 I need a time to be at my house to get back on the show. Hello, everybody. If it's Wednesday, it's Warhammer. And that must mean it's time for another episode of Warhammer Weekly. Joining me, it seems, as always, is my co-host, Tom. What's up, buddy? How you doing? Hello, friends. Week four. Yes, hey. It's like, this is normal now. You're on a streak. You're on a streak. Yeah. That's all right. We're happy to have you. This is my show now, Tyler. Mine. Yeah, he's taking it back. That's all right. Tyler is still recovering, but he's hoping to rejoin us next week. And that's fine. I think what it is, is he heard we were going to talk about Lumineth, and he ran the other direction as quick as he could. Keep fighting, man. I'm fine. I'm good here. But of course, if we're going to talk about Lumineth, we've got to have the one, the only good painter, Lumineth, man, Martin Orlando. What's up, brother? How you doing? Thank you for having me back, everybody, especially Vince, Tom. Glad to be talking about elves. I'm reporting to you live from a new location, the heartland of America, near New York City. Yeah, that's definitely not that. That is definitely not that, oh my gosh. However, we're happy to have you back on. We are going to be talking the new Lumineth Realm Lords book tonight. We're going to be talking about book four for Lumineth, yet somehow book 1.75. How are both of those things true? I don't know. But we'll find out. But of course, first, yeah, indeed. But of course, first, the news. Tom, what do you got? So we're going to play a game. We're going to start this week's show with a game. And this game is Guess Where Tom Is. Because every week, I seem to be somewhere different for this show. That is true. That is true. So if you think you might know where Tom is. Oh, I know. You don't get to vote? Oh, all right. Well, that's our hardly seen sparrow. But I have a clue. Yeah, we already talked about that. You guys don't get to be part of that. Everybody else does. So hey, if you and the crowd know where I am at, take a guess, put it down in the show notes. Maybe give us a like. OK, so here we go. Yes, hit like. You know, look, hit like for Tom never being in the same place twice. It's going to be a road show for me next week, too, by the way, because I'm traveling like tomorrow. And I'll be gone all the way through next week. And when I was faced with the problem, it's like real quick. We were faced with which book to do, right? Because Suns and Lumineth are both out. And when faced with the position of which book, which one of these two books do I do from the road? It's only Suns. Suns is a road show book. I could do that one off the top of my head. OK, this book. No, we got it. We got to get in a comfortable chair. We got to get a cuppa. You got to be ready. So Tom, take us through the news. What do we got? Let's talk about this rumor engine. It is a Warcry Seraphon sword from the same set as the new skink that was also revealed and is a later piece of news. Why do you have to ruin everything, Vince? It's not his fault. It's like there's three types of rumor engines. Only one of them is interesting. There's one where it could be anything. It's a rock. It's a piece of grass. It's like a doohickey. Or we know exactly what it is, like as Vince just said. And then there's the ones which are a canvas for our imagination. We rarely get those. We should only be so lucky to get those every once in a while. But unfortunately today, it's very clear. It could be some 40K fans who have never looked at an Aegis Sigmund model will think it's a Necron thing. And unfortunately, they're going to be disappointed because it is, in fact, a Seraphon sword. Or spear, but blade. It's a Seraphon blade. Yes. Yes. We already saw two members of the new work right thing. So cool. Good stuff. Great. It's fine. W Henry said it's tau. The shapes are the casts of the tau. It's tau. Then I care even less, Henry. Maybe that's true. They do reuse design elements. But a diamond or square, a triangle, and a circle are some pretty weak iconography. I'm disappointed in you, tau. Do better. But either way, it's one of those two things. There is a possibility that it is a scale kill team ruler because those are the shapes that you measure with in kill team. I understand that, yes. Well, there's also a Pentagon or whatever, which isn't on this list. Yeah, that's true. Anyways, all right, what's next? We got, obviously, we have the Sons of Batman and the LRL stuff on pre-order. We're talking about LRL tonight. Where is my enlightener? In the box. In the box, yeah. In the box. I need to get one. I'm going to try to get me one, I think, because I actually like Zeech. And so I was like, you know what, I'm going to buy this box. Just like I bought every box for the last year. But I'm definitely going to buy this one. I want, at some point, the enlightener. And I want the art for that box. It's very nice. I think I'll frame it and probably put it on somewhere on this wall. That's like, artwork last, of course, when putting it. Well, I love, like, I love the helpless enlightener. Like, dude, beautiful. You could think. Yeah. Chameleon Skink? New Skink. Great model. Yeah. We've already come to this. We had the conversation about the new Seraphon stuff. So Martin, is any of this inspiring you to paint up some Seraphon? No. It's actually giving me a pet peeve because the blowpipe is below the plane. It is hanging over the base room. I'm one of those people where it's not used to seeing something like that. Other than that, Swine is a model, very nice and detailed. I really hope they get around to, like they really are just like dancing around the bush. Seraphon is one of those armies that desperately needs, like, a core troop, like, revitalization of these models. Sure. Some of them are no offense to Sculptor, but just by comparison, what's now their cartoony, just the tooling is showing its age. And if the future range looks like this model, I really appreciate that. I don't think you're insulting anybody by saying that. Like, just they did the best they could when the time they made those Sculpts. Like, other than a few of the sort of newer ones, it's obvious that they were made a long time ago with less good tech. I mean, that's all it was to it, right? I mean, hey. Those people have just retired at this point. Right, yeah. In the 1960s, they did their work. They worked in the workforce. And so now it's on for a new generation or two to do some sculpting. It's great. Yeah. It's like, I have no idea what you're talking about. I'm sorry. My point is that I'm making a joke about the fact that, like, these things were sculpted, like, back in the 90s when it was literally somebody who's probably retired now. I got you. No, I also have chat up and someone that's adding me in the chat. Manzac Minnes. Hello, Manzac. Yeah, I mean, my general feeling is these look good. Want to see more? Will we get new Kroger? Yes, that's how I'm going to pronounce it. Just deal with it. One can only hope. One can only hope. Because those are, you talk about model show in their age. Oh, boy. So that'd be fun. I will laugh and it will be completely appropriate and continuing my theory that we live in the worst of all possible worlds if the Seraphon range gets refreshed before the Skaven range does. Or we can hold out hope that we sneak a whole new Seraphon line in through Warcry and then we also just do the same with Skaven. In which case, let's do it. Let's start shuttling it in. Just we're going to sneak entire line refreshes in through Warcry. I'm down with that. If there was ever a perfect verse box, there it is. Absolutely. Of course, the classic enemies. Skaven and Seraphon. Yeah, they ate our God once. But you know, he got better. All right, I'm glad you enjoy that pronunciation, Manny. Let me give you two one more time. See, so the appropriate pronunciation for those giant lizards is Kroger. So there you go. I'm so done with you. In addition to Vince's treatment and what we've covered in the news so far, we have another news item that's actually not in the news items. And that is Warhammer has come to magic. That's right, folks. If you want to spend a lot of money, you can go buy a Warhammer 40k commander deck. And on the 17th, which is in five days, you'll be able to log in and buy a secret-layer Age of Sigmar set in a Blood Bowl set and a 40k set of cards, including Archeon the Everchosen and a number of Ingolmer Oz and a number of other aspects of the Warhammer world brought to life in magic. It's important to note that the AOS ones are not new cards, the secret layer. They are. Like Neve, Black Talon is one of them, and so on and so forth. Like I did. I'm sorry, go on. No, as you say, they are reflavored, renamed cards, but they still contain the other reskin. That gets the appropriate words. It still contains the original name of the card underneath. For example, Golmer Oz, the Locksdown Warhammer, whatever. And Archeon is Nigela's great card. And he should have been the. I disagree. I don't like his card. Well, Archeon should have been. I would like to not be 2-2. Let's start there. He should have been Grizzle or whatever, Grizzlebrand or whatever, that demon. That would have been the appropriate reskin. Grizzle's like 7-7 in an actual engine. Anyways. You can't change the creature types when you do reskins. And so he would have been a demon. And Archeon's not a demon. He's a human warrior. Whatever. He rides a big demon. It's fine. It's fine. It's close enough. Yeah. I think there's only so much translation you can do from a tabletop war game, which doesn't revolve around those five color themes. What I will say that I loved about it is, as an aside, Archeon would be traditionally the commander that would bring five-color warriors together. So it actually lets you build a five-color warrior commander chaos deck, which is interesting. Like, even the Chaos 40K deck is not a five-color. It's only through Abaddon's deck. It's only three-color. So it's a sure thing. If I just may add one tiny thing, I really would like to get a better look at the hyper realism, Neve Black Talon art that they made for that card. I was like, oh, that looks like that belongs in a game store, like an 18 by 24 sort of poster. Every once in a while, like, I mean, Warhammer schlock, like, it deserves to be a little bit stylized in most of its art depictions. But every once in a while, hyper realism really does, like, I think, good work. And there was a whole thing over the weekend for a 40K day. And his 40K turned 35. And there was an art print they showed on screen of Abaddon, which it could have been from the magic set, I'm not sure. But it was a hyper realistic rendition of him. And I was like, I'd like to see a little bit more of that in games workshop publications. That is excellent. That's my only real takeaway from the magic, the gathering, or whatever stuff. Cool. Yeah, it's fine. Great. Anything else? No, it's cool. All right. Cool. Well, let's keep moving. Let's go to some pick of the week. Martin, you're the guest. What would you like to share with everybody for pick of the week? All right, so I have two things. One is a contest, a friend of the show, Erin Lovejoy of Miniature Monthly. Miniature Monthly puts together a yearly painting. It's like an online painting competition called Miniature Monthly Masters. I believe I sent you the link to that one, Vince. And it started as September 18th, and it runs through December 10th. There's like up to cash prizes, up to $2,000 sponsors, prize support. All of the full rules are on their Patreon. Patreon.com slash one word, Miniature Monthly. People who know me in person know that I tend to bring the Miniature Monthly t-shirts to events. And probably one of the only people who owns more than one of those t-shirts, but I really like wrapping them. It's a fun group of painters who they go to various conventions. They teach online, stuff like that. They're fun people, very good painters. And I thought it was just cool to rough their contest. And I think this year they opened it up to everyone, not just like you have to paint one of the sponsors, like miniatures, they can do anything. So like games, workshops, stuff too. And the other one was a video. Have you interviewed Roman? No, I've never interviewed Roman. I'd really like to, but you know, the time difference often makes it difficult. But yes, Roman's awesome. So Roman Lopat, who is a judge, he's often a teacher and a paint judge at the Nova Open. I don't know if he goes to any other American events. He usually goes by his YouTube tag, which is Massive Voodoo. And in the wake of Golden Demon, he put out a video talking about miniature painting judging. Not just about what the judge looks for in how you execute your paint work for like a competition piece, but also like the pride and logistics involved, both mentally and physically in becoming a paint judge. And I think he was actually making me interested in trying to go to one of the European shows, but it was a nice perspective that you don't usually see very often in terms of, you know, what we as gamers and painters are exposed to on our side of the convention were usually not behind the rope line as it were. It was nice to listen to one of the grandmasters of the fantasy world, fantasy painters talk about what he does. Yeah, it was a great video, linked down below. Vendicatus, I don't know. It's a good question. I mean, I don't really play as much anymore. I get occasional Commander games in now, but I don't know, for a while legacy, that would be the answer. All right, Tom, what's your pick? I'm gonna have to go with, in theme with the show, I'm gonna have to go with AOS Coaches, L-O-R-L, but right now I watched that and it was thoroughly informative and I appreciated his take on it. And so if you want, if you are not done with L-O-R-L by the end of this show, go check out Coaches overview. It's fantastic. Very nice. I'm going the opposite direction for my pick of the week, which is look, do any of us really care about these elves? I think the answer we all know is no, this is a placeholder until next week, okay? And so if you can't wait to get your hands on that sweet, sweet Sons of Babmon information, if you want to be a good guy with a giant, then go check out Rerolling One's review of Sons. It's there, link's down below. Great discussion, very fun, enjoyed it thoroughly and they touch on a lot of fun stuff about the book. So let's get this placeholder going so we can get to next week and get to the good stuff. All right, okay. Let's do some hobby time. Tom, we're gonna start with you since you're up top on the screen. What are you working on? Fire slayers. What are you working on fire slayers for, Tom? Got an event coming up in two weeks. No, next week, a week and a half, there we go. Sure. Up in Chicago, so I'll wholly have it. Absolutely. So Vince, about two weeks ago, the rest of you ought to know this. About two weeks ago, Vince, no, probably four weeks ago. Vince is like, you know what, he's driving home from Nova. Said Tom, I know we're both gonna do Skaven. We both, you know, like I know you've bought ARMY's models for this, but you know what? I'm not feeling it. You didn't buy anything, but continue. I didn't, no, I did. I bought Plague Monks and I bought- You had our friend 3D print a bunch of stuff for you. You did do that. No, I had boxes. I bought a vermin Lord with my winnings from- Continue. From Atlantic City. So yes, I used all of those winnings to buy my Skaven. Sure. And then Vince is like, you know what? We're not, we're doing a different ARMY. And so I needed to figure out what that was. So now I'm doing Fire Slurs and I'm paying Fire Slurs. Sure. Thanks, Vince. Thanks, man. Yeah, like it was all me. Like you weren't also in the same position going, I can't pay in a whole ARMY. That was a mutual decision if there ever was one. I also just found out, here's another hint for those that might be guessing where I'm at. This is the first time that dwarves have ever been painted in this household. And that's pretty significant given how many ARMYs have been painted in the place that I'm in right now. Yeah, yeah, no, sure. Never painted a dwarf army? No, he never did. No, no, family, no. That's because, why would you? All right, Martin. True. What are you working on? So I did my hobby for the night, which was mount a space marine tank. This is a temporary mount that I'll be airbrushing it this weekend and next week. I'm currently working on a 40K project. I'm looking ahead in time to, I'm already planning something so large that it will be for next summer. People will probably notice my hard 40K turn in terms of like what I've been working on. Because I think it's like I've painted quite a bit of luminous in these past like year and a half, two years since they've been out. I will have to paint some more possibly for some build adjustments for I'm going to Kansas City at the end of the month and the boys not sure yet. But I'm still juggling a few plans, talking to some people about what I want the rest of the year to look like in terms of my plans. We'll be building everything I bring to an event is usually an experiment for something in the future. So I think what's basically in my hobby table aside from some 40K stuff is I'm building a display board that can fit in a suitcase, along with the regular stuff that fits in a suitcase. Because if I can take a compact portable display board to Kansas City, that's what I'm going to bring to LVL. And so that will be the test. If it falls apart during or at Kansas City, no big deal. I'll try something new. But yeah, I am thinking about how to cap off the Lumineth. This is Halloween time at a spooky season. I am thinking about bringing back something which has not been seen since 2019. Friends of mine will know what I'm talking about. The other army that I played at exactly one event, maybe bringing those back, maybe for a Depticon, I'm not sure yet. Yeah, the main thing that I'm focusing on is 40K for Armies on Parade. I really would like to try and swing for the fences with Armies on Parade next year. And something for Nova. Yeah, I got a lot of things in my play right now. Okay, all right. Well, my hobby time has been a rather intense weekend to say the least as I had to get videos ready, various and sundry videos ready since I will be gone for like 10 days. I had to get an entire display board built and painted over the course of a weekend. So that was a real intense time. I also still hate display boards. I would like to eat the entire concept into the sun. That's not true. You love them. How many holy wars, how many boards have you made for us in the last couple of years? Too many. No, Vince makes them because he knows that's what's required to win. It's, they are a requirement. So hence, I do them. I will say in their defense, Vince, just as a quick thing, there's like a three circle Venn diagram. The Celtic ring, as it were, like the intersection about where Warhammer is. D&D, fine art and military slash scale modeling like model trains. No one likes dioramas more than model train makers. And that's where I think that display board stuff comes from. Well, yes. Whether you like it or not. It's on that side of the little trial, yes. Have you read the pack for this year? Yes, I read the pack. Oh, well, it's not out. So I guess you could. Tom's joke has been deflated. Yeah, it is. Oh, I was gonna say, because I... I read the rules. They were in the registration on the website. I don't know that it's in the pack. That's all I'm saying. It doesn't matter whether or not it's in the pack. That's not the important part. Okay. I understand. It is a hobby event. Hence, this is a required thing. And it's because I respect Steve and respect his event that I did I do this. That I spent 40 hours over the course of weekend building this freaking thing. Electman 24, I don't know if it's... There's a difference between artistic merit and them being like compulsory in American competitions. It requires a skill set, time and space that not everybody has. Right. It is not equitable. Like in the long term, it is not... Like it is something that I think our events are gonna have to come to terms with. Like it is not equitable. Just that like you can't... If you do fly, you're very limited on what you can bring. You know, I pulled everything together after I made the board and I took a picture of it. I literally just piled it all on the floor and took a picture of it. And it was easily $800 worth of stuff. But sure. Okay. Like easily, maybe more. Yeah. Right? Now I didn't use all of it. Like some things are tools, right? Like obviously there are power tools involved and foam cutters and stuff like that. That's a reusable thing, right? But there's also plenty of things that were used as well. And it starts with just the basic cost of entry to get the raw materials I needed for the thing was about $100 at like Home Depot, right? To go get all the basic stuff I needed and then everything on top of that. And I'm like, what an