 Today, I have the pleasure of speaking with Trevor from ePlay. How are you today? I'm excellent. Thank you. Trevor, I would love it if we could start this discussion with how you are right on the curve with what's happening with AR, VR, and the evolving metaverse. Do you think Zuckerberg's going to pull it off and get us all doing 3D and our PCs in the next month? Not in the next month. Not in the next month. There's definitely a transition. Just like ePlay is in a transition to full commercialization, metaverse or spatial 3D environments are in a transition. And so what that means a year from now, we probably have a pretty clear view on what that is a year from now. But I don't think we have a clear view. I think about a time I saw that visual browser the first time in 1995 on my university campus. And because I was a video producer, I immediately saw YouTube. So that's 1995. If you remember, there was no YouTube until 2005. So it took 10 years for that to take place. This feels to me like it's going to go a lot faster. There is a very rapid curve at Facebook. Apple and others are going to push it. I think a lot of people think that AR glasses are going to be the tipping point. So we've got our mobile phones. We've got our other wearables like maybe a smart watch that can bring us into the metaverse. We've got our smart TVs and other things that can maybe bring us there. But I think a lot of people believe we'll know we're there for sure when we put on a pair of glasses. And we're in the real world and this virtual world at the same time. And we look down like we're going to do with the clocked running app. You look down and you see your dog walking with you, except your dog is Pluto. It's a Disney character. It's not your dog. Or maybe it is your dog, but it's been converted into a giraffe. And why? Because we like to play games. We like to do things. We like to see the world in a different way. And I think that's when most people will get it. That could happen in the next year. Well, we do appreciate that Musk has added the fiery fuel to the competitiveness between the billionaires involved in social media. So let's just jump to the fact that you have put out seven news releases in the last 40 days, if that, and they're all arguably major news pieces on the commercialization for e-play. So how about we start, how about we just start there? Do you want to tell us what you think the most exciting piece of news is from the last seven that have come out since the beginning of March? So I think the most important is the transition to full commercialization. We've been following this path of innovation. You mentioned you started off talking about the curve of innovation that we're all on with this metaverse, with the spatial internet, whatever you want to call that. And we've been developing and innovating, like a lot of people have during the pandemic, heads down, making things happen, doing things that really nobody's ever seen before. We've been doing that in particular with the clock running app and proving that out from an innovation point of view, that is getting it to work and then getting a kind of a product to market fit that we launched in November, our first race. We've been working on that product to market fit. We've got 20-some thousand users. We can go back to those users and ask them, how are we doing? What do you like? We can go look at the data for their usage, for our cost of customer acquisition, for our ROI. And we've done all that and we've published that information. So we know how much we make of every dollar we spend on marketing, on clock, and our other apps, as we know that our ROI is. And now we now we know how to accelerate it because we're testing the market and talking to our users and of yelling that data. So really it is the transition to full commercialization or really the acceleration of commercialization where you say to yourself, we've got the right product to market fit, at least enough. Now let's go. We'll keep learning what that means over time and we'll keep watching that data and keep innovating. As we go towards the next step is when we put on a pair of glasses instead of just using our smartwatch or a phone to play a game or go for a run. So a question for you. You can currently go into the metaverse and use clock. Is that correct? Yeah, we've got a number of entry points now. So the app, you just start an activity or you go view an activity. You watch a replay and you're in the metaverse. And it's a dynamic metaverse that anybody can contribute to. They can contribute through 3D ads. They can contribute through billboards. They can say, no, I want a DeLorean on this course or I want a Lamborghini or I want a Toyota. Anybody can contribute in that way and they can see those things. Their motive could be, and our motive could be just dollars, advertising impressions, that sort of thing, or their motive could be more from an engagement point of view. So yes, that's available now to app users and to web users as well. You can, I was going to say, log on, but actually it's not that complicated. You can just go to Clocked World in your web browser. You don't have to log on. And you can see different maps, view different places, see the landmarks, see who owns