 So my beautiful people, I am back with another Dynelite 2 video and today guys we talk about the Deathloop bug. Dynelite Techland have not long tweeted that about clarification on the matter and what's actually happening on their behalf. Today we're getting to it all. How's it going guys, my name's DPJ and if you do enjoy the video leaving a like really helps out and if you like what you see and want to see more be sure to subscribe. Okay so the Deathloop is no doubt at the top of the list of issues I am seeing a lot of people having. I mean I can't tell you the amount of people I've had on my discord telling me that they can't play the game because it's Deathloop bug, more or less they're spawning, they start the game they're in a loop of just dying, reviving, dying, reviving, dying, reviving. Enough to put anybody off for sure. Now the issue is still happening in-game now for some players and Techland Dynelite have not long tweeted out Deathloop bug clarification so let's get into it. So as you can see on the screen now, who is affected? Players in both single player and co-op modes. What is the Deathloop bug? A Deathloop bug is when a player dies during a quest within a restricted area and gets respawned into another part of the map. The time limit does not allow the player to get back to the previous mission area and time. How does it occur? Some reported cases happened easy when quitting a game during the ending cutscene of the broadcast quest. This bug may also occur during the co-op sessions when the guest disconnects from the restricted mission area, while the host who is still in the game progresses further along. What have we done so far? We have prevented the bug from occurring in these said cases in patches 1.04 and 1.05 on PC. Unfortunately, those were not able to fix the already broken saved games. For the single player mode, we have also added a special option on the player's death screen which grants respawns inside the mission area. This is already available on PC and is coming to consoles with the next patch. These solutions work for all reported instances, with the exception of a few corner cases which we are still working on. What are we working on? The next steps include providing a fix for those very broken saved games and an introduction of a backup save functionality that will allow players to roll back the campaign for the most crucial moments of the story. Our first priority is to make sure existing players will be able to continue their adventures in both co-op and single player modes, while we look for a permanent solution for the death loop bug. What can I do now if I'm stuck in the death loop? Please bear with us and continue to report the problem to support at Techland.pl. We are currently testing a few possible solutions and will update you shortly on further progress. So that is the latest from Techland on the death loop. Now I know that you'll update the 1.05 I have on PC right now, where if you're stuck in a death loop, it allows you to respawn inside the mission area. I know that's worked for many many folks, but there are still certain people out there even on PC who have this problem. Now this helps because it does confirm that they're actually working on a fix and I think the best there is that functionality that allows players to roll back the campaign as this would indeed fix the issue. Now how long this will take them to actually incorporate? I have no idea. They're well aware as well of other issues that the game still has, but it is still early days. In my opinion though it's no excuse. Death loop bugs are one of the most annoying a game can have and these should have been top priority in my opinion before DLCs, before other patches, but hey that's just my take. Guys tell me your thoughts down below within that comment section. You're still in a death loop bug, let me know. But on that note the end of the video has arrived. If you enjoyed it, leaving a like really helps out. If you like what you see and want to see more, be sure to subscribe and hopefully guys I'll see you on that next one