 So you've noticed that you can't drag an event construct or an event tick into more than one thing. Not a problem. Real quick, major shoutouts to MagmoKami for showing me how this works, but apparently instead of trying to do this, you can just do this. And now the event construct is applied to all of them. This really took me by surprise because I don't remember nodes working this way in Blender, but yeah, that's an option here in Unreal 5. So I hope that helps and as always I'll be on a fantastic day and I'll see you around.