 Then hello everybody. Hola community. It's me Pablo. I'm not live this time But it's I'm here for another blender today episode 78. Yes, we might make it to 80 during the Blender conference I think it's just um, maybe it's a good timing 80 to 180 or 81. Oh, that would be even better because this Show now today. It's all about the upcoming changes for Blender 2.81 One so let's get to them. I have just compiled Blender here and now I have my list of question of Upgrades is quite quite long even though there were only Like last time I managed to put like three weeks into one episode now in one week The fixes keep coming with along with the smaller features and improvements on the already Implemented features or the big changes in 2.81 also towards the end of the show I'll try to answer most of the questions here. There's 112 comments, but I'll try and make it You know, let's try to keep it under one hour ish Like always so the changes here. I have a list that is very It's not very detailed, but if you want a more a bigger Like a bigger picture of what changed remember you can always read the changes in depth talk forum There's a link on the code block here under code that blender the door you're gonna find the videos for the Latest videos in the Blender developers channel and the meeting notes right now the ones I'm reading is about the 30 But actually is more is like now. It's not the ones from from the 7th of October pretty much But you can find videos here and pictures and list we're gonna go through this anyway, but Yes, let's get to it, but it's time to begin. So here remember I'm trying to do this only in one screen. So gonna see myself and the inception the Blender section and the today's section Going on here All right, it's only two more weeks by the way until I'm back in Amsterdam with a beer screen and a nicer setup. So So bear with me Let's get to it. So Changes in the user interface as I always say I like to start with a UI. There is also viewport mesh Sculpting there's a lot of sculpting news this week. So first one register file browser as a child dialogue window for the operating System. So if you are Here if you are following the changes in the last weeks Regarding the file browser or like any temporary window For that matter basically behaves it it behave like a regular window You just opens and then you end up with depending on the the operating system that you have you end up with two Windows like separate windows now this behaves more of like a child like a native child Window of your operating system. So it means for example, you can read here more in the in the commit log but it means that for example, the The child window will stay on top of the patent Blender window But not on top of other non Blender windows other apps that you're running the it minimizes with the patent So and when you minimize a Blender itself, it will also minimize a child windows temporary child windows are like the file browser the user preferences or when you Open the info editor for example all those temporary things that you open. They're not the main Blender window They can be moved independently. They don't add their own item in the tasks bar. So In here for example, I Well, it's hard to see but for example, I have this Blender And now I will open them for example the preferences. So I go f4 preferences And if I change here, you see that there is no one there's no blender to blenders here There is the Blender and then there is the child windows down here So that's that's more or less how it should also be this kind of the same on Windows I think on Windows it makes one per Per item not anymore. Now it should actually behave like a child window So overall is a pretty pretty nice improvement because it makes it a bit more native. It doesn't make them so weird and Unique anymore. Also, there has been many changes regarding the file browser and My favorite so far is that it will now remember your preferences or Your preferences as seen for example, if you have filter or thumbnails or horizontal or sorted by date All of those things it some May sound like a small thing for a lot of people, especially if you're coming from another software, but it this hasn't been Every time you open Blender and you have to always by name you have to sort by date every time So this being saved on your preferences shows the same way that Quick favorites are saved. For example, when you have an option That you add to the quick favorites these quick favorites get saved when you close Blender They save to your preferences. So no matter where you which BlendFile you're working on you always have access to them And you don't have to set them every time. So these in this behavior also the display options in the for the For the file browser are gonna be saved. So pretty nice more file browser updates the file browser browser tool book my reaction Ah, yeah, the when you have opened the file browser You may remember that a few few Weeks, what's it? No, that's some time ago some weeks ago These buttons were on all the way to the left and they were hard to reach especially because now we don't have the Loved I really liked the two dots that we could use to go one level up Well, now they're here. So it's still a bit annoying that to go you have to go and try and Like aim to this button that is in between two other buttons I rather have the whole row, but it's an improvement. I think the ultimate Improvement will be to just have this path clickable where you can just click and in a regular file browser, for example, you just have you just have This path where in a clickable so you can just click on it and this