insanely prohibitive cost? Right, right. Like I happen to be driving a long distance. I can afford that. I happen to have the money and paints and all these things on hand that I can afford to do that thing. But I was like, that is such a crazy thing, but this isn't display board talk. Anyways, I made it. I'm sure it looks great. As with all of these things, I turned it into a fun thing in that I did a full background for it. A full two by two canvas painting for it. It looks great. E-Bob Rossed it. Yeah, and so like I wanted to, which was a nice chance to work on 2D art, right? In like a landscape type painting, which isn't something I get to do very often. One last comment, Bray, how long into a required to cosplay? At most narrative events, not match play events, there is an award for best costume. Yeah, sure. Look, and that's, well, that's always a separate thing. Like I don't care about separate awards. Good, that's always fine. More awards is good. Like at any rate. And not soon enough. I'll dress up like a scaven if I can tomorrow. That's cool. Like if you can get me some KS armor, I'm in. I'll dress up like a daemonette too. 100%, yes. I'm good. Or a leather daddy. But at any rate, yeah, it was so it like, the key is with any of those things, you have to turn them into something fun. So doing a canvas painting, which is something I don't normally get to do was the fun part of doing it, right? And so that was good. I also painted my warlord over the same time period in between. So that was, so there's actually like two projects stacked on top of each other as things were drying. Like it'd go from one step. So I'd go from one chair to the other. And I got all that finished and all the videos made. And now for a fun thing before I leave, I was just putting some paint on this guy right here, Mr. Centaur Man, Mr. Chaos Centaur Man. And I'm just playing around with different skin tones and stuff like that with him and horse fur and that kind of thing, just for funsies. All right. So with that, put your feelings on display boards down in the comments. What do you think about them? I'm interested. I'd love to do a whole show on this, but nobody would watch. That's what I think. Coach and I tried that once already at the beginning of lockdown. It was, people came for coach, I'll say that much. Sure. I'm interested in your in the community's thoughts. Drop it down in the comments below or put it in the chat right now. At any rate, gentlemen, let's talk about elves. I think it's elf time. Lumineth Realm Lords 2022. Let's get into it. L-R-L. Okay. So, I should also state that one of the things that makes it hard for me is I play a different army every year, hence that means a new display board every year. It's not like I can make one and then just use it. I mean, if you're competing for like top awards, you need to change it up. Like you can't just take the same thing every year. Sure. All right. Let's start with an overview of the Lumineth Realm Lords. Here we go. This is my summary. Martin, I'm curious as to yours. You sent a nice detailed email beforehand. That was very good. What's up, Troll? How you doing, buddy? It's very late where you are. I hope you're doing well. Oh my God, it's Trovarian. Just please, quick thing. Your Plasma Sword tutorial was excellent. I used it on my Dark Angels this weekend. It was very nice. Thank you very much. Well, most everything Trove does is excellent, so that's not surprising. As per all 3.0 books, it increased usability and streamlining. That was certainly a part of this. We see it again here. It remains consistent throughout the, it remains consistent throughout the 3.0. So good stuff there. Still very much a blue deck. The units require synergies, magic, and tricks to reach full efficacy. Still can impact the other player's game in big ways, so that is to say it's very much not an army that just sort of does its own thing and then you do your own thing and then you kind of meet in the middle and see what happens, right? Which is how I think of Sons or Iron Jaws or Ogres. What is it with the destruction armies in that? Maybe they're like red deck wins. I don't know. Magic is still the backbone of the army. I mean, obviously they are still a largely and highly magical army, although there are more play styles that I think opened up with this. It's not the only, it's not like you can, I'm not saying you can go no magic. I don't even know how that's probably possible. Totally good. Alareth and Wind Chargers, done. Yeah, I think you're gonna need some kind of magic theoretically, but it doesn't have to be like, oh, magic and that's my only strat. So that's good. Several units got a nice glow up, but there are some expected nerfs as well. There are some glow ups I was actually generally excited about in reading this. And then my final question is, is this the high elves people were looking for? All right, Martin, we're gonna start with you at the summary level here, 40,000 foot overview. What's your take on this book? This is almost the same layout as the summary I sent you. Yeah, I... It is similar. I think that this is more or less in line with what we've come to expect from the third edition books, especially since, given the latency that these were all written and tested into the UK lockdown of early 2021 when they were getting into their stride of how do we write these books from home? How do we try and put out enough updates in an orderly fashion? They were probably getting all of the feedback that third edition is a top heavy rule set, with a lot of complex core rules. So they've been trying to streamline and make more digestible the factions themselves. And I think that this is in line with that. I like the internal balance of this army as better than it has ever been. I was writing armuless as the leaks were coming through. And like as I was looking at the embargo day videos, I don't know what you call it last Saturday. And finding the list that the possibilities that I was coming up with are not necessarily like this is going to be the tournament winning full power thing, but just like the amount of exploration and freedom I had to tinker with builds and bring such a variety of choices was really appreciated. And I think the jury's still out on whether or not this is I think how like a thematic successor to high elves. But I think without any leaks, any rumors, I think it's mostly common sense that the army is not going to feel complete in its play style until a few books from now, or maybe the next one when Kyrion and the sons of the sun come in and bring a lot more of the melee units that I think people have been missing who are fans of those old high elves. However, I still think that this was a welcome update, streamlining and removing some balance issues, certain combos, which had no reason to be in the game while offering new tools that players haven't had access to before. Okay, all right. Tom, what's your high level read? Yeah, that's pretty good. Like most of the edition books, like, I mean, the reality is, is that I think that the book is the most balanced it's ever been. I think that a lot of the really egregious stuff that was present was removed. The things that didn't work how one expected or made the game largely play how it doesn't normally, a lot of that stuff was corrected. I mean, when you look across the board, like a lot of stuff was dealt with. The main exceptions to that being, I mean, technically the, what is it called? Like, the stupid things. Total Eclipse. Yeah, Total Eclipse. The stupid thing, Total Eclipse. Total Eclipse is still there. That's still egregious. But largely, like, I like most of the changes. They rounded off a lot of the rough edges. They simplified stuff largely. I mean, Teclis is still gonna be sorting through a deck of cards. First spells, but I roll a deck to spells. But yeah, exactly. But ultimately, like some of the things that were really egregious to me that I just couldn't deal with, like I'm wondering if that is like, I just didn't, like it frustrated me or it didn't make sense. They, like a lot of the small things, they caught incorrect. Like some metal weapons on sort of the Swordmaster votes. Awesome, so yeah. Okay, I think the most important thing we can say before we leave the summary is the age of the cow mountains has begun. So we all herald our new cow overlords. I'm glad I spent probably 200 hours on that Avalonore a year and a half ago. So I don't have to pay one now. Absolutely, let's pay it off. Okay, let's get into the meat. Let's get into the meat of this thing. All right, start with some basic allegiance abilities. They have sub factions. They're still here, shocker. They still have lightning reactions. It's still the same thing it was before. That's gonna be a lot of this. I made the joke earlier that this is their fourth book, but somehow also there, it's also book 1.75. I stand behind that statement. By the way, original recipe, LRL, Broken Realms Teclis, the updated Lumeneth book, this. That's what I'm counting as the four. I understand that two of those are basically the same. This is basically the same as those books anyways. So somehow we're still only on book 1.75. I mean, what I'll say is a lot of this is the same. It did streamline things. It did clean out a lot. Like it gutted a lot of NPE, okay, which is good. By the way, on both player sides. Yeah. As like there's bloat, like it was like this shouldn't exist. Like there's certain spells that were just terrible. It's like, why is this here? Get rid of it, get rid of it, get rid of it. We cleaned out a lot of the cobwebs and stuff like that, but this is like, if you weren't an LRL expert, a lot of this just feels very similar but brought into 3.0. So fine, whatever, okay. You know, they're not all gonna be Nurgle. I kind of wish this one would have in some ways. I wish we had made, taken a chance and made some bigger changes, but here we are. That's fine. Sure. All right. And then they still, so lightning reflects is still the same thing. You can activate two units. They did just clean up the whole strike last effect thing, not being eligible units picked, so on and so forth. They just kind of wrote all that out. And then the Aether Quartz reserve is almost the same, but we cut the one that no one ever used. So now you can use, you have three instead of four abilities, which is plus one to save, the one you use for all your normal units, which is plus one to hit, the one you don't use, and magical boost, which is the one you use when you're trying to shove spells down people's throats or buff your own units and failing. So there we go. Aether Quartz still does what Aether Quartz does. That is to say you get one reserve and it subtracts one bravery. I mean, yeah, it's like they changed the list of what was available, but sure. Yeah, it's three out of the four old effects. Okay, cool, probably not much to say there. I think we're good. It's the basics are still the basics. Let's keep going. All right, let's get right into them juicy command traits, as per always, since there are so many of these. We're not gonna talk about everyone. There are four different groupings of these because of course there are. Vinari, Senari, Windmage, and Stonemage. So a lot. We could probably just stop doing that, but hey, why not? I will say that now that they removed mandatory traits and artifacts from the sub factions, a lot of these choices are cool and now I actually get to use them. Yeah, sure, no, there are some fun things in here. Okay, so let's play the standard game. Hot pick-a-thon, what are your hot picks? What do you like? What do you like? What do you not like? I mean, I rip first of all, rip blade of leaping gold. They took it away from my point. Wasn't that an artifact? It was. Command traits first. Don't try to jump ahead. Don't try to jump ahead. I saw you jumping into the artifacts. Sorry, I saw it on the page. Yeah, yeah, yeah, yeah, yeah, yeah. Now also unfortunately due to the fact that I do not have a copy of the book yet. It's out on Saturday or whatever. I've only been able to see them in certain things but I do know that. The prezzo, didn't you? I sent you the presentation. Yeah, this presentation is true. That is true. Yes, that is true. Yeah, so I would like, I do like S-Learner. It's always a fun thing to just get even more magic police on the table. Yeah, my only problem with fast learner is it's so weird that it's the second unbind that you get the re-roll on, which will often come at a weird time. But sure. Not necessarily, not necessarily because you're gonna get your first re-roll from the shrine. Sure. And then you get your second re-roll from the world tree. That is a possibility. That is a thing you could do, yes. That is usually what I did when I played Zytrek. That's why. No, fast learner's fine, I agree. Re-rolls to unbinds are good. Look, we gotta give a big shout out to tectonically attuned. Let's begin the stone, let's begin the Alleryth Love Fest. Here we go. At the start of your shooting phase, you can pick one friendly spear to the mountain. Within three inches, add one to the attacks characteristic of that unit's geomantic blast. Look, the only problem ever with geomantic blast was you only got one attack. You know what's cooler? Making two attacks. It's cooler. No, I saw that was like, oh, Avalonore gets to do this twice now. All right, that's fine. Because he's gonna be within range of the stone mage anyway because you want the stone mage symbiosis. And so you're just double dipping on the cool stuff you get to do by having these two models in the same zip code. Yeah, I mean, for me it's like, I like I'm yielding toughness but it's the same type of thing. Oh, absolutely. I mean, unyielding toughness is wild. Fleshy abundance, but as an ability, not a spell cast? Yeah, sure. I knew one of you were gonna pick that. It's like that seems like it's the clear winner. Like, I'll put it here. Yeah, I mean, that's what it is, yes. Unyielding, I gave that up to you, Tom, because I figured your nergal love would carry you into that one. But yes, I mean, unyielding toughness, at the start of your hero phase, you can pick one friendly stone guard unit. So your base troop, wholly within six inches of this general. So I mean, you do have to be close, but you're just gonna have the hero sitting behind them and add one to the wounds characteristic of that unit until your next hero phase. So I mean, basically, this means you have a unit and it has Aston mage bodyguard effectively or catty. It says wholly within six. You're usually not gonna take more than units of 10. Like, I've seen people taking units of 15. Not sure why, because you're really losing attacks at that point. Like unit of 10, it is, I think, hard to make a unit of 10, not within six inches because of how you're moving your character and the units together you want to attack. Yeah, no, it's a pretty reasonable bubble that's fairly easy to maintain, especially since this unit, as we'll see later, is going to move somewhere and then stand there and be like, yeah, sure, come get it. Right, I mean, that's this unit's play. They are the definition of they come at me, bro, unit now. Absolutely. Absolutely. I will also say, oh, good, go. And at least for right now, because we are doing six month seasons, how does this interact with expert conquerors? Like... What do you mean? All right, no, I'm thinking of another ability in the book. Yeah, there's still three models there. They're fine. It's their wounds characteristic either way, so. I'm sorry, it's a war mask just thing where you count as, yeah, nevermind. Yeah, yeah, no issue. I'll also give a quick shout out to Grand Winrider if you are going to try to use like a wind charger, Strat. The make them move 16 and fly bubble, that is like a massive change to the size of that bubble, right, because it goes from holy within six to holy within 24, which is just a wild change on how easy it is to affect them with that. It basically means your wind chargers all fly and move 16 now, so that's pretty cool. If that's a unit you like, I could see that being a command trade you take. I don't really give much of a hoot about any of the Venari or scenario we mentioned Fast Learner. It's like, okay, Spell Master is okay. You can use the magical boost, Aether Quartz. So like twice a game being able to re-roll or plus one a cast is fine. Nothing wrong with it. Like. I just picked that one because it's like, I have been using it for dozens upon dozens of games. And I find that like just having those extra reliability and controlling my opponent's magic output, especially when I know that that's something that I absolutely need to control in order for the tempo to be in my favor. I'll take it. It's not the best one on this list, of course, but I was just pointing it out because it's like, it's nice to see that it stayed. It's now universal. Some of the stuff, it's important to also, I put it in the summary. A lot of these Spells abilities that used to be locked with Subfaction are now available to all players. Yeah. And that really opens up the list variability and toolset that people have access to. I think that's a good thing. All right, let's talk artifacts. Again, same game. Here we go. What are the artifacts that you enjoy here? What do you like? What's your hot picks? What's your takes? What's your not takes? Tom first, please. I'm trying to pull it up so I can like see without having to squint. Sorry. That's fine. Tom. Oh, sure. I'm a big fan of Waystone just because I like a little bit of mobility. That's fun. Phoenix Stone, likewise, because who doesn't all enjoy regenerating heroes coming back? And then obviously there's the dumb boring stuff like Silver Wand, which is generally not a bad pick. Sure, just an extra cast is never a bad thing, becoming a double gaster. May I direct everyone's attention to Molten Talisman? I was getting there. I was getting there. Oh yes, baby. Again, it rains. Good fortune upon our cow brethren. The Molten Talisman add one to wound rolls for attacks made with melee weapons by friendly Allerith. So your cows, your stone guard, and your stone mage. Units wholly within 12 inches of the bearer if the bearer did not charge in the same turn. Now I should state that the little cows, the little cow mountains are already on twos to wound, but that can push them through a penalty to wound and still keep them on twos. The big cow mountain is on threes to wound and this will put him on twos, which makes him way scarier as the stone guard are also on base twos, and this would push them to twos. Or sorry, on threes base and this will push them to twos, which is awesome. So, you know, good stuff. Super easy to do on a stone mage. Yeah. Cool. I did not charge. I just move. They get the bonus. Yeah. Now, let me just, let me just read out the things Tom said he liked, because I agree, waystone is interesting. I'm not sure about the phoenix stone, but it is a, it's a neat trick. There was no good characters to put it on. What's that? There's no good characters to put the phoenix stone on. This is the challenge, but we'll get there. Waystone, once for battle on your movement phase, instead of making a normal move with the bearer, you can pick a point on the battlefield within 12 inches of them. If you do so, remove the bearer from the battlefield and set them up again within one inch of that point and more than three inches from all enemy units because it's restricted to a 12 inch teleport, you can still be within three. Yes, it's a short range teleport, but it can often be quite useful in just getting a Vanara hero, kind of where you want them. So it's not bad. Anything that says you can set up within three, or at three away is not too bad. The phoenix stone is once for battle before you allocate a wound or mortar wound to another friendly Luminath realm lord's hero within 12 inches of the bearer, which is that's the tricky part of this to another friendly Luminath realm lord's hero within 12 of the bearer, not to them. Okay. Yeah, yeah. And that wound or mortar wound would cause that hero to be slain. You can roll a die on a three plus that wound or mortar wound is negated. You can heal up to D three wounds, allocate to that hero and any wounds that remain to be allocated are negated. It's a fun trick. My problem with it is, A, I can't use it on the hero. It's actually sitting on. And two. But you can't use it on Altharion. It's, well, it's, sure. Yeah, you could use it on Altharion, but you gotta have another hero who's like then catting around relatively close to Altharion. Now it's only within 12, not fully within, let me start again. You can use it on Teclis. Sure. Sure. This is all true. I don't disagree with any of it. It's, my other problem is it's on a three up. Who's trying to survive? I understand that. But my point is that like, you know what's worse than Teclis? Teclis coming back on a three up just because. I understand. And so now there's an order of operations for who you have to kill in the backfield. Because if you don't kill the