 So you don't know how to add physics to your game. Not a problem. Here at Royal Skies we are professionals. And professional animators animate things correctly. And the correct animation for the bouncy, boobular region looks like this. So just do your fucking job and animate this shit correctly. If you can't do it for you, then do it for me. Do it for them. For freedom. For justice. And culture for all. Right click on your character's rig, create animation blueprint. Name it, double click it, right click, get a spring controller and drag it in here. Then copy and paste it and drag it into itself. Then right click and add an input pose and drag it in like so. Then set the first one to the left boob bone and the second one to the right boob bone. Hold shift and with both selected set the numbers to something mildly realistic like 400, 8. And they only need to go up and down so let's disable two of the axis. And set scale to something like 0.3. Then finally at the top compile to activate the physics and save. Then go back into your rig and on the left side under details go down and set skeletal mesh to the blueprint you just created. Save, you're done. Congratulations. You can now control physics by adjusting these numbers. And remember, it's not about boobs, never was. It's about being an animator, being a professional, being yourself. Hope that helps and as always hope you have a fantastic day and I'll see you around.