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Hydra Plugin for UE4

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Published on Apr 23, 2014

Download and Main Forum: https://forums.unrealengine.com/showt...

Detailed Documentation: https://github.com/getnamo/hydra-ue4
Wiki: https://wiki.unrealengine.com/Unoffic...

Video tutorial for an Unreal Engine Plugin for the Razer Hydra motion controller.

The plugin is event driven and extendable in blueprints or C++. It supports hot plugging and polling for the latest data if event driven architecture isn't your thing. It also stores the last 10 captures in history for use in integration and gesture recognition.

If you feel like you can improve it, by all means modify and add stuff. Forward me your suggestions and let me know if this helped you!

Please note that since 0.7 version of the plugin it is now recommended to use the component based system.

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