supporting character before Teclis, then there's a chance that Teclis pops back up on a three plus. And he takes enough, most of the time, to remove anyways. It's now just that much harder. Sure. I get the mental calculation there. I'm not denying it. I just think that there's more reliable picks on these lists. But it's interesting. Like the. The mental, the key is, is that it messes up the action economy for what the enemy wants to do. Because now it forces them to make decisions that they don't want to make. Okay. No, I get it. Yeah. So. Yeah. Jared, it would only trigger on one wound. Because it's the wound that would cause that hero to be slain. Right. All the rest of their wounds are negated. Correct. Yeah. You don't get to keep rolling the die. No. It's just one time. But any other wounds are going to be allocated are immediately. Are negated. Absolutely. From that series of attack, right? From that particular attack, yes. I mean, obviously you can. If you, like, Teclas, his great enemy is shooting. And, you know, like, if you've got a second shooting, you can still just blast his D3 wounds off the table. Because he's gonna, he doesn't negate wounds later in the phase just from that attack. But yes. Yeah. Of course. Okay. At any rate. There's some stuff here. The thing that makes me the most sad is the Senlui amulet or whatever, this one up in the Vanari, where the bearer can run and still charge in the same turn. It's such a great effect. And I look at that and go, nope, I got nobody to put this on. What are you gonna do? Put it on a llama cat? Right. Like, the llama cat is your only choice. And that's just, okay. It's like this guy doing. I'm definitely gonna put it on my BSB. Yeah. There are just so few heroes to put this on of any value and it's really a shame because we're still missing that core, solid, non-unique melee hero. So. Mm-hmm. Well, so if I may just ask, it's like designers, there's an item. It's like, Matt McHammer, at one to the number of mortal wounds caused by arcane bolt spells that are cast by the bearer. Why does this exist? For comedy. Okay. It is for comedy. Okay. I don't, I don't. I, Brandon, all of those attacks, all of their weapons are used as a single attack profile. So they would all be resolved and then they would all be negated. Okay. I'll be on that point. But if a second model activates, that's a different attack. So then the second model could chop him down. All right. Yeah. Okay. Cool. Anything else we wanna mention? Nope. Now I can say, RIP, Blade of Leap and Gold. Right? Right when we were, yeah. Everyone, like there was this whole back and forth about the lore seeker of being unique and then not unique and then unique again and then not unique when they could have written a language like they have in previous books and previous editions and other game systems where you can only take one of this per army, but it's still a common hero who can take upgrades, et cetera. And if you wanted to be fun, you wanted to make an old version of the Tenebril Shard, it would take the lore seeker with flaming weapon and Blade of Leap and Gold back when this model was not unique and you could make it go just shank a hero. And now that we have definitively determined that this is not a unique hero, they take away the toy that would have made this character fun for that purpose. That's fine. He got the appropriate change. We'll talk about him in a little while. Yes. All right, spell lures. Important thing to note about the spell lures. The main lore of Haish is still six spells. It is the same list with one notable change, one very notable change and slash addition. I don't mean they're exactly the same functionality. A little bit of stuff was tweaked here and there. We'll talk about that in just a moment. But Lambert Light is out. Overwhelming Heat from Zytrek is in. That's the basic discussion there on that one. And then your other two spell lists, which is the Lore of the Winds and the Lore of the High Peaks or the Wind Mage and Stone Mage respectively. Those two are down to just three spells and basically we cut the ones that no one ever cast. And I'm not sure even these will often be cast, but hey, here we are. There's a couple of them that I think are worth talking about. So let's talk about the six spells in Haish first. Okay. Notable things here. Overwhelming Heat is still basically overwhelming heat, which came out of Zytrek. If you're not familiar with it, if you've never played against it. It's a very long range spell. It's a good spell. It does some mortal wounds. And then halves their movement phase. Well, it has the, sorry, their movement characteristic all the way around. It automatically halves their movement characteristic and it might do mortal wounds. That's the appropriate way to say it. Perfectly reasonable spell. Have movement effects are really good when they're at long range. They're really bad when they're short range. I don't know how else to say it. I love when I see a spell that's like, have an enemy's movement and you have to be within 12 inches. I'm like, who cares? It doesn't matter. They're already. Yeah, they're already too close. It's too late. They're inside the fences, as it were. I will say that my Zytrec brain rot is showing because I do not remember the casting values being so high on all of these spells. For all of these games, I've been plus one. So my mental math is thinking, did this go up by one? No, I just haven't looked at the spells. Sure, sure. Actual casting values in a while. There are high casting values, but as we'll see, you've got plenty of ways to mitigate that. Normally, if you looked at a book and you saw Solar Flare eight, Protection of Highish eight, Overwhelming seven, Total Eclipse nine, you'd be like, oh, I'm never gonna cast any of my spells. But hey, in Lumeneth, between your Aether Quartz and other tricks you have, these are very achievable numbers. So that's the next thing to mention. Total Eclipse is still here. It still does exactly what it did before. And, but now it's casting value is nine instead of eight. So I guess it's fair now. Nevermind the fact that we have an entire cast of, entire cast of wizards who can all just auto-cast at nine or a big boy who can auto-cast at 10, 12 or automatic non-unbindable. Sure, whatever, man. And that character has access to both Total Eclipse and Howling Gale. So if you really wanna shut down any opportunity for your opponent to do something with their command points, you can. Yes. I think the thing that is exciting is Speed of Heish is still here, which is fun. It was always my favorite spell. I like Speed of Heish, which is the casting value of five and a range of 18 inches. And you just pick a friendly Lumeneth Realm Lord's unit and double their move characteristic. What a fun spell. It's fun. I have no issues with that. It's neat. It's neat when suddenly like Dawn Riders shoot 28 inches across the board. That's a cool thing. It's pretty neat. Or Fox will go 48 or whatever. Another note is, as we'll see later, I didn't know where to put this information. So I think it might be just appropriate here. Protection of Heish. So in the previous book, none of the ward save spells were keyword locked. So Teclis' 18 inch protection of Teclis and protection of Heish, which is nine inches, could work on allied units. But they've expanded the allied list. Teclis' spell has been keyword locked. This is not. Nothing stops Teclis. I mean, it doesn't actually, just to say it says Teclis, Cenari wizards and Vinari wizards only, but there's language later on where it's like, they're more than likely going to patch it. He knows these spells. Nothing stopping Teclis from casting protection of Heish instead of his signature spell to work on allied units. That's a big base to give out a nine inch aura. Yep. Absolutely. Obviously this is usually the most important spell you're trying to shut down in the Illumineth. Like protection from Heish, I know people I think really hate Total Eclipse. I hate Total Eclipse, but when I have an auto one bind or something and I'm staring down Illumineth player, there's only if they don't one cast, if they don't like single cast with Teclis and power out protection of some variety, that's catching the unbind every time, okay? Because that is actually what makes them win. Like this spell, having a five up ward is what makes them win the game. If you shut this off, they will die. If you don't, they will not. It is pretty much that easy. Like because they can bubble this massive ward save out to just so many units, it's a huge, huge, huge impact on the overall damage the army receives. And yes, Total Eclipse should have been gotten rid of. I mean, like, I don't know how else to say it. Like, it's everybody I've talked to, even the Illumineth players are like, there's a Illumineth player in my group who did a write up and he's like, why is this still here? There's a Illumineth player on the stream asking that question. Right. Why is this still here? Illumineth player, I'm asking the same question. Yeah, like, it just, you know, everybody, you, like, this has got to be as close as possible as to a thing you released that is universally reviled. Right? Nobody likes this. And you wrote a whole new book and you cut a lot of NP, like full credit. They cut a lot of it out. I'm actually really happy with a lot of the changes. Okay, so I don't want to overstate this. But you took the worst thing and just were like, yeah, let's let this ride. You looked at it. Yeah, that checks out. Right, where you could have just, you could have rewrote it in tons of ways to like, it could have still been something that messed with command point usage. There are plenty of armies that do that. There is another spell in this book, howling gale, which I think it's like, if you keep that, maybe you've maybe moved that to Lore of Ice and changed its name. I think that works a little better in terms of like, you still have that like mechanic of like manipulating who gets to use command points where in a way that I think is a little bit more sensible. Right. So let's just give people howling gale here because howling gale is a spell that has a casting value of eight. This is out of the lore of the winds, by the way. And a range of 12 inches. So much shorter, not the whole table for no apparent reason. If successfully cast, pick one enemy unit within range and visible to the caster, that unit cannot issue or receive commands until your next hero phase. Very powerful spell. Yes, some people are asking me, it's like, hey, was that in the old book? It's like, yes, you just didn't see enough people using it, I guess, or something like that. Like, it's one of the ways that I stop, like, you know, gargants and whatnot. I mean, anyway, yeah. Yep. When you look at the lore of the winds, Tom, I know you were always a fan of transporting vortex. I think a lot of people slept on that and didn't use that the way that they could have, but you frequently had a windmage in our armies when we were doing team games because transporting vortex is a good teleport spell you have access to. So casting value of eight. I used it in so many games with Teclis. Like, Oh, that's Teclis. I understand. I love the windmage. I love what he was. I'm a lot more mixed on him now. I think he used to be my superstar because of all the passive buffs that you'd hand out and stuff like that. Sure. But yes, basically, if successfully cast, you can pick one friendly LRL unit. So any Luminath realm lords unit, which is cool, could be anybody. Holy within range and 12 inches is a fairly generous bubble for this kind of a teleport effect. Remove them from the battlefield and set them up more than nine inches away from enemy units. Can't move in the next movement phase. Completely standard teleport. It's great. You can move things around. You can move your shooters around. You need to get your sentinels into a different position or something hot to do. There you go. It's great. Just a small anecdote for people who might be newer to the show. You might not have seen me before. Teclis is my favorite Warhammer character. When I played eighth edition fantasy square bases, he was always banned. And so when they made him, you know, his own model, made him a big monster. Once we started going to tournaments after like a lockdown started to end, I used him constantly. Like I tried to use him in several events and he, my using him a little aggressively. I think people weren't used to like how, like you can really get in people's face with Teclis, at least in the previous GHB, really helped win my game. Some games I would just be Teclis and a few other models on the table. But like between this spell and certain of the other ones which have not changed at all. Basically, Teclis still has his most potent tools are all still here, effectively word for word. Yep. Do you want to give a final shout out to Unbreakable Stoicism, also known as like Power of Heish or whatever for Stoneguard, spelled as a casting value of seven and a range of 12 inches. If successfully cast pick one friendly Stoneguard unit, wholly within range and visible to the caster until your next hero phase, that unit's crushing blow ability causes mortal wounds on an unmodified hit roll of five instead of six because why? Why, gentlemen, I ask you, would we ever have a unit in this army that only mortal wounds on a six to hit? The thing we've said a hundred times has a problem because it's too good and scales too high. But this whole army is like nah, everybody, you know what, six is not good enough, fives. It's not, hold my horn. Right, fives for everybody. You get a five, you get a five, everybody fives, fives all around, who wants it? Meanwhile, meanwhile, the cruel boys are over here, like am I a joke to you? My spellcaster has to not cast spells and feed my unit a potion to make this effect happen once. Yeah, if there's just another thing to note and this is for returning Elora players, the horde killer spell, our version of, I think it's not infernal gateway, but like the Gaunt Summoner spell, our version of that is gone and the bravery debuffs the dragon speech, the voice of the mountains is also gone. So that's going to change a lot of tech for certain matchups that you need it, like versus gargants or say iron jaws. You're gonna have to find another way to deal with those big monsters. You can't just like, I'm gonna debuff your bravery by two and then hold you in place. Yeah, sure, no more goading, no more none of that, yes. And I think we're all grateful for that. Okay, Michael, we will talk about it, don't worry. We'll get there. Okay, talk about some great nations. The great nations of the Lumineath. Same six nations are here as what we had before. They're not quite a seven nation army yet, still just a six nation army, but we'll get there eventually. Ah, references. Okay, Eumetrica. Eumetrica is gonna, you're gonna see a fair amount of this in the new world. Prepare for these lists to start being rolled out and tried whether they'll be successful or competitive, I don't know, but you're gonna get a lot of people trying them. Eumetrica has the same core ability it did before, which is it ignores rend one and two. That's it, it turns rend one and two. All your Allerith units normally turn rend one into none. These guys turn rend one and two into none if you're in Eumetrica, all your Allerith units. Again, Stone Mage, Cows, Stone Guard. And they gain a bonus wound on their profile and they can get a five up ward save. Well, they're gonna get a way better ward save than that, we'll talk about that on them when we get to them. Obviously this one turns Stone Guard into battle line. So if you're in Eumetrica, you can actually just take the Stone Guard straight away as your battle line. We'll talk about them later on. So, cool, good stuff, perfectly fine. The great nation of Cyre, CR, let's go CR. I know everybody says it calls it Cyre, but I'm gonna call it CR. It's actually the correct pronunciation. Oh, is it really? Yes. Did I accidentally stumble upon the correct pronunciation? Oh boy. Do you have to change it? I gotta rethink my life choices. Friendly CR units start the battle with two Aether Quartz reserve instead of one. So, cool, same thing. Basically same key ability they had before. So, fine. I don't know that it's worth it. We're gonna do our votes at the end. We're gonna go through all six gentlemen and then we're gonna do our votes. Can I just talk about the fact, here's a quick thing. This is just a little quick thing. Why do these guys get so much page space for this? Every sub faction is half a page with the full color art. Most of the time they can't be bothered to do more than like a little banner cut out, you know, with like their symbol. These dudes are like, nah. Full art spread, luxuriate in the luminous. Like the favoritism here even in the pink, it bleeds through to the page layout. So much cultists is mad. Yeah, most people get like a symbol and like you're lucky you get a call out banner. You shut your face and you'll enjoy it. No, they're very proud of this art and it shows they added new backdrops for each of these pieces. Normally there were no backdrops, it was transparent. Like, cause these are also, there was a T-shirt you can buy on the official licensed games workshop products, which has all of these different sub faction like Vanari on one T-shirt. So it's like they're very proud of these six character art pieces. Yeah. Yeah. Okay, buh-bump. Next up, Elathia, Elatha, I don't know, whatever, it doesn't matter. Once per turn, you can say that two friendly Elatha Vanari units will use their Aetherboards reserve to use an Aetherboards reserve ability in the same phase instead of only one. So the cool part here is this used to be their command ability, right, which took a command point and now it's just a thing you can do once per turn. So, cool. Good stuff. Sarah, have you heard of space marines? Well, no, she means within AOS. And no, that's obviously Daughters of Cain. Bloomineth pulling up a close second, but sure, it's obviously Daughters of Cain. Let's, as much luxury as heaped on these guys, it's not Daughters of Cain, Il-I-E-Atha. Yeah, Eliatha, Eliatha. Asked Chucks. Eliatha, okay, cool. This is Chuck's favorite, aren't we, right here. This is Eliatha. Cool. You know, obviously great if you're going like Warden Heavy or something like that can be very, very potent. The great nation of Zytrec, add one to casting dispelling and unbinding roles for Zytrec wizards. Boy, you can't go wrong with a good bonus, can you? You know, just the fundamentals. The fundamentals. Oh, it was Ciar's command ability. Oh, I didn't remember that, okay. But did Eliatha- Yeah, Eliatha was a weird one where like you get, if you use a command with one unit, another Eliatha unit within X amount of inches also gets to use that same command ability. Oh, okay, got it. I had those two confused. I apologize. Thank you very much, Ciar. I appreciate it. And then our last two, Aluminia, Alumnia. The, I'm just, that's just the British pronunciation, Aluminia. If the base of each model in a friendly Alumnia-Vanari unit is touching the bases of two or more other models in the same unit, each model in that unit, each model in that unit that is within six inches of an objective counts as two for the purposes of contesting that objective. That's, this is the one that I was thinking of. Okay. This is like auto lane sub-action. Yes. Okay, so we kind of got rid of the complexity of shining company to a degree. And then we were like, because it's just, it's simpler in its execution now. It's very easy to read and understand like what's going on. But then we were like, wait, can we, can we get something more complicated back in here? But in simplest form, if all your Vanari dudes are huddled close together and there's enough of them that they can all be touching with at least, you know, a triangle of people. You got at least three left. Then everybody counts as two. Okay. For objective holding. Cool enough. That's fine. It's completely uninteresting and no one will take it, but thumbs up. And finally, the hottest of hot picks. Here we go. Get ready, baby. The great nation of Helan. Battle line, wind chargers. You love to see it. And add one to the attacks characteristics of missile weapons used by friendly Helan units while they are within six inches of any enemy units. Oh boy, oh boy, oh boy. Get ready, baby. I do hope this is FAQ'd that or they just eat the incarnate because I've seen this combo and I'm like, we're overdue for the battle scroll or the quarterly balance update or whatever you want to call it. Sure. And the way that you obtain this cheese needs to be. Do you want to walk in? Do you want me to take people through this combo real quick? Go right ahead. I don't want to be a part of this. Step one, put an incarnate in your army. Step two, bind it to somebody who's going to die. Kill them intentionally. Rolling in the spell over them. Make it a lore seeker who starts three inches away and gets killed by something