 Hola comunidad, it's Pablo Vasquez again with what's new in Blender today. What's new? Custom bevel profiles, but this time not only on meshes and bevels now on curves and text objects, which are really useful when you're maybe just doing modeling or also if you're doing like motion graphics where you use text objects a lot, this is just awesome. So what is the bevels? Bevels on curves, they are just pretty straightforward. You can basically give it a depth and they are circular by default, but you could also specify here an object. So if you add another object like a circle, for example, maybe it's smaller, I could choose this circle to be the bevel. So I can, I can deform it, I can change the shape of this bevel. This is great. It's amazing because you can, this is a curve. So you can have everything you can have, like you can deform it, you can rig it, you can do anything. So it's very, very flexible. But you need another object. So it's not always the fastest or more convenient way if you just want some simple bevel that is not going to change over time that it doesn't need to be animated. So here introducing custom bevel profile. Now you, I can get rid of this guy and I can just set custom bevel profile. I can choose from the widget that we already know from the previous versions. I can, I can just mold my here, my bevel. And I just have it there. Let's give it a bit more resolution. And yeah, that's just great. It's super easy. You can have presets. So you can have, for example, these presets are even shared with other kinds of course, custom bevel profiles like the ones on meshes. So you can have the same matching profile in there. This not only applies to curve objects, it also applies to text, which are some kind of curve objects. So if you give it a little bit of depth and then in profile you can choose as I was sharing before, let's add some more geometry. Look this is amazing. You can just have any here, any crown molding. So simple. You can just tweak it from here. You can, yeah, you can just apply it to other objects. You can copy paste this part of the text data. So you can add other objects and they're going to share the same. You don't have to deal with other bevel objects. This is just part of the data itself of the, of the overall text data or curve data. So it's awesome. Just, just great. It adds a lot of functionality in Blender, just easy without extra objects that you can share with other objects. When you link it, it's also useful when you append it to other files, it's not going to bring all the other curve objects around. So it's all built in very nice and clean and consistent with the rest of Blender. So I hope you like this feature. It's just awesome. It was added by Hans Curie, the developer that also added it in the bevel objects before bevel in meshes. So thank you Hans. Thank you for watching. See you in the next video. Ciao. Ciao.