the land that is in Clocked World. See which land is available for sale. And because we do 5K, 3K, 10K, 42K races and courses and group runs, along every one of those runs, think of that as you're running the streets of Paris or whatever, there's 40, you know, if it's 10K race, there's 10K of property on the left-hand side and 10K of property on the right-hand side, all available for people to view, number one, to engage with, I guess, number two, advertise in and monetize. Okay. So, you know, your numbers, well, some people may go, that doesn't sound like a lot, are a lot when you start looking at the metaverse numbers of users. And it's my understanding that this new Facebook integration with Horizon World will open your market up to 2.9 billion users here in the next couple of months. Is that correct? Yeah, well, I mean, there are, as always, if we go back and look at any technology, there can be technical incompatibilities between, you know, the places we go with our technology. So, if you just think Android versus iOS, you know, there's some technical incompatibilities there, but that aside, those technical incompatibilities, the Facebook will, you know, it's going to be an early leader in driving that critical mass. We're an early leader in driving the critical mass in a niche, you know, there's no other running metaverse that you could, you know, log in, I keep saying log in, you know, immerse yourself in today, other than clocked. And that's available today. So, we're an early leader, but obviously Facebook's got all the mass in the world, really. Okay. So, it sounds to me like you are right there at the forefront of technology. I was speaking with another VR company working towards the metaverse. They were explaining that they had gotten involved because a friend of theirs, who's the guy that stars as Dougie Hauser, apparently he exercises with the mass. So, perhaps he uses clocked. I'm alleging that perhaps he might. I'm going to see if I can get his email. We'll send him a version of clocked and get him, get you some feedback. So, can you tell me about this Trivr partnership? Because this also looks very cutting edge. They look like they're at the forefront of figuring out how to capitalize on the AR, VR universe to which you have multiple options. I mean, you have more than clocked. You've got the Howie Mandel, right? Application and a couple of additional ones. That's right. And so, although we haven't added their technology into production or sort of app releases on Howie or Rob Orri's app yet, we're just testing those still. We have added their SDK, their software to the clocked app. And the reason we do that one at a time and step through, that's our transition to full commercialization. You do it on one, make sure it works, make sure it is an ROI there, and then you can do it three times instead of just one time. So, what's really cool about Trivr is they're dealing with ad buyers, people that are saying to themselves, well, I'd like to be in the Electronic Arts NBA 2K game. I'd like to be in the other things people have heard a lot about. And they buy really inventory from an auction that Trivr manages. It's like how Google Ads works. And their ads are placed wherever there is inventory and clocked as part of that inventory. So, we don't have to know. Let's say Trivr has a relationship with... I was going to try and come up with a sneaker brand that is less well-known. But let's just use Nike because it's really well-known. I don't think they do. I don't know if they do or they don't. Nike would say, could say, hey, listen, we only want to buy NBA 2K. We're going to go talk to Electronic Arts. But no, we have this relationship with Trivr as well. And we're going to compare our NBA 2K engagement with the engagement we buy off of Trivr. Because really, the end of the day, what Nike cares about is really probably the cheapest cost per impression they can get. Or not that Nike cares about. This is a media buyer that does this work. And so Trivr would place that in clocked and wherever else Trivr has a relationship with. And a sneaker could show up. A billboard could show up. An apparel could show up as you're running through Paris. It could be where the Nike store is in real life, but it doesn't have to be. It doesn't have to get complicated. It just shows up in 3D in a way that really most of us have never seen before unless we've seen ad placements in NBA 2K. So it's pretty innovative. It's also a little on the early side because whenever somebody says nobody's seen it before, that means some media buyer is probably not ready to buy that. But to the degree Trivr can convince those people to buy that experience, we're part of their inventory. And we're seeing for the first time ad revenue from that relationship. Well Trivr, we would like you to be on more often at Investor Intel and help us watch this evolving technology which is anticipated to literally be a multi trillion dollar market. And on that note, Trivr, I just have to ask you, are you actually Trivr? I know. Whenever anybody says Trivr, I get confused. Okay. So thank you very much. We appreciate it. And for everyone out there, I want to recommend that you go to ePlay's website if only to get in better shape. Thank you.