else. I don't care, whatever. Just get that wizard killed ASAP. Step three, have that thing within six inches of 70 sentinels, but not fighting them. It's now an enemy unit. It just needs to be within six inches of your units. So it's sitting somewhere where it's near them. Okay. And then make 140 shots out of your sentinels. Profit. Kill the entire enemy army. I don't see the problem here. Yeah. And then they have to deal with the incarnate that's still right there. Yeah, sure. I mean, you just run him out in front. So you, whatever, whatever. You get it. You get it. Cause it just needs to be within six of the thing. So if one toe of one sentinel from the unit is within six inches of that incarnate, 60 shots, baby. Do, do, do, do, do. You need to be the guy that's going to poo poo you though, Vince. He's also probably going to have to, he's forced to charge that unit. And they charge. He is forced to charge things, but if you are properly moving him around, he will not be forced to charge that unit. That's going to be alive in your opponent's army after 140 sentinels shots. Not much. That's the only problem. You've accidentally killed their entire army. And you also like, you're going to end up like, you just have to do like tiger paw formation or something from romance of the three kingdoms, with all of your sentinels. And then you just kill your opponent. Yeah, please, please. Now look, obviously that's a goofball thing and we'll get changed, I'm sure. And it's not even that, like I'm, you know, who knows if people try this corner shooting jank, but I really hate it, obviously. I'm, if you couldn't tell, I was being horribly sarcastic with this ridiculous thing. This is exactly the sort of thing I hate. The way that they designed this and the way they were thinking of it, right, was clearly your shooting units are running up, like your wind chargers are running up and getting close and then popping off. It's six inches is a lot different than three, which is what it used to be. And, or, you know, your sentinels are sitting behind your wardens. They charge your wardens, it rolls to your turn and then pow, pow, pow, right? Like that's what they were thinking when they wrote this rule. Then they forgot about Dre, and so here we go. At any rate, it's a super powerful nation, regardless. Like, the, to me, what's your picks? I'm putting Helan at the top, giving the current jank, and then you metric her right under it. What's your top two? Martin, what's your top two? I have to. I absolutely have to put Zytrek up there in one of those two spots. It's reliable. If you're not taking Teclis, it's very desirable because it's going to just make sure your army, your magic is the backbone of this army, regardless of your build, turns on your most powerful buffs and it helps you shut down most tricks that your opponent wants to do in that space if they've built into that at all. And anything which provides a reliable army wide, no conditions attached, modifier to all of that, you're in business. You metric her up there as well, because you want those sexy yak attack and the stone guard to be as efficient as possible. Now, I think there was an FAQ question in here and we were talking about that as we were discussing it versus of course the current, one of the current foggy man piece of chaos. There is a FAQ question about how the stone armor interacts with stuff that modifies rent. But regardless of how that question is resolved, it's still a good ability. It works on your very efficient monster war scrolls. It works on your core troops. Either one of those are in contention with Helan. Of course it needs to, I'm sorry, I've used up my two, I don't wanna. There's your two, Tom, your two. Yeah, yeah, yeah. While we are in this GHB, my two are going to be Zaytrek and Helan. Once we rotate out of this GHB, I think that Alrith will gain or whatever the one is, yeah. Geometric, we'll gain footing when... When there's no more bounty hunters. When there's no more bounty hunters to make your guy, to make battle I'd be disincentive. Sure, okay, fair enough. All right. Because here's my gut, is that I'll just give up that extra point of renegation to have three wound walls that bounty hunters don't get bonuses against. Sure, I understand. I'll be one of the other ones. Yeah. And then just take all the rest of the bonuses and still run a bunch of Alrith. Like, that doesn't hurt me. You know, like I could very happily be Zaytrek, get a bonus so my stone mage cast and all that and still be primarily Alrith. So, but I think that once bounty hunters leaves, that's when you'll have a shift over to Geometrica. Okay, let's talk about grand strats and battle tactics. Always my least favorite part of this, but here we go. We're just gonna, we're gonna go through these. Lumineth grand strategies. They're fine. Is it wrong that I didn't even read the page? I was like... No, it's fine. They're fine. Like, these are actually fine. I don't mean that in a bad way. Yeah, they're not like the easiest thing, but they're not the hardest thing. They're all completely reasonable. Like the Huracan Cyclone, you have to have three Huracan units within six inches of the same enemy unit. What a very obtuse thing to accomplish, right? I mean, they're all very fast. I think it has to be alive. Yeah, like you gotta keep people alive. Alrith aftershock is two or more friendly. Alrith units contesting two or more objectives. That's actually quite reasonable because it's not even controlling. It's just contesting. And if anything is gonna live through the fight in an LRL army, it is the Alrith units. So fine. This scenario illumination is wild and I cannot imagine ever taking that unless you can just set one scenario model in the center of the, in the dead center of the battlefield and claim this because they are then technically in each quarter. So, you know, FAQ that. No, you can't, you always have to say you can with the twins, but go on. Sure. And then the Venari assault, just no, just no, definitely not. Never, ever, ever, ever. Or are you gonna complete this? That is wild. That is insane. Four Venari units still alive. Have you met Venari units? They are what is chaff in this army. They die. Okay. In the age of bounty hunters, no fact. And yes, Artorias Rex, same as show of dominance, exactly. Battle tactics. Honestly, not that bad. It's not as bad as what we've discussed recently. They're not zinch bad at all. Okay. Like they're doable, but these actually have some interaction, which I appreciate. Like priority target, you pick an enemy monster and you have to kill him with Starshard Ballistas. Like, what a very specific thing, but okay, sure. But you can react to that. You know what I mean? Like there are responses you will have. The conserve aether quartz is probably the easiest one. That's probably the slam dunk. It's just like pick your unit, kill an enemy unit and don't use your aether quartz, which it's like, yeah, of course I'm not going to. Who uses their aether quartz on the offense? What kind of nonsense is this? Like if I think my wardens are gonna chop down a unit or my sentinels are gonna just blow some small unit off the table, why in the world would I be burning my aether quartz for plus one to hit? No, that's for later with plus one to saves. You guys understand how valuable plus one to save is, right? Like we all understand, like not you two. This is me talking directly to GW designers. You understand that plus one to hit and plus one to save are not actually equivalently good bonuses. An army that doesn't need hit bonuses, 85% of its damages on these mortal wound cross across the army. Correct. It's even worse in this army. Yes, where it's just like you're rolling hot for fives and sixes most of the time. Yeah. But that one's doable, of course. That one's very doable. Sorry, go on. Blind the enemy, you complete this tactic if four or more spells are successfully cast with different friendly Luminath realm lords units in this turn. Again, also doable, but it can't be interacted with. You know, you can counter things and people, like if you run into a powerful anti-magic army that can actually be rather hard to pull off, right? Depending on what you have in your list. So great. I mean, if you've got tech lists, that's good for one because it has to be different units, but sure, there you go. The reason it takes eye track, just do it reliably. Yeah, sure. I mean, great insight track, obviously. The elemental supremacy, sure, it's fine. I'm not even gonna go into it. It's fine. Okay, you're gonna pick it if you think you can do that specific thing against that specific hero and they happen to be very wounded. Yeah. High-shmade manifest is one you could actually actively try to accomplish, especially setup for, which is just two or more endless spells from your army on the battlefield at the end of the turn. They don't specifically have to be your spells. That is to say, they don't have to be LRL endless spells. They just have to be endless spells. You will, this is an army that will take some endless spells quite commonly. So that one feels also quite doable. But again, you know, people can dispel endless spells and have all sorts of janky interactions with endless spells in the game. So, fine. It is an interactive one. And finally, ignore the odds when you reveal this battle tactic, pick one friendly LL unit and one enemy unit that are within one inch of each other. You complete this tactic. If that enemy unit is destroyed and the LL unit you picked has not been destroyed. Again, fine. Why is it that whenever we bring odds into it, into the name of a battle tactic, it becomes the eminently most achievable thing? Right? Like against the odds. Easy peasy. Oh, would you like a fun story? Real quick, just very, very quickly. I played a game this last weekend and failed against the odds. Wow, both. Now, do you wanna know how I failed against the odds? No, how? Okay. So obviously against the odds is pick a unit and they have to be contesting an objective, right? Pick one of your starting units and have to be contesting an objective. I was doing a test game with Suns to get some Suns experience in on the new book. This is just quick to decide. And my Giants killed too much of his stuff. And I wiped out a unit of five Redeemers, okay? And he had a hero in my backfield that I was ignoring. And he called for aid and set up the five Redeemers within range of my back objective. So you're just bad? Yes, and I was like, that is hilarious. I did not see that happening because I kind of forgot that he had the command, right? The heroic commander. And so he was able to deny my against the odds, which I thought was really funny. Great game, great play, great move. Anyways, anytime you bring odds into it, it's not actually long odds. So, cool. Martin, any final thoughts for grand strategies and battle tactics? I've gone on a long diatribes about how I think that these should be in the game in a different way. It's called the narrative section, yes, I agree. I know I do think the one where you have to be in four table quarters is a little fun. Like, I don't know, there's fun ways to do tech with that, but it's just, it tickles me on the inside in terms of just like silly ways to achieve it quickly. I know it's not the way they intended it, but it's just unfortunately just how they write these things. I'm not sure why it's here, but yeah, yeah, that's just small net picks. Like the Allarith one is probably the easiest. And I think we're going to see it often because people are gonna be taking Allarith armies. And actually the grand strategies in the current GHB are all pretty hard for us. Like Luleth in general, so it's a nice change of pace. It's like you're no longer going to be like just added deficit of VPs from some of these. I guess that's nice. Hey, yeah, that's about it. The important part here is no bonus points whatsoever on any of these battle tactics, so at least thumbs up for that. All right. And just as a quick aside, no Corbettians in this book. Yeah, no Corbettians. I didn't skip them, folks. They just don't exist. That is correct. All right, let's talk War Scrolls, shall we? Teakless, Archmage Teakless and Selenar, Spirit of Hyge. Yes, that's right. He's just tea-posing all day. Yeah, so... He's Archmage Teakless, he's praising the sun. 700 points. He got a little cheaper. Yeah. He still does what Teakless does. That is to say, he is still a mega caster. He can still do his either forecasts at 10, two casts at 12 or one cast auto. However, that ability, his Archmage ability, has now been moved to his damage table and he does lose some of that as he wounds up. You have to get him pretty wounded before it starts to actually matter. Like he's got to be over 10 wounds or on or more. But he does lose it, so okay, kind of an interesting thing. It's neat that when he is very wounded, he suddenly only has his four spells on 10. And, but yeah, he still adds one to cast, still has his discs of elementary, still has his Storm of Steering White Light that does still has to the Tec-nado, still has his big protection spell. As you mentioned already, Martin, it is now limited to Lumeneth Realm Lord's Units, a little bit in 18. The other thing that changed is his movement. Normally he started at 12 inches and his movement bracketed, but now it is at a flat 10 inches, which is interesting. Which is awesome for that double move spell. Yeah, sure, that is true. But I mean, I'm just like, I think I have tiny fire of violin for losing four inches off of that. Sure, sure, sure. So, yeah, it's fine. He's good. Like he's a potent dude. He does good stuff. He makes your army basically magic proof. You know, Zinch's worst nightmare is rolling up against this guy if they didn't bring the shooting army. If they brought the shooting army, well, then it's a great day all day because it's time to light Teclis on fire and then fill him full of holes. If they brought the all magic army, oof, that's gonna be a rough day as they just mortal wound themselves into oblivion or just cast all their spells at the ground or attempt to and then get countered. So, okay. Anything else to say about Archmage Teclis? He's basically still Teclis, but he's a little chamfer. Yeah. The light of Eltharion glow up this dude. So, 240 points, six inch move, eight wounds, three up save. He is still having his spirit armor. He ignores modifiers. He's basically ethereal because he is a ghost. In addition, he has the damage inflicted by attacks made with missile weapons or melee weapons that target him. So, he has built in coalesced Seraphon, but better. So, fine. He is much more damage now because he went up to base damage three. This guy is a melee monster. This is one of the places we didn't simplify. I really, really, really love this model and love this guy's attacks and how dangerous he is. And I really, really, really hate the fact that we had to write 52 different rules for his two dumb weapons that work completely differently for no reason like this stuff he didn't need. At the start of the combat phase for his one sword, his like less attacking sword, you can pick an enemy hero or monster. And if you do, then if you make those attacks against that hero or monster, they go to a damage characteristic of 2D3 instead of three. Well, hot you do. An average damage increase of one, so good stuff. Meanwhile, the Fangsword, the other thing he wields, these aren't even printed in the order they occur on the War Scroll, which is like the tiniest thing that drives me crazy. Why would they? Yes, it's an alphabetical order. That's the, that's it. I understand it's an alphabetical order. I don't care. That's a poor excuse is what I'm trying to say. Yeah, yeah. The Fangsword plus one, add one to wound rolls for attacks made with this unit's Fangsword. If it made a charge move in the same turn, in addition, if the unmodified wound roll for an attack made with the Fangsword of Eldarina 6, that attack causes one more to wound the target in addition to any damage it inflicts. So somehow we managed to shove like four different weapon rules into two different paragraphs for two different weapons. Fantastic design guys. Just really knocking it out of the park. When it could have just been one thing that was literally just like Eldarian gains plus one to wound against heroes and monsters and sixes to wound, do a more to wound in addition. Done. Like, end. Just it, that's it. See, see how much easier that was? That could have been all it was. Nope, I like the glow up. I'm in. GW, thank you. I love it. I love all of his abilities. I love that he's punchy. I love that you can use Phoenix Stone on him now. He's my sexy little ghost elf. I think over the weekend, mine is notoriously like 80, 85% done. Like I tried actually like, I think you remember like in our group chats be trying to actually paint and do the true blending of like ghost armor of like all these greens and blues. And I never finished him because I used to in one, I could use doing like a handful of games and I'm like, oh, he's bad. And now I'm going to probably gonna finish him over the weekend. I am genuinely thinking about taking him, but I don't take Teclas. I'm thinking about taking him and Wonder Twins in a list of Kansas City. Yeah, I really like him. No, this guy's great. He's very good. In the battle of him against Sigvald, Sigvald does not come out the winner. Let me just say that. This guy is like so much stronger than him. It's like those 35 points are doing a lot of work. He's like, hey, Sigvald, how you doing nerd? Yeah, pretty much that is absolutely true. But yeah, he's great. I know I like him too. I just, I hate the complexity of those two sword rules. That's really what drives me crazy. Yeah, and it's basically the same sort of rules. They just made his damage better and lowered his points. It's like, yeah, anyway. Yeah, it's good. Lerior Oothrail, Oothrally. I don't know. At any rate, this guy, named guy on the rabbit antelope yak. Can I talk to Games Workshop designers quickly about this one? Cause like this is, what do you gotta say about this? This war scroll shouldn't exist yet. I get that there's a multi-kit and like that this, maybe this is an upgraded character, but like there are, there's basically no lore for this model. Like he's just teasing you with the tech list to come since he's one of tech lists is like left. Yeah, Tyrion. Like they have like a paragraph. Sorry, Tyrion's left, yeah, yeah. And like the rules on this unit are just, they're bad in my opinion. And like they are, they've made so much space for this model, which is not really necessary yet. He's supposed to be one of the key, like Magisters or something like, again, Tyrion's Lutent, he's supposed to be like one of the key governing figures of the Lumineth in terms of their martial society. And I'm like, why is this here? The Lord Regent is such a good utility hero. The Lyrior is not bringing a lot to the table. I think that this model, like at the time we get to a next book and there's gonna be like Tyrion or like Malarian is probably going to be a threat, which is like going to facilitate there being a proper 2.0 of this book. Maybe then he has a place, but right now I'm just not seeing it. And I think that, yeah. Tom, how are you coming down on Lyrior? Who's now 190? I'd still not take him. I mean, like there's just too much else that this army's competing to fit in and he just doesn't make the cut. That's the challenge of Lyrior. Yes, Altharion is an empty suit of armor. He is cool. It's like one of the coolest models they've ever made. Did a microscopic, I put a tree revenant head inside his helmet and everyone was like, oh, so I think, I do think it needs like a face. But other than that, I really love the sculpt. Cool, yeah. The Venari Lord Regent, if you like, if you like to sculpt and want to use the guy but don't want to use the name version, here we are, six wounds three up save, slightly slower, his Yak Antelope Lama is tired because he only moves 14 instead of the other guy's 16. I just used the sculpt with the head swap and that was my Regent. That's what I use. Sure. We got to talk, he's 170 points, by the way. Loses Demon Bay and obviously the big shooty lance but we do need to talk about how this guy actually got a little damage boost. He got a little damage boost now, which is cool. So he's actually damaged too. Obviously this guy is a frequent include because of his purest Aether Quartz ability where he's minus one to be hit all the time and he's plus one to cast, meaning if he's running around in Zytrec since he's untyped, normally he's suddenly plus two to cast which makes it very easy to throw out greater power of Heish and hit those D three units, freeing up their spells for then other casts and yada yada, the chain continues. So you can have your regular units throwing out normal spells instead of needing to power of Heish themselves. He's good. I will say that in one thing that was probably a little out of bounds which I appreciate that they just took out was he was tanking