army The mode isn't quite right. You can get some unfair battles, which is what we're trying to eradicate So I think what we've created with annihilation is Let's just get all our tanks out and just play with lots and lots of tanks You still need infantry because they take the strategic points they hold But you're just adding a few more vehicles to a character flavor Just changing one piece changes the whole silhouette and look of that that model. Yeah, so yeah, so I know obviously you can get completely different rules for it as well. So And we love anything you love any here's this coming out a little bit some resin You know just changing the panels to give it some more character There's another one of these with a load of rockets up the side and there's a shield generator on the air all sorts Yeah, and So, you know really a whole load of gameplay Aspects and a fun weekend to play now I don't know if the firefight might not be might become as many annihilation players as As infantry and tank players, but whichever way it is. I think they're both balanced. They're both there to both slick Give them a try. Yeah, absolutely And we were with partners such as warlord and our con to get some extra kits in there which we rolled into our armies There were some bits that weren't didn't make sense to put out as a as a retail launch Yep, so There are things that we'd sculpted in the past but never got out So that's some guys for the hornets in crew for the hornets Right There was a conversion that the RC wanted for the mule right which was quite a heavy chunky resin piece that goes It sits on the back with lots of different turrets So didn't make sense to do it. Well, certainly initially in resin We've got it in the vaults if it kicks on and people want it Of course we could pop it out We could put it in the extended range, but at the moment we thought well, let's get it all out there See where it goes and let's enjoy it. We've got crew. We've got cool things Uh, we know if there's a clamor for it. No problem and put it in resin if there isn't it's it's wonderful. So there's I mean the game feels like it's in a really great place. Oh, yeah brilliant. I think absolute concrete We've got five years of growing this baby now. Let's get on with it. Yeah, and yeah rules committee have done a brilliant job Yeah rules committee. Yeah, and so and the kits are there. We've got a big range of plastics We've got some nice resin add-ons to give you a variety. So if you've ever thought about it Get on with it. You know have a go at it If you're mates if they've been holding back or you're not been quite short now's the time and we're going to support it all the way through next year with You know with free rules and I think the tournament scene starting to kick off and I was one the other week There's obviously dead zone scene still very popular and everything else Um, that's not all the sci-fi stuff. We've got coming out. Is it? I think there's a whole exciting range of Buildings and and this is specifically we've kind of done some scatter terrain here And for your dead zone players. Yeah, I think it also Is is great for any for a gaming table and via and via building And yeah, I mean typical stuff that you need to break up your fire lanes and stuff like scatter hide behind So on any battlefield and template so you can actually put a mat down put your buildings on the edge And therefore there's no argument whether you're in or out of the building So there's a whole load of really wonderful things some walls coming some off zenos Creators just very simple whack it down plastic terrain to allow you to just make your gaming table more fun Um more interesting more varied Trees for those that want to go down that route as well great for a dead zone I've been using those on my dead zone table. Yeah So lots and lots of very good stuff Um both for your battlefield The rules themselves the future. I mean, well, what have we done this year? What are we doing next? Where are we going? Um, I guess obviously, you know, we started the year with mason labs Yeah, I did that into firefight and gave him, you know made them an army and they're now obviously part of that book So they were they were you know our companion for as a beta list for The world now and then there vermin you've got to play your mason labs You know we're orders, which are all gcps. We've got new units more than we've got loads of new vehicles. So, you know, it's for this I think Forge funds Oh, yeah, so he did that enforcers obviously Asterians there they are. Okay. So plenty of choice of armies. You've got all the different facetiles vermin So there's that Okay, so we're going now. What else what else what else is coming up? We did mason Obviously, we've done a lots of the tanks and the vehicles and really added some variety and some choice there So that's something for everybody every single army got new rules in their army list They got new vehicles and a brigade so they fight differently as a three than they do as a single tank Yep, can do. Yep. Different formations and things like that. Um, so later on in the year just before christmas is a bit of a surprise for The enforcer players. They might have made some new units the things like this perhaps There we are. It might be turning up. Okay, and are these in the rulebook? Okay, so if you're going to read the rulebook and you just look at what max revealed there There's enforcers coming and then we we head into the new year and new army coming new army in the early part next year. Yep, which is Exciting. So just finishing sculpting. It's all out the bits that are done are out for painting With various painters and then that all will come back in we've had some background written and so yeah, that's coming too And how does he do well? Yeah And of course you and I did a video a couple of well a month ago Maybe now about a different scale Yes, and I think one of the charms is we've kind of probably pushed the 28 as far as we go For any same person, obviously, I still want to play 20,000 point battles with a thousand tanks But normal people say at certain points Ronnie To get bigger battles you need to go small Yeah, uh, what was the what was the feedback from our? Um, survey that we did incredible. I mean I was I was expecting as you normally do for a survey Maybe some hundreds. Yeah, I think we have 12 people and they're dog. Yeah, I think we had some thousands Yeah, thousands. We're into thousands of people really back unequivocally get on with it magic. We want to see this. We want to do it. They love the rules um overwhelmingly plastic but are not insignificant People voting for 3d printing as well. Yep So Matt and I are getting our heads together We are going to find a way to make sure this comes to life and happens for you So we will be working on it Very excited for it all the work that you did earlier in this year. It's clearly um hit a chord so That's a whistle-stop tour of our warpath universe. It is exciting. Please come join us. Please go and you know We're going to get the free wills updated to this new version We've never thought about giving this game a try now is a bloody good time to do it And if you've been playing it for a while and love it go spread the word, please Matt, thank you. Thank you Thanks everybody. See you guys