one I have it disabled, but you can have it You can make it so the Browser is clickable So I don't have it enable here because I installed my computer recently, but usually you can I think and now Tilo's has it by default Yeah, for example, if you're in an app you can always click back in the folders and you can Even see the contents or do perform actions from there. I think it's the same on Windows and not sure about Mac Alright next The somebody said that I should that someone Mentioned it. I left a comment that I should make a remix on all the next next next next Sorry, it gets annoying, but it's just natural to me to say next feature Use responsive layout for upper bar in the file browser so if you've been doing video editing you may have noticed that for a couple weeks the the this Top bar in the file browser didn't fit. So it was just a whole bunch of buttons mushed together there now. They nicely wrap around and be and are all Accessible in the same In the same area So very nice addition. Thank you Julian for fixing it You an ISO 17 3d or new you about not new he's been working around on for Blender for ever But he's now in Amsterdam. Yes for real surrounded by Developers so that must be motivating Next team Ghost refresh standard courses available for all platforms. Yeah, there has been a lot of work going on in the Cursor department. So the cursor for example, you all will have the arrow But now if you're in edit mode, you have the crochet for example across here the Other modes, I think sculpt also used to have this one But they was not available for vertex paint or weight paint. They used to have the arrow So now they all are more consistent is changed by William Reignish made it. So also there are new new Cursors that if you are on a Mac, especially you're gonna see them They're super high res if you're on Linux, you probably are used to see these ones But they're also in windows. They're having updated. So they're more Or some of them are more generic because you use your system ones and some of them are custom to blend there But it should also work better in the with the big Cursor's option More features each node tree now has its own quick favorites. Yes quick favorite is this feature that has been super super popular and That allows you to I just show it right it's like a five minutes ago that if you have the quick favorites These quick favorites are now sensitive per Per editor subtype. So not only the node editor Remember that in 2.7. This was the node editor and just was one editor But and now split into compositor shader and texture Texture editor texture node editor. There's now also per subtype. You can have your own quick favorites more Move all selected. Well, this is a bunch of commits that make it more consistent for the The way you behave in the node editor or the dope sheet keys or the markers Now you when you select them when you select items and move them now all of them move at the same time in 2.8 it was it. No, I think in 2.7. The if you select multiple Nodes for example, and you just click track. It would only move the active ones super annoying you will have to move with like G key and Oh, and now I stay fixed something with the G key. I was having the other day There was for a few days it happened that if you press G It would only move the items as long as you keep the G press and it was driving me nuts Now it has been fixed. I just compile now. So so it should yeah, it's the latest and greatest so Nice fix So this behavior also is now translated into the selected strips So in the sequencer and markers and dope sheets. So very nice addition While we are here in the shader editor the slot pop over now also has if you're in edit mode now Also has the assigned select and the select Buttons so you can assign materials all from here without actually going into the Material editor so there's every day. There's less reasons to go to the material editor Actually, if you have the node the noted the shader editor open Let's see More question more no questions more features use consistent names for blend modes. Yeah, this is a another That sounds small, but I wanted to acknowledge the developers in this case it given you Makarov This is one of them own of the commits of he that he made recently It's a small thing. It makes a use consistent naming for all the blending modes. So they are more consistent in the way the wording the if the name of the blending Capitalized and it's all is small things, but it adds to the overall polished of the user interface So, thank you. You have any I just wanted to mention this one because there are plenty of commits that he made recently Along these lines of polishing the UI So, thank you for that As a thank you Okay, remember the emulate and middle mouse button setting This emulate me the middle mouse button basically made it. So if you didn't have a mouse that That had a third button then button in the middle Like some mouse still do but it's not very common It was it's a very legacy option, but some people still use it. The thing is that many Features in blender many tools use the old key and this emulate middle mouse button would use that old key as well So there was a conflict there. So with the new bring the new preference in the In the preferences and their input Yes, once you have the emulate three button mouse press Enabled you can choose between using alt which is the default the How it used to be or you can also make it use the Operating system key on windows keyboard is the windows key on mac is the The the apple one the command I think No, no command the other one and on Linux keyboards are is there