ooligs above his weight class in Zytrec. You cast Aetherial on him and gave him the amulet and teclases in your army. He was sitting on a three up Aetherial for a board, minus one to hit with his Zelda armor. And so he was able to take like a maw crusher on the charge to the face and take maybe one to two wounds of that. That probably shouldn't be in your game. So while I will lament it's missing, like this character is going to die more often now but that's kind of what should happen. It is Warhammer. You don't want to like take out how many points is a maw crusher? Like five, like. 480. Yeah, a 480 model was supposed to be one of the best melee characters in the game. Just running up to this guy and doing like nothing. Something, something, problem, problem there. Jack's out to me. He's an Elvin champion. Sure, sure. Yeah, Tom, what's your rate on this guy? See, is he a take? Is he going to show up sometimes? He's a staple for me just because, traditionally he has been just because of the work he does. For both his flexibility as a utility piece, support piece and a pinning tool. That's going to be because he lost the four up ward in Zaytrak that has really hurt him. I think he is going to be one of the first pieces to go if I'm migrating to Alarath. Yeah. Okay, fair. All right, let's talk about the guy probably knew you're not taking, the Vanari Banner Blade, big standard guy, standard man, battle standard bearer. He still is. He got better, but not a lot better. Really? I thought he was going to be, you were going to be hot on him. I'm really not, I'm really not, but tell me, what do you like about him? I mean, obviously he got, he got the glow up a little bit too. Reroll charges. Sure. Yep. Like he reroll charges and he drops mortal wound bombs late in game. Like that seems like, that is right up your alley. He sits in spot, he guarantees charges and then late in game, you pop off, remove a couple of key pieces, then a couple of units and then throw them in and pin something. Like he seems like your type of tech piece, Vince. Yeah. He is the best candidate to go on the shrine. We can finally talk about this thing again, the shrine, the terrain piece that's like the elephant, James Cameron's floating island in the room, the Luminor shrine. Sure. Because suddenly that he suddenly, his 18 inch reroll charge things is massive coming off the shrine. Yeah. Exactly. And yeah, and because he's a totem, it's even modified even further by the fact that he's on the terrain piece. And yeah, so like, if you wanted a dedicated model, a part of your strategy was using and abusing the terrain piece. This character is a good one to include in your army. I think Tom, the rebuttal to reroll charges is outside of Avalonor and Wardens. Like how often are you really in the need to get a dedicated charge off that you need to have a resource-free reroll charge? Yeah, I mean, that's exactly where I'm going. The reason I agree with you, it's a good set of rules. First of all, I don't like his banner pop. I don't like the way it works with the battle rounds. It works. I hate anything that wants me to use it in like round four and five when everybody's already dead and it's too late to change the game. Rerolling charges in a big aura is good. Don't get me wrong, but this is like the least charge-y army ever. I almost don't want to charge with anything in this book. Yeah, this one is another future-proofing one. It's like, wait for Tyrion, wait for whatever version of Dragon Princess and stuff like that when it matters. Right now, this is, yeah, it's fun. It's not necessary. No, I'm not saying it's necessary, but I just expected Vince to be a lot warmer on this guy because of what he's doing. Yeah. No, no, I'm not. I am cold. I am not hot. I am cold. He's on a point, which is nice. He's cheap. He's the cheapest hero in the book. Yeah, yeah, which that is good. That is a point in his favor. All right, sentinels, the big sentinels, here we go, 150 points, one battle line for each one, wardens, they're sentinels. I have two words for events. Go, I'm ready. Made in America. Sun metal, butter knives. Okay. Yeah. Sure. I think it's funny. I'm not saying it's good. I just think it's funny. Of course. Yes, as of right now, but what he is pointing to is that at the moment, all of this unit's weapons benefit from sun metal, not just their shots, as it's currently written, which is funny. They do their aimed or lofted, 18 or 24 inches, not 30 anymore. They don't ignore line of sight. Okay, cool. Shining company, which obviously all of the Venari, Cenari, Allerith, all of those rules were moved onto the War Scrolls themselves. So, Shining Company is here, and now we'll just look at its new wording and it'll be true for everything. Subtract one from hit rolls for attacks. The target of this unit, if the base of each model in this unit is touching the basis of two or more other models in the same unit. So just get close. Cool, cool. They still have power of Heish, so they can still go to five up with their shooting, which is how you're actually using them. And now the way the Scryhawk lantern works is you get six inches to the range characteristic of your lofted bows. So the long shot, the 24 inch shot. If you're within, not wholly within, just within, 12 inches of any other friendly or out, any other sentinels or ballistas. Cool. I like linear incentives to take more shooters. That's fun. It's a good incentive. Put them back on 30 inches. Obviously the loss of Lamb at Light is a big loss to these guys. Good. It's not a bad thing. Lamb at Light was toxic. Well, it feels like a power pair setup, right? That you could go with like a unit of these guys and a, and a... Yeah, here's my power pair. Sentinels and more sentinels. It's an awesome power pair. And the ball thrower. Yeah. Obviously the problem with like the Lamb at Light and everything was you were, I think breaking the intended like wind condition, I think cause they were, Games Workshop was designing this based on a combined arms army, where every aspect of your army is working together to succeed your wind condition. Whereas with Lamb at Light and certain combos, you were activating a Rube Goldberg machine for your sentinels to nuke one unit a turn. And as I get that they are elite, but they are still high off archers by proxy. I don't think they should have been nuking one unit a turn. So I'm glad that they kept most of their teeth without like the whole periscope thing was a little silly. Like where I can just see behind walls and whatnot. Sure. Yeah, yeah. But yeah, I, the reason I made the joke about the, the Sun Metal Butter Knives is actually it is a better wording across the War Scrolls, especially when we talk about Wardens in that the unit champions despite having different equipment can now do the same output. You don't have to roll for them separately that was taking an additional dice roll, which usually amounts to either the same ones or nothing. Now you don't have to really separate those attacks when you're making them, at least when you talk to the, get to the Wardens. Here I think there's just a misprint where they just are missing a sentence where this only applies to the unit's ranged attacks or something like that. Sure. Yep. Yeah, I mean, I don't think Sentinel spam is necessarily the best way to go still. It's just interesting, I'm, maybe we'll see it, maybe we won't. I don't know, I don't, I don't have a particular vote on that. It's still certainly potent even without Lambert Light, but I'm not sure it will get there without Lambert Light and good. It's just interesting that they chose a iterative mechanic for the Sentinels because they could have had the Skyhawk Lantern add the bonus range if they're within 12 inches of like a unit of Wardens or something. And that would have played into the mixed arms thing that they wanted to have going. It's funny that they picked, be close to another famously spammed shooting unit that was the problem last time this army came around. Right? So whatever, whatever. Ballista's got better. So I mean, maybe we will see more Ballista's like, I hope so, they're any unit. Okay, speaking of Wardens, here they are. Wardens, they're Wardens. They still basically work like Wardens. They're 150 points in their battle line. They're both your chaff and somehow the wizard. And there you go. It surprises me that they keep raising the points cost on this unit. I get that when they started at either 125 or 130, they were point for point, some of the best elite infantry in the game. And I don't know if they wanted that, but I would have hoped that they didn't get this expensive. That points cost combined with our age of bounty hunters. I am not as high, I am as cold on Wardens as I have ever been. Sure. I am glad they got rid of the weird hand grenade rule. I agree. It was baffling, like if they had added that back into the unit's damage output in some way, I would have, I think some people, like more people would have been okay with it, but it was still it's like, why did you write this rule because the unit champion sculpt is holding this thing? It's like, oh, that should have rules. Why? Like, I'm sorry. It was funny in that it existed at all, but that's not necessarily mean that it's a good thing. And I think that's all I have to say on it. I agree with all of your points. Tom, anything to add? I was really liking Wardens at the end of the last kind of cycle. It's disappointing that they, like the meta combined with the points and all that have really hampered them. And it really pushes you to look for your battle line elsewhere. Yeah, I mean, you know, we've probably only got a couple of months left, hopefully on this being a thing. So, you know, we'll see. If bounty hunters goes away, Wardens become a very different proposition. So we'll see. I have a feeling the list that I'm taking to Du Bois, which is famously like a shark tank style tournament in November, it's going to be a very different list than what I take to LVO at the end of January, beginning of February. The, I agree with you completely, Assistant Ref, the hero says in a world where gut repas are 180. I mean, yeah, think of all that. Look at that value you're getting for 30 points. You get twice as many wounds. I mean, geez. What would you complain about? Seems like a square deal to me. Hashtag sarcasm. Okay, so. I think that would be a problem. Dawn Riders. They're still Dawn Riders. They still do what Dawn Riders do, which is they want to go fight. The worst fight did not change. You know, one and two wound models. They are 140 points. You get one unit as battle line for each one unit of Wardens. But they're still Dawn Riders. They act like Dawn Riders. They do what Dawn Riders do. The biggest limitation of Dawn Riders continues to be the same thing. That's always been the limitation of Dawn Riders, which is that people don't play one and two wound models very often. And if they do, they're just chaff, and it doesn't matter. You had other ways to get rid of them. You didn't need a bunch of extra attacks to take to pick up the blood reverse or whatever the nonsense is that happens to be standing in the way. They're the bane of flesh heater quartz armies. Sure, just like if you haven't run into ghouls or zombies or skeletons or clan rats or night haunt, I guess, as a whole. Yeah, or all of night haunt, yes. Yes. The one truly highly competitive army right now that does flood the board with a ton of like one and two wound infantry where deathly furrows will yield some pretty A plus results in that regard. So, sure. All right, keep going. The Ballisti Ballisti. How did they say it in Warhammer Online? Tom, do you remember? I don't. I believe it was Ballisti. Is that what we said or something like that? Oh. At any rate, the Starshard Ballista. I'm gonna go to you, Martin. What's your take on this thing at 130 points? It's good. Actually, famously in the old economy, the previous iteration of this book, one Ballisto mapped out to equivalent of 10 archers. So if you did not want to take an extra 10 archers, you could take one of these. Now, I believe it maps out because of without Lambent Light, it's a little better. I'd have to get into the decimal points on that one. I'm sure someone would either Season of War or... I mean, obviously, if you're targeting a monster, it ends up being stronger because it moves up to damage three instead of D3, yes. Correct, yes, yes. Yeah, I was just like, holistically, like the average of like wound output of something like this. I love it. I think it's a more attractive option than it was previously, again, because of other things, but because of that math versus worth sentinels. The only thing that I don't like about it is that it really can't move. And sometimes with Illumina of the Army, at least in how I play, you want the ability to pick up swaths of your army and either teleport them somewhere else or be able to rapidly redeploy to counter where your opponent's going. And the Ballista can't really do that, but that's it's only the outside. Everything else, it's like, put on it. Yeah, I mean, 36-inch range is nothing to scoff at here. That's a heck of a range. I like it as the second in a power pair with sentinels. Like I would do a pair of those two things together. I'm gonna get a charger for my phone. I'll be back in 10 seconds. And I would even consider doing like a 20 block of gold and the Ballista. And so if the sentinels fluff the roll, then the Ballista takes the shot. Sure. Otherwise the Ballista can split off and try to pick off a hero or something. Okay. So I think there's some really good utility and it's cheaper than a second unit of archery. Yeah, I think you will see this on the table. That's what I'll say. Like I think it will find maybe one, but I'm not sure if you'll see more, but I think you will see one in many lists. I love all the people joking about the title for keen-eyed artillerists. Is that a normal person? No, that's a monster. Good eyes, sir. Yeah, that's great. That's really great. Tom, we're going back to you, brother, for the thing you have to be excited about because Vanari Blade Lords, it's a cue the Aladdin-themed music. It's a whole new world for these guys. You've been hot on this terrible unit for a long time. It always underwhelmed. It was consistently bad. It's only real purpose was when you were occasionally able to cheese it as a bodyguard unit. It never actually did anything in offense. I mean, Zach will tell you, it did work against squigs. This is a war done. You, Tom, this is one of the worst history rewrites I've ever seen. Let me, let me state what you actually did, Tom. You attacked with your Blade Lords into a unit of squigs, regular, non, like things that don't have an armor save. They were squig hoppers to be exact. No, they were squigs. It was squigs on foot. That was what you attacked into. And you didn't kill the unit. You made like 27 attacks and failed to kill the unit. I remember exactly because I was like, all right, I'll come help you. This unit is like, at least before and first of all, I appreciate that they crammed every, like this is a brick of text this war. I had no place to put the 130 for what points. So real quick, let me get through the basics here. These are obviously two wound guys on a four up save. They're 130 points. So basically you're getting 10 wounds for 130 because they come in units of five. You get one unit battle line for each one scenario hero you have. The relevant thing to talk about with these guys, they can be, can be. Yes, don't have to be, get excellent point in the current season. So they still have their like fight in two different ways thing. Okay, but now it's not measured the models anymore. It's just add to the attacks based on the number of models in the target unit. So big thumbs up there. Please, please just yeet into the ocean. Anything that says measure the number of models within range. It's a war machine rule. It's just like, do not put war machine rules in this game. It is a, it is an especially garbage rule on an infantry unit where you have to then be like, okay, this guy and this guy and this guy, like who that shouldn't pass development muster for five seconds, but anyways. So good change, A plus, I'm very positive. And they got sun metal weapons now, real sun metal weapons. Their sun metal weapons are real boys and not like just normal swords that they painted gold because they felt bad. I'm so excited. I love that they have real weapons now. Yeah. Now they are not a wizard. So they cannot power of Heish themselves, but other people could. So for example, the previous dude we mentioned on the Antelope Lama, you're Regent, he could toss them a little, he could toss them a little greater power of Heish love and get them on a five up. That's perfectly fine. Anyway, there are two types of swords. Yes, there are two types of swords. They can, they can flurry and make a bunch of attacks, either two, three or four attacks or they can make one perfect strike. You're basically gonna most often go for the make a flurry of attacks because you're like in most situations it's gonna be more beneficial. Many units you fight are five, but not 10. It's a very common unit size sort of in the world. And so getting 15 attacks where you're fishing for mortals on fives or sixes ends up being a pretty good payoff. Arturia said, did they delete the four plus spell ignore only because they ran out of space on the page? Yes. Yes. Yes. Yeah. 100%. We can give sentinels and wardens their own page where we just waste most of the space. That's fine. But these guys, you get a half a page and you like it. That's correct. Tom, are you excited about the Blade Lord glow up? I am. Although there's something really funny about this to me. Okay. Well, I mean, I guess not. It doesn't matter. No, I am excited. I'll just say that I am excited. I love it. I love playing this unit before I'm going to still play him. I love that the Sun Metal weapons actually like proc mortals. Like that's, I couldn't have asked for more, right? Like that's one of them that like, that was my big complaint that just felt so disjunctive. Yeah, I'm still going to run them. I mean, like not in every army. Like it obviously the composition has to be right, but. Again, another unit that's going to get actually way more interesting after this season ends. Because when they don't suddenly, when there are two wounds actually matter again, because everybody is not too damaged against them. You know, that's pretty good. Yes, they do have Shining Company as well. And they, as I said, they are still bodyguards. They can guard scenario units and take their wounds. Yeah, I am not painting another five of these yet, but I think I might as we get closer to the end of this GH grade. I think I have 10 painted and I'm happy with those 10. Like I'll take as long as Vince to paint compared to, if I have to compare how long I paint between Vince and Tom for models, just in terms of just a broad thing, I'd closer to Vince. So it's like, if I want to paint five sword masters, that's like. Yeah, I did this since yesterday. Rawr, rawr. It's like, it's probably like three weeks of work on those five models, unfortunately. Yeah, that seems reasonable. All right. Yeah, I agree. These guys are way more interesting after the new season, but they've got some gas in the tank. I think they feel more like what they should be as blade lords now, like I'm with them. My Lumineth player has loved these guys since they came out. He is a high off player since the mid 90s and these guys really hit for him. He loves the aesthetic and loves the look. So I know he's excited about this change as well. Yeah, also people missing the four plus spell ignore. Your army usually has it when you're playing Techless anyway. I don't know why you need, yeah. I'm not really lamenting it's lost for the time being. Hopefully when they put this on its own page, did they give it back? And yes, Ryan, you are correct. You don't have to make them GVs if you don't have a scenario. Yes, that is correct. But as we mentioned, it is an optional thing. But you did gain, but you did gain a shiny company. You did. You did. They always had shiny company. Well, it's on the scroll now at least. Yes, but I mean like. You have shiny, you were Venari before you're Venari still. You have shining company, like it's a good unit. Okay. Kathalar, couldn't be more excited about this change. 