 Alrighty, let's watch this in full first Cool. All right. My first comment is actually about the camera. I'm not sure we need This pan over like we're almost expecting something now to come in this way. You're leading us over there I would just keep it the way it is. It's also a bit more You know, it's heavier on this side and gives us a bit more room here Just giving us kind of an opening for this character to go this way anyway, and then it feels like you're doing a really big Translate as well, which kind of takes away From the timing and movement of the creature here. It's like is it sliding a bit This is also the camera, and I noticed this is going to change the Profile view a lot, but I personally I Would love to see this just with the rotation like you're here So creature here small here camera here and all we do is just rotate over To see the robot and the creature there now if you do this only from here on right no translates and you just rotate I'm not sure how this is going to end up in terms of silhouette and the way you staged it So maybe you have to do a test where maybe you keep it here And then just rotate to the left backwards to see Does this still work? I feel like there's less to fix here Was everything is nicely composed here, and you have all of that stuff going here. I think we're potentially Low on this guy was we're only this high it makes sense to have you framing here But then for the rest through all of this we just generally a bit low. I think We can even tilt up maybe a little bit When he gets up here when the creature gets up to kind of reframe and then come back down if you want to loosen up the camera a little bit or You have that creature the robot up here. I know this changes That but I mean it could work in that way. It's not so flat and you could have almost a little bit of a curvature And then it's looking up So have this here and Then the robot is here. Just give it a bit more balanced composition But yeah, I will look at what's the bigger damage If you delete all the translate and you just rotate to the right so you pan over To this what does that look like? What's the angle might even be more profile? I'm not sure or you delete all the translates here and go to the left Is we're translating over this way? I still think going this way Backwards will be less damaging so you can keep this composition Might just be yeah, I think that might still work They could be an issue in terms of size since we're also translating But since we're translating Yeah to the left this turn might end up having to be too big and at the same time why not even though that's nice I mean the creature could also break frame and be you know if it's at the end It's like this and little guys here that can also work It's kind of like overtaking everything The protective parents creature and little guys just they're going out. I don't I would try that That's my my initial thought just in terms of staging. I think what? Mom is doing is okay. Happy picky. It feels like it's just rotating up this way And you can have maybe a little bit of a Like imagine it's laying. I was doing the snoring sound But it's only here and it's pivoting off here, so it rotates a bit like this That right this is the pivot It's leaning on this forearm and then the up has a slight rotation roll to the side as well So it's not just one axis simple there and I will probably counter these So that when the heck goes up That they stay where they are so it doesn't feel like if that's that's the head and these are the things and it goes up that these are Stiff going down this way as the heck goes up. It's almost like you want these two That's the head on the back. I could lay lay on there So even though the head rotates up they kind of stay on there That makes sense and you can still have That goes up this could slide down a bit. It depends. I don't know if that's going to take away from this nice silhouette here So you can always start here. You still have it You still have that breaking of the silhouette and then if you go backwards rotate them down There will still be at that point here. I hope that makes sense Put a little one Watch out for moments where you have a lot of elbow movement or rotation and then it's nothing going on here So you want that wrist to rotate as well and then the fingers can either tighten and lock a bit So it doesn't feel so IK That's cool. I don't mind this Maybe it's a bit flat here. Maybe you can keep the pinky bit lower Break that flatness. That's a bit lower here and it's still Spread out on that land there What I would do with this one Spread maybe 70% And then also maybe look at some grouping where maybe these two are closer together and these are further apart And then keep your last 30% during this Because this is just an adjustment. It's there's no real pressure on it technically So even the spreading here could be reduced But now when the creature gets up here and especially over this There's pressure on this going down and then you want some squash and that's when you would spread the fingers Then you could offset these a bit more. They don't get off the ground at the same time. It's cute though Same thing here just offset not huge but still I Like that the rotation at least are offset there, but it kind of takes away from Yeah, it's okay. I don't know. It still feels flat. I would maybe have this would be nice to have a bit of a curvature You could maybe have this guy up. There's something about this feeling that goes A little flat and let's thumb put these guys out. I wish it would be still curved. I know we're going from here Maybe just one or two and then get into this It just seems a bit simplified in