such a thing? We should have linux keyboards. Yes With the little penguin on it or so The Okay, another small small fix but also Worth mentioning because it's from a developer that I haven't seen before Paul video he Is a small thing a small change but made it so the text field uses the actual colors In the in the search popover on other popovers or the box type of popovers So now they look more consistent, especially visible on the blender light theme just another small thing but I wanted to acknowledge because um, he also made an improvement on the theme For the nla now you can also set colors for the channels and the tracks So that's an addition that he made. Thank you Paul And keep them coming keep those patches coming. Actually, I like this one also I wanted to mention it because it's it's an issue that somebody reported on the blend on the paper cuts For theme development here. It's a thread that contains a bunch of paper cuts like small annoyances that are in the In this case in the theme development theme theme editor, but also they're all user interface related or pie menus or You name it All right next and that's it for the user interface I think I have more user interface but related to sculpt in the coming features. All right Switching thing we need a we we need a a like a special um, like a sound for when we switch topics like a viewport Show background image beneath transparent objects. So if you are in Cycles, this only works for cycles for the time being um, it's planned to be implemented for the workbench and the and the and evie but in The background images when you are from camera view Now the the images with transparency will actually Work like the transparency will work with transparent objects. You have to transfer an object. You should see the image behind It's an improvement that it was done by Euron backer. So thank you Euron and this feature should come available for the other Render engines at some point, but it's good that at least it's available for one of them next feature It's a mesh support face maps when joining So when you join objects, they were going to support and they're going to keep their face maps That wasn't possible before small is more like a fix than a feature But it's good to mention if you had issues with the face maps If you haven't used face maps yet It's because they are this weird new thing that was added in 2.8 and still not all the potential is not being used As much but you can use them for rigging for example It's on the same place where you can find vertex color to be maps and so on But yeah, basically it's a instead of a vertex group or Is a use faces. All right next Voxel remesh enable app to add up tbd. So I mentioned last um, let's let's open the Actually, it's in here in the logs. There should be a A video but um in the last episode I actually show this feature while I was testing the remesh basically allows you to Remesh but not you know uniform way but more in like more detail where it's needed some something like Tintopo, but no, not really But it it helps you if you're gonna switch to the top after remeshing for example, you can The top of works by adding detail where you need it in a more Where you actually need it So if it's a planner surface and you don't need so much detail there, it's not gonna add many polygons so it's a bit of an optimization, but um With a remesh with the voxel remesh with the open bdb in this case All right Next all right the hot topic of the day sculpting so sculpting there is a slight topology rake performance improvements. So yes performance improvements Not only these ones, but there are other performance improvements. Um, for example Um Brecht in this case Brecht van Lommel the creator of Like half of Lender and cycles among other things he um, he made it so The there are improvements on the drawing of the of Or the manipulation of of masks for example up to twice Two times faster on some tools for like the mask expand for example operator uh, but the the other one that is Very impressive is the one that it gives a 10 percent improve speed improvements performance improvements on the mesh filter um The first the the mesh filter for example the one that adds noise to The whole mesh those tools that we show a few episodes ago in Sculpt mode now they are up to 10 faster on A three million polygon mesh on a quad core. So if of course if you have eight cores 16 32 It's gonna be faster and if you have more polygons also But that's just an example of the improvements and features yeah, there has been new features more like fixes or like improvements on the already existing features So, uh, for example The 3d paint coarser so the coarser that adapts to the shape now also works with multi resolution If before it didn't then The mesh filter mask and dirty mask all those mask operations They are also now available while you're working with multiros multi resolution modifier. Sorry So if you don't know the multi resolution, it's amazing It's the it's been around for years for I don't know a decade. I would say maybe not a decade, but or maybe maybe maybe not It's been a while but the multi resolution it's a way to subdivide your mesh and allows you to go back And keep the same original mesh. So now if you're using this and you're sculpting you the the 3d coarser The the one that adapts to follows the shape It's also available here and the same for the tools for masking Which are now I'm glad to see this because I mentioned it in the last episode The all the mask operations are now in their own Menu, yes, so the sculpt menu is not so huge anymore Now it used to be super big now all the mask