110 points, she became a very cheap hero. And we got rid of the dumbest thing that everybody forgot and I hated and it's gone. Ding dong. Who forgot what she did? That's what I wanna know. It happened at a very an opportune time. Most LRL players, Tom, you, I watched you forget it in a game. I've never run her. I've never run her. You have run her. No, I don't own that bottle. Okay, that's fine. Then I'm thinking I watch LRL players forget it all the time. Go ahead, Martin. So in a game, I played against Knights of the Inner Circle and it was Six Fair and Guard, which was like, how many points is that? 560 points or at least it was at the time or something like that. Sure. And he killed 14th Spearman or Wardens. Sure. And I killed one. Very good. And I had total eclipse up so he couldn't use a CP to ignore Battle Shock and I rolled one dice and on a two up, I deleted his unit. I don't know in any universe where that should be a thing. Out of a 100 point hero. Yeah. Yes. Gary, I mean, she was 130 before, come on now. Yeah, sure. All right, let's get into the deets here. What changed about her is, so this is the first time we've seen a scenario. So let's talk about deep thinkers because they all carried this rule basically. This replaces, as do I. I actually like this change a lot. This replaces the old contemplate rule, which the scenario got in like book, I don't know, three, let's say. And effectively now, instead of having to sit there and be like, and then next round you get to cast on a nine. Now all your scenario people can just once per battle, when you attempt to cast your first spell in that phase, you can say it's automatically cast with a casting roll of nine that cannot be modified, but it can be unbound. So you can just cycle through a couple rounds of total eclipse automatically, for example, that would be perfectly doable, auto-powering it out of the nine. I mean, yes, they get to unbind, but like, okay, whatever. It is on a nine, it's not modified. So like if you're inside track, it doesn't go to a 10. That's an important thing to understand here. It's just a hard nine. But nine is a relatively rough thing to unbind. Unless they have big bonuses to unbind, they're brought the chance of rolling a hard 10 is not high. So we're gonna see that rule repeated multiple times. She's still a single cast or yada yada. Her absorbed despair, which used to be this thing that was in the allegiance abilities, I guess because they didn't want it to transfer if she allied somewhere. I don't know why you would put it somewhere else. Maybe they just ran out of space and shoved it into there. I'm not sure. But either way, now it's on her scroll, which is just she can take the sadness when they use the eighth or quartz out of them. So she prevents the neg one bravery and gives it to an enemy unit. So that still happens. What she cannot do is modify their battle shock test anymore by a number equal to what they killed. So you can't just suddenly slap like, you know, 20, 30 battle shock onto a unit and then have them implode. And her spell, darkness of the soul, you know, still good, but it's fine. It's still relatively. You lost the ways to make it so reliable that you could turn her into a mini bellicor. Correct. You can still do it, but like the whole, and you have to use it in combination with a lore of the high peak spell, voice of the mountains, which is gone. And so one of our hardest matchups, which is Sons of Bahamut relied on you using that spell in combination with the mountain spell to turn off one of the gargants every turn. And while it's still on the table, you can now play around it reliably, but you don't get to do that anymore. You have to find a new way to beat that army. Yep. I, this was, this lady was always like the number one when I fought, cause I fought Luminath with my sons a couple of times. This lady always on the table, always catching rocks, like touch grass, okay? Because let me tell you what, all rocks are incoming at this lady. I got no patience for her. Okay. So, but yeah, that's her. She's 110. She's still interesting enough, but I don't think you'll see her as often. She's, she's fine. She is what I would call fine. Cenarion Lightner, 170 points, expensive, but double caster, double unbinder, has the deep thinkers, has this rune that whenever you cast a spell from the lore of Heish and that spell is not unbound, you can roll a dice after the effect of that spell has been resolved on a three plus, you can immediately resolve the effect of that spell for a second time, you can't pick the same target that was picked. All right. So, and then her, her spell is like not very good. Let me just say that, but whatever. Yeah, yeah, yeah. She has a bad spell. The question immediately becomes, what can we double tap? So we're gonna just spin back up here into the lore. I've been, I've been thinking about this worse girl since it was like first, like no made public. I'm still trying to understand. It's like, what is the point of this character? And I guess the only thing is, what can we double tap? And it's not even reliable. It's a three up. You're not always gonna, I'm not as hot on her as I thought I would be. So the, remember she can only double tap out of the lore of Heish. So what can you double tap? Well, speed of Heish. Overwhelming heat. So she can double tap speed of Heish, which is funny to make two units double move. She can double tap overwhelming heat, which is actually quite a good thing to double tap. Like that's a great offensive spell to put on two units. Sapping, having the move of two different units is actually quite, quite good. She can double tap solar flare, which is interesting. She can just pick a slightly different point on the battlefield, I guess. And so that's fine. Protection, nothing there. Total eclipse, nothing there. There's no point to that. Can you solar flare twice hitting two different points but ends up hitting the same unit? As I'm reading it now, Chris, yes, I believe you can. Cause that's not the- Just the point on the battlefield, they can be like one molecule apart and they're different points to the battlefield. Exactly, which is the target of the spell. The target is the point on the battlefield. The unit is being hit incidentally. And she can ethereal blessing twice, though I'm not sure you would actually want to. Can she double tap through a spell portal? I don't know any reason why she wouldn't, but the first spell would still trigger it, but I'd have to go look. I don't think the second spell would go through it because I think the spell portal specifically says only one spell. She's just getting a second cast, which means it couldn't go through. I think that is off the top of my head. I think you are correct, Chris. Well, it says you're resolving the effect of the spell. You're not resolving another spell. So because it's the effect of a spell, the original spell was cast out of the portal. So that spell resolving is revolving a second time. I think she would get two picks out of the portal. Okay, yeah. It's an interesting thing. That'll probably, like if she double taps, it doesn't say it's cast again. So yeah, you might be right. I didn't spell. Yeah, yeah, he might be right. That's okay. Okay, I can see that. It's interesting. Yeah, cool. Cool, that's a good FAQ question. I hadn't thought about it. Good question there, Cody. Yeah, I think she's super cool. Beautiful model. I think she's cool. I like her at 170, honestly. I'm gonna do some cool things with that base sculpt eventually. Like I'm not in a rush to pick it up. I know you can't really pick it up on its own, but I know a few people who have one. I'm like, do I really wanna make it right now? Cause you know me and my limited characters already have the plans and what I wanna do, like reposing some minor kit bashing, sculpting. Nice. Tom, what's your vote on the Enlightener? Yup. Yeah, it's good. Okay. The Caligrave. Okay, this dude actually got a glow-up. So... You can't go anywhere when you start at the bottom. This is true. This had to be the worst hero originally, right? And his realm scribe ability is still like, whatever, I don't even care. It's still a battle shock immunity thing that also can add to like casting and stuff, but it's still very, very, very, very, very unreliable until later into the game. So I don't care. But he is only 115 points and Erasure is changed a lot. Yes. So Erasure used to be, you cast a spell and you can mark somebody and then do nothing. Or you can do a D3 mortals. But if you hit somebody with it who's marked, then you do a D6. And I'm like, who wrote the math on this? Who doesn't understand that three and a half is less than four? I would like to speak to you about numbers. Okay. But that's not how it works anymore. Now you can either choose to do the D3 straight away or you can mark them. And if you hit a marked target, it's two D6 mortal wounds and they're no longer marked. That's a big difference. That's a lot of mortal wounds. I mean. You know who's sad about this guy? Who's that? The mortis night haunt reader. Oh, sure. That does two D6 once per game. Sure. Well, technically this guy only does it twice a game if you want to feel better about it. Why? Because you got to wait a turn. You got to wait a turn. There are only five turns. Yeah, there are only five. Round one you mark, round two you erasure. Round three you mark, round four you erasure. Round five, profit I guess. You just do the D3. There ain't a sixth casting phase. So, but yeah, I mean, what you're doing is you're taking a guy who hopefully twice a game you're going to power out two D6 mortal wounds on. That's why you took this guy. Right? Yeah. That's it. So the question is. With a 24 inch range. Yeah, with a 24 inch range. It is not a small range, right? Yeah. This guy plays awesome on the double, right? Cause you can then erase and then roll right into it. So the question is, is it worth paying 115 points for a dude who twice a game does two D6 mortal wounds? That's the question you need to answer. I mean, yeah, right? I, maybe, I think my answer is maybe. I'm really not sure what to think about this guy. Set up stuff is always tough because in erasuring and marking somebody you can also then end up having him get picked as a target and he could be killed before he can bring it to culmination. But is that a bad thing? If they're wasting time trying to kill your Caligrave? Like, is that actually a good thing? Cause they're not shooting at something else or whatever. You know, I don't know. I go, I've gone back and forth on this guy a lot. I will say he'll scare the living crap out of people. When you say I mark that hero, next turn I'm going to do two D6 mortal wounds to him, people will respond to that. That is a very frightening thing to say. Yeah. And it still happens even if the opponent kills the Caligrave, right? Or does that, I don't see the answer. No, you have to hit them with a spell again. Okay. You have a different Caligrave, it still works. That's true. That's why you take two. Yes, that is correct. So like, he does also unlock Blade Lords, that is correct. Cause he has a scenario hero. All these scenario heroes will unlock Blade Lords, a Blade Lord in his battle line, if you like. Yeah. Um, yeah, I'm back and forth on this guy. I think I want to see him in action more is my answer. I think there could be potential here. Okay. He is cheap. He's not banner guy cheap, but 115 is pretty cheap in this army. Yes. And that's quite a lot of mortal wounds at a very good range. So, yeah, I'm tentatively in for this dude. Tentatively, that's what I'll say. All right. The Loreseeker, 160 points, no longer unique, six wounds in a four up save like our toughest scenario hero, as it were. He has deep thinkers as well. They're all deep thinkers, all the scenario people, even heavy armored guy, still has low an agent plus one to save as long as he's nine inches away from all friendly units. He can still set up in enemy territory and he still can auto take objectives. However, this guy had a big change in payment for his, you're not unique anymore. Now, instead he just counts as, if he sets up within six of an objective that isn't contested, he counts as 10 models for the purposes of contesting that objective. So he will still start the game controlling it. If it can be controlled, like assuming it's not something that has to be contested, controlled, blah, blah, blah. And, but now he's 10 models. He's a stonehorn. He's a baby giant, right? Yeah. Okay. Tom, you abused the heck out of the lower seeker. It used to be, by the way, that you kept control until he died. That's the big change. You loved abusing this guy. Or are you still a buyer on this guy at 160? I don't know, man. Okay. That's a fair answer. It's a big change. I would have, it would depend on the build. He is not an auto-include anymore. Okay. Martin, where are you living with him? Yeah, same thing. Like it is no longer a, I think he's one of the main ways that you create anti-iron draws tech. Yup, he is like the best anti-iron draws tech, yes. Yeah, like I think I still need to take one, especially in like the North Eastern meta where you're going to have like an excellent player. If you're doing moderately well, you're going to play into an iron draws player. And you need the ability, you need to buy time to make sure that they can't mighty destroyers, turn one, charge your entire army with their army. And this character gets you there in ways that no one else will. That being said, I bring back the blade of leaping gold. I also was hoping that we could have some fun with like the builds in terms of what artifacts and like maybe some traits or something or like the spells. I mean, you can give him flaming weapon now, even with that blade of leaping gold, you can set this character up as a relatively expensive assassin on top of their objective ability. If you teleport them via waste stone or the wind teleport spell, you can get them in ways you can really them up there. I believe that's three triggers the ability again. I think I don't know if they changed it where it's like, it's no longer like the beginning of the game setup. It is the beginning of the game setup, because if you set up a friendly loan agent reserve unit within six inches of objective. All right, that makes sense then. Because that was always the thing where it's like, hey, I'm teleporting again. I can now control the objective and you can't take it. But anyway, the point being is that you could still use the loan agent ability to make him an assassin sort of. But most of the potency and why you would take this outside of the iron draws matchup is kind of gone. Agreed. Yeah, he's like a six to me still. Like he's interesting. He is still a very versatile piece. And I do value versatility. He's got a decent ranged attack. He has a spellcaster that can start like danger close. He was a popular guy to take Lamb at Light for obvious reasons and just like show up in Lamb at Light people. Obviously that's gone, but he can still show up. He does still have deep thinkers so he could power something out relatively close to them like an endless spell or something. So sure. Like there are still, he is still a piece that could be used as part of many clever strategies. Which is why I still put him in the positive column. He will, if your opponent is not careful, this character will solo your support heroes. Oh yeah, absolutely. Absolutely. He's certainly tough enough for that. I am not a, but well, unfortunately with Zytrek, they took away the ability where all of the characters know an extra spell. So maybe I wouldn't take Fleming weapon, but it's a possibility. I mean, if you were really trying to gum up the enemy army, I could see a strat around like the Enlightener, double tapping, overwhelming heat and him setting up the rune of petrification, which still double taps and slows movement and stuff in the middle of their army, where you're just like really gumming up the works in their army very early on, right? To where they're just like not moving at all. So I could see that kind of thing, that kind of a strat. Like again, that's why I like him because he does enable those kinds of unorthodox builds, right? So. Okay. Cool. Allerith spirit of the mountain. Did we skip the Wonder Twins? Oh, did we? Did I skip this page? I don't know if he's in your PDF. Oh, did I just, did I miss the picture? No, they're later. They're later. They're later. Okay, cool. Good. Anyway. No, no problem. Allerith spirit of the mountain. 14 wounds, three up safe. Cow Mountain, non-named Cow Mountain, generic Cow Mountain, as it were. Is a totem now? So yay, he can issue commands at a quite a long range. So that's cool. How? What's that? How? He's a totem. Totem's can? Totem's can issue command. Yeah. Oh, okay. At 18 inches, just being a totem allows you to issue commands. Hence why the, like, yeah, yeah. Just, just, you don't have to be here. Just be a totem. And I was about to say it's like it needs to lead status or something like that. But no, I got just a totem. Totem helps. There we go. Yep, he is a totem now. Which makes sense. He's a big dude. That's cool. Big Hammer is still Big Hammer. Big Hammer still does a lot of damage. You know, it is what it is. It is four attacks at threes, twos, neg two, rend five damage. It does a lot of damage. And if he doesn't charge, make it five attacks. So, cool. So, that's fine. He still has this little pick out a unit and give him neg one to hit thing in both the shooting and combat phase. That's cool. Again, he has built in on a scroll, turn rend one into rend nothing. If he's in Eometrica, it's rend two into rend nothing. And he can add one unit, or sorry, one attack to Alarith Elf units so he can make Stone Guard. I like how that's future-proof, just in case we print more Alarith Elf units in the future, right? We didn't just say Stone Guard like we did earlier in the book. Well, you can also do it to the Stone Mage. You could, yes, but you're not. But yes, you can also give your hammer bros plus one attack, which is cool. And he can use that command D three times in the same phase, but doesn't spend additional command points for it. So, it's cool. And he always fights at the, I should say, he also always fights the top of his damage table if he is near a Stone Mage. So, it was an old ability, but it's still there. It's the best rule on this war scroll. It's the best rule on both of those war scrolls. It's pretty great because it keeps him hitting hard. Him down at like damage three or two is a much less scary scroll than him being at damage five. So, kill his little buddy. All right, Alarith, I'm gonna jump, I wanna jump straight to, we're gonna skip those two and come back to him because I wanna jump straight to Avalonor. I wanna talk about these two at once, okay? So, Avalonor, 16 wounds, also a three up save, six attacks with his hammer, but he's on, or the hammers, sorry, because he gets the two. However, threes, threes instead of threes, twos, neg two rend, not neg one rend anymore, that rend bump on him is deeply appreciated in the save stacking meta, and still damage five. His neg one to hit is a big aura. It's not a single unit. Still has enduring, still has the plus one attack when he doesn't charge. He still does mortal wounds on hit rolls of six, like everybody in this freaking army. So, good stuff, this is an addition. He also fights the top of his profile, and he also has unshakable faith of the mountains. The command ability that gives your stone units, your stone elf units plus one to attack, he can just do it straight three times, not D three. Okay, this guy's 420 points. Obviously he is also a hero. And attack. I have one question after that I have thoughts. All right, hit me. So the first question, well, the question is his command ability. So it's like this unit can issue this command up to three times if it does so. This unit can't stack. Can you give this to the same one stone guard unit? No, it says the same unit cannot benefit from this ability and the faith of the mountain's ability in the same phase. Oh, you're saying like, can you just stack on the same unit? No, because it does not break. It is not giving you the ability to violate the core rule of no unit can receive more than one command interface. Sorry. Thank you. Other than that, I think this is in contention. Granted, it requires the stone mage to be near it, but because of that, this is in my opinion, one of the best monster war scrolls now in the game. It needed that Ren too. Yeah. I'm sorry, what was that fence? No. No, I completely agree. I'm with you 100%. Yeah, yeah, yeah. The fact that you can double tap is geomantic. Blast now as well. The fact that, yeah, you're right, he's Ren too. I mean, the thing holding this guy back is the same thing that's always held him back. Six inch move. Six inch move and no mortal in protection. Yeah. But even with the stone mage thing, his aura is always going to be at maximum. Yep. You have to do 16 wounds to him before he is doing less than 30 ditch. Yeah, yeah. Yeah, yeah. Like this dude lifts units. Yeah. The Sons of Bamot preview for next week. The Sons of Bamot are jealous as, just jealous AF of this guy's melee profile. Yeah. You're a giant. I'm a mountain. Yeah. I mean, like there are now five damage attacks in the Sons of Bamot. So thank God for that. We actually found how to make more than to do, to make clubs the size of Buick's do more damage than an ogre's fist. So, you know, I'm excited about this wondrous invention of technology. But nobody in that book who does that kind of damage makes seven attacks. And this dude does. And has synergistic buffs all