terms of all of them are rotated all of them are up all of them are up and so on It's a bit of a variation in the finger posing company I don't know if you can do some spreading on these guys again. There's pressure now Pushing down to go this way. So you would have compression squash there This one. I don't that's the camera, but you can see how this goes up Everything goes up and suddenly we go back down So this feels like you want to have a little bit of it one or two frames easy and then Down it's like a bit of a harsh direction change So you can see the spacing here This I mean sloppily drawn, but you know like over here here here and Then suddenly down it's even down at the same height as the other one to me would be here One more then here then here and so on It's kind of varied out a bit more These guys you can start offsetting a little bit So don't just flare up all at the same time see Same thing here in terms of the toes. I would wait with that spread a bit It's nice to have a variation of clothes to open, but then when that happens that lean down More pressure that means you're gonna flatten these the shadowing also looks to look like it's not a super flat contact So you can flatten these a bit more of these toes You can almost rotate it up a bit really feel that pressure by rotating You know the first joints down more and then the the tip up a bit more of a compression And it's breath these a bit And this falls a bit separated here this I'm not understanding the shoulder move up So what you have to do is if this goes up here, I would actually translate the body over this Right you're shifting weight a little bit and then by doing that then the shoulder goes up Yeah, I feel like that shoulder comes out of nowhere and this one. I'm not quite buying you're putting this down here It's over One two, then we immediately go back. I'm not super buying them wait We're going It's nice to have negative space here. I'm just looking at the idea of it's putting the leg forward And then we immediately go back but that back has to come from these arms pushing And we're barely there Feels like you want to hold this two more frames and with that push off instead of going straight like that Since we already on a downwards move the body continues to go down in and up. It's like we're doing this that makes sense To the body goes down This way and then we go up versus Down keep going down a bit give this two more frames and then it can go back up But then this here I would do once you're back here now It's you know concede especially with the toes out We're putting pressure on this so now the body will go up a bit and you're going down Down down down down down down down. It's kind of it feels a bit soft I don't feel the relationship between the arm and the body basically how they're both affecting each other So you go back and you do this I will go back and up a bit Not the but but the chest a bit Then you can do the down and up It's cool But then let me see it is this This I'm not sure Acting wise what the creature is doing like it's it's going to the thing this gets too close So it gets goes back just in case But this feels more like it's it's fainting falling asleep type of thing of Versus is it trying to get there again And then it kind of slides off because it it's too far at the edge There's just this drop of the head here this way and drop and then keeping it that low where it's again not pointing Facially up there like with that with the head not like fish or whatever with the rotation of the head That moment just feels unclear. I'm not sure what's going on with the creature at that point and I think this we can go Watch out. You have a lot of movement again in the forearms here And all that in the fingers, but then this section is really stiff You have to have a little bit of more rotation banking and flattening there, but then you're pushing up. I Feel like you want to hold this Go from here to here like almost instead of now Going forward continue to go back a little bit for a slight hold and then down it feels like we're not We're not giving us enough weight Because the thing is you're going up. I know this is you know physics versus performance, but Even if it's over a couple frames, you're pushing the creature up this way and How can it go back down because it's straight up? So it's going to be a bit more weight focused physics and balance versus Like if it would jump this way, it can use the legs to override, you know Whatever physics because it's now jumping and breaking that but this there's nothing where it's holding on to something to crawl its way forward And I don't think the rest of the animation is that Stylized that makes sense where you can push that up and down like this So to me this should be a bit more physics driven In terms of up couple like two three frames hold going up and then drop That's kind of that The robots cute maybe a bit spliny It could have some moments where you hey for contrast Where this is bigger and smaller. So the small would have a bit of a Some faster moves a little bit Like even this back here goes straight back where I would rotate it So the rotors are like this and it's it's kind of leading with the rotors Going back and forth. You can keep this loose if you want It's all thinking about this this this guy feels a bit loose, but I love this guy. I want to animate this kind of future as well. It's cute. I love all mechanical robotic things And that's kind of that. All right, thanks All right, there's an email you can sign up you can start whenever you want You can submit whatever you want you get 16 submissions either way a like and subscribe would be awesome. All right. Thank you