operations are here They're more easier to they're easier to discover So you can perform this also now in In multi rays and if you go back levels Does it Does it Work so back back Wow, yeah, it keeps it Nice. Can I go higher? Yes. Neat Wow exciting. All right Um remeshing so now remeshing has by the way If you have a multi-res modifier the remeshing tools should be Um should be great out or should not show up So in the remesh. Yes, exactly. So you shouldn't so if you remove remesh now The the multi-res modifier. They're not compatible one with each other. Uh the remesh one now it's Here so now it's available Also the there's a shortcut now for remeshing. So if you remesh a lot you can do control r Like control remesh Um to remesh. So if you're sculpting all the time, you're adding detail you can keep remeshing and um Yeah, it just works if you want to um Remesh with quadriflow you can do control alt r and it's gonna pop up this menu here Which is also available under somebody mentioned That remesh was right next to there you go It was two modes the voxel mode and the quad for quadriflow remesh. So that one I missed it in the last episode somebody said like hey, you need glasses on top of your glasses Because I mixed this feature. So yep Yep, all right More features regarding the cursor. So last week I mentioned how you have the curve Of the falloff curve this one this one in white up here When you're sculpting yes, that is um Among those features also the the the overall cursor is more smooth. It has more subdivision. So even if you have a very large um Here a very large cursor you can still feel like it's nice smooth and it's um Soft and amazing But there is a thread about it. So I can actually open this link and make it More clear because um paolo do arro when that worked in this feature He added the list here. So second circle to preview the strength in the cursor Yes, I mentioned that one and increase the resolution of the cursor. Yes remove the font shadow of the numbers Yes too much visual noise increase the alpha of the cursor and I and the change on directions that now it follows the rest of the cursors in blender for making it For making it more strong or not Or less strong. All right, um This one this one sounds very innocent change, but brush default settings Have been updated by someone that actually sculpts. So very nice paolo do arro went through the brush settings of the Them of each brush in the sculpting mode and they have new defaults. So they are Working better out of the box previously They needed some tweaks because some features were added along the way some features work better in one case or the other um the The sculpt mode for example have been improving very slowly over the the at the beginning when it was added And uh, many of the features that were added recently didn't have Like they were not on by default. So now there are new default settings. So sculpting should work Much better out of the box. There is also um So if you're sculpting These settings here and for the brushes which also contain new um new Icons up here They should work better out of the box like the pinch has a also has a new icon with the with the arrows more visible and the Cursor itself changes If you are using depending on the type of cursor you're gonna see that the color changes So in this case, it's orange. But if you have these ones for example grab Um, it's yellow. So you can better see which category of um Of cursor you have active And masking also should be white And simplify also and mesh filter And this is a tool that we already seen the one that is now faster. So you can make this kind of stuff weak nice But not really there great, um That is all I think for the sculpt changes I might be missing some of the No, uh, yeah the post brush origin offset. This one has a A new setting that I Showed last week. I show you how the post brush now has a preview of where it's the beginning where what is where it starts the This line here where the Pivot point is gonna be when you are posing your mesh Now there is a setting that it's here in the brush pop over which maybe should be exposed Once you're when you're using the post brush, maybe it should be exposed on the top because it's very very useful And one of the few things that you're gonna keep changing all the time Um One using this feature because allows you to tweak the offset or maybe it should be a modifier too I don't know. It's a slider and you can basically give it an offset To the start the pivot point of your post brush so He works much better in cases where the where when you know that the pivot point is gonna be far from where you perform the tweak And uh That's it for all the changes. Yes improvements performance should be much better New shortcuts, you name it all kinds of stuff for go for sculpting. So go and sculpt some stuff We change topic crisp pencil new smart smooth for strokes This is a huge improvement that you may notice if you're Drawing a lot with crisp pencil because it just works better out of the box Basically, there were some cases if you had a if you were drawing like super fast, you will see some Some some weird like a tampering on the on at the end. So it will be very It wouldn't be nice. Basically the the brush wouldn't be nice. So now It is so I think they're in the 2.81 release notes. You can see some Um Of the improvements in crisp pencil here You can see some of the images with all the new Changes and this is the one improved in stroke ending now. It's much better. And also if you're drawing fast Um, the the mesh is not so dense. It will simplify depending on the speed. So it's much