over the place for him. Like tops, yeah. I can't say enough good things about this model. You're going to see it a lot, even outside of geometric stuff. And the range on stone rage symbiosis is so liberal. Like, you don't have to be near, you just have to be in the same zip code. And this guy is swinging for. Yeah, it's not even a holy within. It's just within. Yeah. Well, it's holy. I was about to say it doesn't really matter because they're individual models. But yes, I understand. Sure. I mean, again, it's just, it's a little more space. It's a little more distance, right? Yes. Yep. I think this dude super slaps. He's a very scary model. He's very hard to take down by many things in the game that don't spam mortal wounds. Yeah, I mean, I, I hate this thing. I hate this model. And I'm not excited to fight against him. But hey, here he is. I think these guys are awesome. I love Avalonor top. Like it goes Avalonor for me, the named guy. And then the regular ones are just like a step below, but they're still good. They're still good. I think they're absolutely worth their weight, especially now that they can both use commands and have a great command and work so well in their faction and have so many available buffs. And I was unaware of that totem rule now that it can actually issue the command with that near, I need a hero nearby or something like that. I'm glad that they removed that step, but it's like- Yeah, and at a big range, because it's got an 18 inch range, both of them do for their, their issuance. Whether they don't have to be the general, obviously, or anything. Okay. The stone mage and the stone guard. The stone mage is 120 points. We've talked about this guy a lot as a good potential general, because there's an awesome command trait for him. There's good artifacts for him. There's just a lot of action on this guy. He has a single cast or wizard. The, he has the same rend thing as everybody else. So rend one or rend two in Eometrica. He can also choose to enter at the start of the combat phase. He can adopt his little stone mage stance. It's the same thing. And stone guard units wholly within 12 cannot make piling moves. However, until the end of that phase improve the rend characteristic of melee weapons used by this unit and those friendly units by one. That's a very potent effect for a non-commandability ability. Pretty solid. Pretty good. Pretty good. And his, his gravitic, gravetic, whatever. His spell is fine. He gets to fly and he has somebody's move. Another, another half movement spell. Yep, yep. I mean, the mountain faction is going to blow up. Yes, Crypt Shadow. Like, like you're gonna see a lot of Eometricalists. Like I said, whether or not they go the distance, I don't know, cause they are one of the, they are, they do still have a mobility challenge. That is absolutely the case. But you're gonna see people trot these bad boys out and see how it goes. And they are hard as a coffin nail. Let's talk about the stone guard. Is this might be the biggest glow-up in the book? Amongst a series of a lot. Now, stone guard, they're slow. Four-inch move. Two wounds and a four-up save. That's fine. Fair enough. Single profile now. Two attacks, three's, three's, neg one, one. Please do more of this. Yes. Like the, the whole, it's like, I get that you, you, you, the sculptors and modeled different ways that you can have weapons in this unit. And it's like, please just, just make it easier on everyone and make them do mostly the same thing. The answer to your question, Cody, which of does the rend buff stack if there are multiple stone mages? Okay. Yes. The answer is yes. As it is worded right now, yes. It worked that way in the previous book as well. Sure. They, they could have rewritten it as my point. All right. No one did it. Like they, they, cause they used the wording in other places in here of if you're in written range of any of things like this, you can reroll, blah, blah, blah. Like they have used the any language in other places in this book. They decided not to do it here. So yes, you can have rend three stone guard who are also swinging hot for mortals because now, so they have the same rend rule like all your metric units, ignore rend one, ignore it, rend two and in your metric and proper. But now crushing blow. So all their attacks are just mortal wounds on a six. And remember there is a spell to turn it to mortal wounds on a five. So that's just all their attacks. And remember they can pretty easily get plus one attack. That's a, that's a very doable thing. So we can turn it to a unit of five of these guys for 120 putting out 15 attacks on threes twos, neg two, rend two damage, like that way, or sorry, one damage. That would be the pretty expected damage profile in a, in a metric army. I would expect them to be swinging three times for hitting on threes, wounding on twos, neg two, rend one damage. That's your sort of modicum level of buffs. There could be all outs in there to make them twos and twos. There could be more rend stacking. There's all sorts of other things that could happen, but that's a pretty, that's just like you used all your pieces, right? Nothing wacky happened. But importantly, yes, the mortals are in addition. Absolutely right, assistant ref. Yes, that is in addition, which is really good. Importantly, fortitude of the earth. This unit has a ward of four plus against mortal wounds while it is contesting an objective that you control. Man, that's a good ability. Now again, it's just against mortal wounds, but these guys with like a protection of high show over top of them. So they're five up against normal wounds, four up against mortals, man, they're ready to go. Wallier only while you're contesting an objective that you control or whatever it is you control. Okay, so I did say that right. Yep, he said it right. So it's not always going to work. If you're trying to play aggressively or like not everything, like you're almost going to, they already have a mobility challenge. Yes. They know that their opponent is, has the capability of reaching out early with those mortal wounds, say if like maybe top of a one or whatever, especially like in the mirror, I was thinking about how does the mirror work out? And they know that someone has tech, they're facing across the table with techless. You're already slow units are going to start the game on an objective to prevent from getting sniked by like mortal wounds that techless can put out early or something else. But the point being is like, you already, you wanted to be in different places. You, to take advantage of this ability, you really have to limit the ability, the amount of movement you're doing with stone guard. Yeah. Yeah, to me, these guys are great. I think their secret best friend is a wind image with the teleport spell. So he can like move a unit of them around as he would need to and drop them on an objective that's open and then just let them sit. And then they'll contest it, control it. And then when the enemy comes into him next round, they're good to go. Like they're, they're set with their four up against mortals and so on. Yeah, Tom, you hot on the stone guard? I am actually, like they're just doing everything that I want. They take tons of great buffs. They have a great kind of base damage. Like I just don't see how it's bad. Yeah, they're, again, the move, it's the move thing holding them back, right? That's it. I mean, I played dwarves. It's fine. Sure. So let me answer two questions in the chat. Manny, do you contest if there are no enemy units around? Yes, you're still contesting because you're still counting toward and whatever, whatever, doesn't matter if there's enemies around or not. And Gareth is exactly correct. They do not get the word, the turn they move onto an objective because they are not at that point contesting, right? Because they have to be, you have to get into the point where you, you check for contesting an objective and control it and so on and so forth. Like they haven't, they have not yet taken control of the thing. So their contesting doesn't matter. It has to be contesting an objective you control. So the first time that the moment they move on, they don't have it. As soon as the turn ticks, right? And they have, assuming they have gained control of the objective, they now have the word save. Yes. But yeah, these guys are awesome. Again, slow is the thing, but hey, if Nurgle can win with a bunch of four inch moves, you know, these guys will be fine. They'll get there. And you have tools. You can double, you can cast and double move them. Give them an eight inch move. Absolutely. A little speed of high ish going. All right. Talked about Avalonor. There they are. There's the twins. The twins. Martin, we're talking about these girls for a moment. They're 260 points. There's a girl in guy, sorry. Yeah, yeah, yeah. Power couple, the wonder twins. Ella, Ella, I am, I think this is a sleeper hit now. Like they were an okay scroll, but always overpriced. But I think we're finally, they're finally down to like, cause they went down 25 points. And I think they're now at the place where it's like, I really want to take this unit. It does require tech to use. Do you want to go through the scroll or? I'm not gonna, they basically function much the same as what they used to. The only thing, they are the only scenario unit without deep thinkers, but there's a built in buff to the sister instead. I made mine a husband and wife cause I made my own version. I was about to say what's not actually canon, but like instead of deep thinkers, they have a plus one to casting unbinding and dispelling roles, which is also good. They do have a key words. They cannot go into Zytrec and get a plus two to both, which is fair. And yes, there's unfortunate thing where the character gets better as the game gets later. And there was a mandatory teleport, which is usually why people didn't take them. I think there is tech here where you can move up, say if this is a power pair with Altherian, you can move up with two combat monsters and one of them can teleport away. But if you're casting, say your ward save, you overextend a little bit and then you teleport away with the twins to a place where you can better like set up your castle. But that five up board, no longer overextended. It's like, ha ha, you think I've overextended it, but really characters here kills a thing, moves back and all of a sudden I have my five up board again where I need it to be. It always did this, but again, I think it's like we're at a price point now where I like it. It has a bad signature spell. I mean, it's good if you're outlying this into other armies, then it can protect itself, but you're usually gonna be casting protection at a price with this model. Yeah. Tom, where are you at with these guys? I mean, I've always loved them. I wanted to run them. I like them better, cheaper, right? Like, that's, I like cheaper units. They in general, they are, they still I think suffer from having a function. Sure. Of like defining the role of what they actually do. Yeah, they don't have a real clear defined role. I actually think they probably are better as allies than as, you know, like, just because they serve a better function there than how they're serving here. Sure. I'm looking at them as a toolbox. I'm seeing it's like I can do so much with this unit. I get, yeah, I understand like the mandatory teleport is not good, but you can plan around that in ways which is neat. Oh, let me ask you a question, Martin. Yeah. Would you rather have them or new authority? I would use both. Ha, got him. Got him. Like I did write a list with both of them in it. It would be both of them at Blinore and a Stonemage and the Stonemage general. The Stonemage would be the general. No, I, again, I'm not saying this is, I would like to test it out. I have not played enough games with, and I'm only looking at it now because I think 260 is about the ceiling of what I would pay for in this unit. Sure. And like where it was at 285, I would like, I'm already like, no, this is beyond indulgent. Like as a toolbox, I would like it around 220. Two, six. No, I get where you're coming from. Like that's why it's called a function. And that's your fear is that it just kind of gets lost in the mix. This wouldn't be terrible if you had them with a bodyguard. So I think the Blade Lords actually supplement and compliment him very well because they do have the scenario key word. But I don't know, I just struggle like. The main problem is that no matter what, if you fight with them at all, you generally have to teleport. It's not like if it doesn't just check if you've suffered any wounds because the character, because I like this implementation of the narrative mechanic. And I talked about it the last time we were visiting this war scroll. Am I actually going to bring them to a tournament? I'm not sure yet, but I would like to really give it a thought. It's basically where I am with this. My concern is that basically what this means is that anything that you charge, if you're going to have to teleport afterwards. Right, and I can work that into my plan as well. And you can't hold objectives with them. Because if you're on an objective, you can move to another objective. Yeah, if you're on an objective and you get charged, you have to functionally flee with the teleports. Yes, yeah, yeah. All right. You use it aggressively, not defensively. Yeah, I want to keep moving just because we got more stoles and we can go in a while. My answer is people won't take them still. Like you've got to come down more points. Okay, the Wind Mage. So the Wind Mage is very much like what he used to do. He's plus one to save against missile weapons. Then he can blow away the arrows and go shoot and do mortal wounds to people near him. Very funny little thing. He now has all the hurricane units. He has moved like the wind on a scroll where your piling move doesn't have to finish. I love this double negative. I'm going to read this out loud just because it's the funniest thing to me. When you make a piling move with this unit, it does not have to finish the move no further from the nearest enemy unit that it was at the start of the move. Wonderful double negative. Love it. There was a copy editing thing in there error or something like that. Yeah, just it can, got it. It can pile away from people. Check, okay. And in addition, when it charges, it gets an extra three inch for pilot. So it can walk away six inches if it wants. As we mentioned earlier, it has a little wind leap thing which you could choose to modify with what we talked about earlier on. So normally if you start with wind charges within six inches, they suddenly gain a speed of 16 inches and fly. Whereas normally they're 14 inches and ground pounders. Okay, so fine. 120 points. He's fine. His spell is fine. It's nothing impressive. It's fine. The wind chargers who are 150 points battle line in Helan, go Helan, team Helan. The wind charger bows make two attacks each, three's, threes, neg one, one damage. And importantly, wind rider arrows or wind charger arrows, sorry. Ward rules cannot be made for wounds and mortal wounds caused by attacks made with missile weapons by this unit. And when they move, they can fly. They can move across terrain features as though they can fly. Not enemies, but terrain. Okay, our little wind temple. Tom, where are you sitting on the wind temple? I've always loved wind chargers. Like in my original Illumineth list, I was running wind chargers even when I wasn't Helan. I still love them. I love them more now with the thought that I can ignore ward saves and be three attacks of model. I'm sad that I lost a neg two rend bow attacks because these dudes liked to throw down before. They famously turned their bow sideways into a kill shot in melee. Yes, that is good. But I still like these guys. These guys are putting out like, if you come in with these guys, you're gonna do three attacks and shootings. You're gonna do 15 attacks and shooting and then another 15 attacks in melee. And they can like charge one unit and then pile into another. I just, I think the tech on these dudes is hot. Yeah. I think they're still a contender. They're still very interesting. The ward punch is really interesting in the current world. Yeah, I always think about it just like looking at them on paper. It's like, this is like toothpick damage, but like when you map it out, it is a not insignificant amount. See, I did it, the double negative there for you. It is not an insignificant amount. You have to really know how to play these. I've never really, like I used them once or twice, like in TTS, just like I really wanted to see what the Helan army was about. When you have the ability, you can pile in in any direction, not just towards the closest model. You really have to know what you're doing with them. And I think if you're not extra careful, you will lose your army. And so like that's why I generally have stayed away from them. I prefer, like even when I look at the Windmage, it's like I could just get tackless to cast these spells. That's just from my playing of the army, necessarily saying the Windmage is bad. That's just what I'm just doing. For me, I loved running as a little power trio, like a Windmage, a set of wind chargers and separate. To me, that was like a nice little, highly mobile, super high threat thing that the army just had, the enemy had to respond to. And that's often like not what Luminath doesn't have. Oftentimes Luminath doesn't have like it castles. It doesn't create this highly threatening, charging trio. Now it's a little bit different now because like both the foxes have lost and we're gonna get to that. They're heel near the Windmage, which was a huge boon when you were already controlling how much combat the foxes were actually getting. Being able to heal them automatically was really nice in addition to all the bonus movement. So I say all that to say, I like it. I like what it offers. And I think that I don't know that I would go Helan. Like let me say this, I would still include these guys if I wasn't Helan. If I was Helan, like I would be all in. I'd have three and five. Yeah, what I love about him in Helan is just now you just automatically effectively get the plus one attack whenever you want with your miss weapons. It's just so easy with these guys. Like it is not an issue. Okay, Matthew Rose. Hey, what's up buddy? Welcome, glad to have you here. Yeah, Barakai, they're still, they're still very much sentinels. Some of their worst things got clipped off like the lack of Lambert light and stuff like that. But I mean, if you love mortal wounds on a five, you'll still love sentinels at 30 inches. That is still a thing they can do. So that did not go away. So I guess it's up to you. And they're cheaper now. So let's call it a little from Colombe, a little from Colombe. All right, Severoth. He's Severoth. You mentioned the important thing already, which is that he doesn't heal near the windmage. The other really important thing to mention about Severoth is spirit of the wind. Well, this is the key critical issue right here. Okay. Which is spirit of the wind at the end of your shooting phase, this unit can make a normal move or a retreat of 12 inches. It cannot run. In addition, this unit can retreat and still charge later in the turn. But this is the end of your shooting phase. It should be noted that in the previous book, it was simply not stated and this rule was given power by the FAQ rather than what was printed in the base text. Sure. So I think that- I wasn't reading just part about Severoth though. Like let me- Oh, I think it was. No, like it was part of it because it was hard to catch the more- No, no, impossible to catch. Yeah, impossible. Unless you're playing very specific armies. The more high-ciriating thing was that he could pull you into combat and you couldn't engage him because your pylon was reduced by two inches. Sure. And now that rule is also gone. Yes. I was playing against when I went to, I visited Warhammer World for Memorial Day weekend. I was playing against Mitzi, friend of the show. And I had just a regular Fox and his entire iron jaws army could do absolutely nothing to my Fox because it would get to move 12 inches at every shooting phase. Like why is this thing? All it took to beat that Tom was having a weapon with a two inch reach. Of course. Of course. Okay. And lots of things have that. The entire Fox army, Fox force five, okay? Piloted by people like Joe Crier, right? Was literally predicated on annoying the crap out of your opponent and just dancing around and never getting caught because you could move in every shooting phase. And in most matchups, unless they ran into another heavy shooting army, they won at setup because of that. Yeah. Okay. It was some of the most toxic BS that has ever been printed on a Warhammer scroll. Yeah. And it wasn't even printed on a Warhammer scroll. It was an FAQ thing. Sure. I mean, it was the, it was the fair rules as written interpretation of what was written. So that's fine. At any rate, it's gone now. I'm fine with Severeth. He's still very mobile, still shooty boy who does high rent, shooty damage, but doesn't end up doing a ton of damage because of the nature of his weapon profile. He's three, 20, the regular Huracan who still has the 24 inch move in the eight wounds and the five up ward and 10 wounds versus eight wounds and blah, blah, blah, blah, all of that stuff. You know, their rules got trimmed, simplified. They both only move the end of phase. This guy's down to 250. Like, I'm good with it. I'm good with these guys now. Honestly, I'm like, yeah, okay, cool. Yep, got it. Like, yep, they're extremely mobile, skirmishing, shooting units. Neat. Like, fine. Yeah. They're fine. You just can't angle shoot with them and basically cheat your way to victory anymore. Great. Yeah. Like, they now have to go play Warhammer. You know, like most units play the game where you actually have to like risk things to accomplish your goals. Yeah, I mean, in most cases, these guys are now just shooters. They're no longer skirmishers. Like, their goals. They're always true because they operate, like they get the thing, like how battle suits in 40K to use an analogy where you get to move them from a place of safety to have clear line of sight to shoot. And then you get to move them back at the end of the shooting phase to that place of safety. Right, but that's not true. That like, I know that. I'm just saying, that's what I'm talking about. I mean, that would be the definition of a skirmisher, the way that they fight. Like, that is literally what that thing is. Like, people who ran out, shot, and then were able to go quickly disperse into cover and acted it on sort of traditional rank and flank way. I mean, they're all right. It's again, not really my play style. I played it once so I could understand what the army did, like at that combo. And I'm like, not for me. I'm glad they reeled it in somewhat. But yeah, that's all I really have to say on the two boxes. Like they were, they were not like, you wanted to keep running tally of what units I played in which games they were not up there in terms of how often I use them. I'm just watching the chat, by the way. And I love how these are some of the, I will say these boxes are some of the most Marmite models they've ever created. Like people either absolutely love these models or hate them. That's what I'm seeing in the chat. I love my conversion. Sure. Yeah, you're, it's fine. It's, it's called as Flair, Tom. I have one that's zenithal. I'm not sure if I'll paint it anytime soon. Sure. It's called Fox, which is what matters to me. It's an L. Yeah, I mean, my buddy has a, you know, two of these things, once Everith and one normal. And he uses them fairly often. Like they're fine. He likes them. I'm sure they'll still show up in some hurricane armies and stuff. I mean, it should be stated, you know, these guys that specifically, you know, both of them if put in Helon, okay, since they both can do that, can still very easily now get the plus one shot, just like all the rest of the super range shooters. Like it's not the biggest deal in the world, but it is something, right? If you, so if you do move a couple of them up, it's suddenly 10 attacks on like, like two of them move up to within six inches and make 10 attacks at twos threes, five at neg three rend, five at neg two rend, D three damage each. That's not an insignificant shooting profile that just hits something. More damage than a maw crush up is your more points in than a maw crush up. I mean, it's less risk than when you bring your maw crush in. And they're different armies. Like it is certainly less risk because then at the end of that shooting phase, they're going to go back 12 inches still. Right. So they're at 16 inches from the enemy. 18, 18, like against any back over a chaff line or any other thing you could have in the way, like on the other side of wardens or something else. Yes. Or big terrain or, or, or, or, or like 18 inches away is known as the distance you start away from your opponent in most games. I don't know. That's, that's, that's a lot less risk than a lot of their armies pay for close up for, for, for shooting that gets that close and can pick targets that easily. I don't know. Like I'd rather have them in another zip code and doing, you know, like 30 inch show, like cabin 30 inches away. Like you'd rather have ballistas, which Sam. Well, I mean, the problem is, is that these guys just fold. Like they can't take hit. So if they get caught, they're dead period. Yeah. I mean, they're five up, five up, right? Like, yeah, they're not going to survive through anything too tough. No. And eight wounds. Like they're just there. They are paper. Yeah. Yeah. I don't just, let me say it this way. They have a worse profile than five win chargers. I understand. I don't agree with that. I understand the regular guy. Yeah. I just, I'm not, I'm not thinking about them in melee. If they are in melee mistake or it's round five and it's better than zero attacks, it's something that needs to die. Yeah. It's interesting because like you have to, the question becomes like that, their comparison against the, the Ballista is an interesting thing. And like, I don't know, is it just worth it to take to Ballista? Like, yeah, maybe, right? Like that's, or just more sentinels or something like that was, was the only value of these guys in the ridiculous tricks, right? Yeah. I mean, I think like, to me that like their utility was in their ability to pin things and not get hit back or like the high mobility where they could, they could pick their fights with, they could do some shooting, they could pick their fights and then they could like pull people into combat, keep them out of actual combat because of the pylon rule. And you're, you're mentioning like stacking NPE things though, I think, right? But I'm saying that's what earned them 320 points. I don't know that in their current incarnation, they're worth their, their points. Okay. That's fair enough. All right. Yeah. I guess we'll see. And yes, thank you. Gareth is exactly correct. Let me say that they're not doing lots of shooting damage. The profile looks nice. No, it's always average damage. Yes. That's what I said at the beginning. Now I will point out, just as Gareth said, it's 18 inches. They can be 18 inches from any enemy unit. Remember, they don't have to get within six of what they want to shoot. They could pop near six inches to the corner of some chaff unit. Then they're going 18 inches into the unit they want to kill and then going 18 inches back away from the rest of the army. It is a pretty easy thing to turn on, the plus one to attack. Yeah. For like a 1.1 damage or whatever. Yeah. Sure. I mean, hey, it's another shot. I'm sorry. Is plus one attack bad, Tom? Is that the argument you just made? Yeah. Okay. You're wrong. It's that easy. Like obviously you know you're wrong. That's the stupidest thing you've ever said on the show. Plus one attack is one of the greatest buffs in the history of Warhammer. You know it. The American people know it. Let's move on. Next. When you have multiple models, when you have a standard... Next. We're almost there. Yes. I agree. Of course, there's a scaling bonus, but yes, it's still good. Endless spells. You might ask yourself, where's the Underworlds Warband? I don't know. They disappeared. They teleported away in transport. I'm not sure where they went. I don't ever take, I don't even bother with those scrolls. So if they're good... Make your own decision. Sorry, I missed them. But realistically, they're never good. So I'm okay. It makes me laugh that they're gone now. Or well, they're not gone. Like I don't... I just didn't bother to put them in. You didn't put them in. I skipped them. I assembled the OAS and used them for other models. Yeah. Like nine out of 10 times. I just, if you don't talk about them, it's completely irrelevant. They never show up in lists ever. So like I have a 90% success rate. If I ignore them, it's cool. That's a great success rate. I'll take it. Okay. So the Twin Stones and the Sanctum of M-M-M-E-N-N-N-Tuck. M-N-Tuck. Sure, let's go with that. Martin, will anyone ever take the Sanctum? Someone, I've seen in the chat actually, someone who wants to ensure that their stone mage is protected. But I guess that's like okay. Cause usually you want the stone mage in the same zip code as Avalonor. And Avalonor has to move because he's only movement six inches. So I guess like the, I can only think that it's useful in a stone mage. I can't think of any other character in this army that would want to use Sanctum. I physically have to find Rune of Petrification. I recently moved. I'm still unpacking some of my other hobby junk. And the Rune of Petrification came off the sprue when they rewrote the scroll in one of the balance updates. And it's still good. And I still need to find it because it is very cheap. It is very good. And I don't want to just proxy it cause that doesn't seem like it's very sporting, especially when I have the model. Okay. Tom, has anybody ever taken the Sanctum? Nope. Nope. Nope. Nope. And yet it's 50 points. Okay. Cool. Cool stuff. Good, good, good one on that. Twin stones. Twin stones is still twin stones. It's the fixed twin stones. It's 50 points. It adds bonuses to cast and builds more bonuses. What? I shouldn't say that. It has the potential to add a bonus to a cast and builds that bonus as more spells are cast. Cool. It's fine. I could see some twin stones showing up in some armies. Yeah, they fixed it. It used to be like, it went from too good to unplayable. Now I think we're in the happy medium. Yep. But all of this doesn't matter because boom, we got to talk about the real winner, the thunder from down under over here, the rune of petrification. We had a chance to fix this thing. Okay. And then like, nah, let's turn it up. They're like, nah, let's turn it. Let's knock this bad boy down like 30 points and just make it good. This spell is, it's ridiculous. It's like, what is going on here? Why can we not price endless spells the best? People who are pricing endless spells. Let me, I'm gonna let you in on a secret to understand. If you're a new person, I'm gonna let you in on a secret to understanding endless spells. Look in your book. Find the cheapest endless spell. That's the best one in the book. It is better usually. Like again, there's one of those like nine out of 10 times. It's true. It is going to be better than the more expensive ones. Like functionally, not just because of its cost. Functionally, it is better. They always invert these things. Okay. Summoning. This endless spell is summoned, blah, blah, blah. Has a casting vibe of eight. Who cares in this army? Easy to power out. And a range of 18 inches. You might know that as I said earlier as the DMZ in between two armies when you start the game. So good stuff so far. Just a better range than all the base endless spells. Why not? I mean, it's no Terminexus, but it's pretty good. Pretty good. At the start of the movement phase. 35 points for that eight inches of movement. Yeah. At the start of the movement phase and at the end of the movement phase, for no reason, roll a dice for each unit within six inches of this endless spell on a four plus that unit suffers D3 mortal wounds. So you cast it out. It's a big pulse. Then it's the end of the movement phase. It's a big pulse. By the way, it's the movement phase. Not anyone in particular's movement phase. Do you know what the most egregious part about this is? There's a lot. There's a lot that might qualify. Because Texas can like teleport a unit that himself or another one that then can be nine inches out and then place this in the middle of the enemy army. Sure. And just hit like two, take two swings and everything. And then third, when it goes to their turn and if they can't get away from it because of overwhelming heat and the movement penalty, this thing has caused. Yeah. Okay. Then let's just keep this train rolling. Yeah. You missed it because you're gonna do, you're gonna do this and then tech nato. Okay. So ping everybody for a D3 probably around here. Yeah. And then your movement phase, beginning your movement phase end, they go, if they don't get rid of it, their movement phase then. So they've taken on average four D3 mortals. Well, no, this is triggering on a four plus. So there are two D3 to three D3 mortals. Yeah. That's right. There's about five more, like if combined with a tech nato you're talking about basically a zone of five mortal wounds on average with obviously the ability to spike much higher. It's just insanity. And like you could combine this with like Helan wind chargers to screen for you so that they can jump up 16 inches in front of Techless. Yeah. If he tells himself. Sure. And by the way, it doesn't affect Luminous units either in any way. Right. Right. Of course. Why would it? Who knows? Why would it? Yeah. So it's hilarious to me that this thing double taps in the way it does. It's just like it's a really good endless spell. No, that's it. Sorry. Gareth, you're right. I'm wrong. I like who I'm wasting my time with Techless. I'll just lore seeker him out. Yeah. Or deep thinker it out. And then deep thinker it out and then just push it out deep. What was I thinking? Yeah. Obviously. I'll be. I'll be. I just, I can't. This spell. I like 40 points, cheapest one. Nailed it. It's great. I mean, it's a very powerful spell. Unbind it. If you see it coming your way, take a shot at it. It's a worth, it's a, it's a worthwhile one to roll at. So which one can I bite at, Vince? This or the five up word? Five up word. I'll take the wounds. I have played against, just another quick anecdote. I know this show has been going long. I play against every once in a while in Philadelphia. There's a very, very casual group of friends we just play like not tournament games, anything like that. He plays Bone Reapers and he starts the game where it's like, oh, you're, you're going to crush me. You're going to, it's Luminous. You're going to table me. I mean, it happens. We're just, but he, he predicts the game is going to go a certain way. He rolls the natural 11, just like for Catacross, for heroic willpower, unbinding Techless's ward safe. And then two of the catapults kill the archery unit. And then he had the deathwriter units charge my spearman and he basically tabled me by top of three. It's like, that's what happens when you get very lucky and unbind my ward safe twice. And you just, It's always the thing, shut down the ward save. Okay. Chris said he's not sure he'd use the sanctum if it was free to be fair. I agree with Chris, but this thing's great. You know, my, my Luminous player in our group as it was using it at 70 points and loving it and getting value out of it at 40, it's a steal. Cause it's the same scroll. He's like, yes, I will take a discount. Right. Absolutely. So yeah. And then final thing to mention with the, the shrine is the shrine, by the way, it still does shrine stuff. It does what it does. Still good. It's still good. It's still a great piece of terrain. It's still a very huge, ridiculous piece of terrain that is, that is highly functional. Stand out amongst probably like the, probably like the fourth best faction terrain. No one asks the FAQ question because now the FAQ has been overruled. The thing where it turned a gap underneath changes, whether it's impassable or not, depending on if it's garrisoned. I can't feel like I asked that question. Like I hope I was the only person who asked that question because that would make it even more funny. But like no one asked that question because the terrain gets more complicated with that rule or rather FAQ ruling. So let's just keep it as it is right now. Final note to make their allies, daughters of Cain, IDK, Sylvaneth, and Stormcast Eternals. That is huge. They're welcoming in friends now. They've opened up the nations. Yes. Assistant ref says compare this to the silenesh terrain piece, hilarity ensues, I agree. I agree with that. All right, so good stuff. That's, that's Lumeneth everybody. We did it. We got there. Martin, thanks brother. That's good. Thank you very much for having me. Overall, I have to say I am much more positive about this book. Like they did cut a lot of the bad NPE. I think they're like we said at the top, I think there are different builds and different units that are interesting. Think you're gonna see a lot of stone guard stuff. I think you're gonna also see some helon stuff. I think in the current season some of your base binari things aren't, especially wardens are a little less attractive. But you know, time will change. Tom, I see you're rocking the Apple Cider sparkling ice. You two went to Costco and picked up the fall selection. I cottoned that just from the color of what you were drinking. And so Apple Cider, yay? It's okay. It's okay. But the cranberry frost in that pack is incredible. It's so good. Yeah, that's so good. All right. I would not be surprised just because of that. Like you could like, if we had the time, which we do not, the opportunities that the allies list offers combined with the internal balance offers like you might, it would not surprise me. I saw like a podium list, like not like top three, but like say like top 10% a luminous army that included either Derthu or Celestin Prime or a dedicated hammer unit that really completes the blue deck nature of luminous. Sure. Yeah. Cryptchetto said, would it now be easier for new players to pick up or still pretty complicated? No, I think it's definitely easier. It's certainly not as bad. It is still a more complex army. It is still quite an expensive army, though far from the most expensive, but it is still a higher cost army. I think it is definitely more new player friendly, but to me, it is now firmly in like the, if you're at your, if you really love high elves and you're willing to put in the dedication, yes, it's fine for your first army. Just know it's going to be complicated and it's a little finesse and a little fiddly. And like you, you know, you may have some losses for a while at the beginning as you're trying to cotton through how to use all these, these intricate pieces you've got to sort of dance with. But it's a great second army. Where is Tom? Tom is at Steve Herner's house. The, her Steve Herner is the T.O. of Holy Havoc and Holy Wars. So he is visiting Steve Herner's house. If you're watching carefully, Steve walked by just about mid-show. Sure. Yeah, a few people were asking who that was and I didn't want to say because that would give it away or whatever. Yes, he is at Herner's house. Steve has a fantastic hobby room and that is where Tom is currently broadcasting from. So, look at those paints. It's just beautiful. Yeah, yeah, he's got a great, like I said, his hobby room is impressive. Yep. It is quite a space. I'm at one, four desks in this room. Yeah, absolutely. Next week will be Sons of Bamut doing the review. A much different and simpler show. That's going to be for sure. Watch as we go through five war scrolls or whatever instead of 50. I mean, but it's going to be Tyler. So... You're going to talk about a lot of stats. Vince is going to make a, like I can predict right now there's going to be a PowerPoint with graphs of stats for each of the attacks. Well, like I said, don't forget, I'm traveling from tomorrow until like actually next Sunday. I'll be on the road for like 10 days straight in various ways. And so I don't know if I will have time to make all my fun charts. And the answer is no, he does not have more paints on his wall than me. He has a lot of paints, but it's not more than me. I like, I've, Tom could turn around and count if you want, but I know the number off the top of my head is I have 1,012 paints on my wall. So there you go. He does not. At any rate, thanks everybody for watching. Don't forget to hit like, subscribe if you haven't already. If you want to support the show, there is a Patreon down below that you can do so, focused on your hobby and getting review and feedback and taking your next step on your personal journey. Don't forget, you can also pick up merch. You can make your vote for Team Tom or Team Tyler. I'll tell you, I don't even know if this Tyler guy is anymore. Hasn't been here for a month. If the Team Tom merchandise hasn't pulled ahead, then Tom, I'm worried about you. I'm worried about you. You're here four weeks in a row. Yeah, we're just trying, I'm trying to do the push. You know, it's the marketing push. That's what this is right here. To really just try to lock down those shirts look, hey, Team Tom shirts look wonderful on both men and women. Sure, just cast a white net. And yes, Matthew Rose, last week, we literally dug deep into that. We have a chart in there about what armies are good to start with for a first time. So check it out. At any rate, thank you so much everybody. Martin, a absolute pleasure as always my friend. It is always, always great to have you on the show. For all of you out there, thank you so much.