more efficient So, all right, what is this guy doing here? Okay, go away next Um That out and reduce another improvement in performance. So reduce bvo footprint when using modifiers Basically better usage of your memory. So if you had problems with them with the memory of Crisp pencil when using modifiers now, this should be improved next Animation this is huge huge huge huge It's motion pads this has been um a thing since forever that motion pads are This feature that has been around blender since again since forever basically it's What it does it adds a um, it adds a bunch of Here it's a it's a bunch of dots and a line When if you're activated from the motion pads panel You cut you have to calculate it and basically it does this so it adds points on the uh on on the The path of your bone for each one of the bones and yes, I did it with one bone. So it's okay, but if you have a production rig or like like something like blend rig where you have Um, 3 000 bones for example or spring also has thousands of bones It could get slow up to the point where you couldn't not even use it So the animators have been asking for this forever for years for years Even before asking for features like oh, why don't we can edit these points and move it around which will be amazing I think every time Somebody was about to code this thing. It was like first improve performance because it was almost impossible to use it not anymore there has been many fixes Regarding the improvements on the dependency graph This topic that is often forgotten And it got and it's so much work because it's basically the heart that links everything in blender into one place Thanks to the work of sergi now the motion pads are up to 15 times faster using spring production files. So spring is a very detail Model you could call it a production like something they would use in a production a feature film The same as other models from From blend rig that use blend rig the blend rig system. So 15 times faster. That sounds like a good improvement How does it work? Well instead of updating the whole armature for the motion pads It only updates what's needed. So it's a it's an id level So it's a bit more granular basically it only updates what is needed and what else Motion tracking actually didn't know that one the highlight keyframes in path visualization so In the in the path you're gonna see which the the one the keyframes the frames that are keyframes More And there is a new user preference. I don't know if you noticed but I animated this bone this sick animation Yes I don't know if you noticed but it doesn't have any kind of smoothing at the beginning or at the end Interpretation is linear. So this has been this setting in the user preferences Which is not the default but is often uh wanted like By default blender will add some smoothing At the at the on the edges. So I think I have a shortcut for starting blender. This is just Okay. Yeah, this is blender but in more of a Factory startup. It looks about the same, but I This one is how it will start when you animate When you start by default now in the I'm gonna see that when you animate for example the position of an object In the graph editor, you're gonna see that the curves have this kind of easing in and out These uh among with along with the smoothing They are an option now in the preferences and their animation I'm gonna find here For default smoothing mode. So you can have continuous acceleration or none You can have default interpolation So to have it constant linear of a sieve a series the default is the one that gives you this kind of effect and linear Also and default handle this option was there before but uh, these options were there before but It's a good addition if you do heavy a lot of animations. It's good to have Next feature Blender video sequence editor in the edit in the sequence editor a few weeks ago. There has been a new Um, there was a new feature added for having automatic A generation of fade in and fade out. So for example if you have um Let's see if you have an image. Let's use the masks that I use for the camera here So for example, if you have Two images and you want to fade in and out between them you can now right click and fade fade in and out for example and you have Fade in and out I've just this this feature this thing and it worked Oh, there you go Something I didn't have them selected properly. I think so. Yeah, that's pretty much it it was added some uh weeks ago and then it was removed because it was using a some kind of um Of operation in in python that wasn't allowed and now it's It's back now it has been refactored. So yeah, if you check out the Animation editor, you're gonna see the keyframes that correspond to this To this strip so you can move them around and still it's gonna keep the Fade in and fade out. They don't update when you move this unfortunately Um, but it's a good it's it's a start Or they do No, they do they start here, yeah Okay, next would be good if they were dynamic in the future So, uh, now it's a whole bunch of uh of Features, so let's call it miscellaneous There is an operator that has been um in blender actually for a while now has been exposed It's the uh in the image Editor you can now resize the image So you can change the size to a new one. Um, this was uh already used in blender for making Tests but now it's available in the image editor. You can resize images. Yay There's no uh interpolation mode in the resizing. So I would assume that It's fairly I guess it's a default so no interpolation So what if I make this like 4k it looks fairly good actually Hmm, I bet the youtube compression system loves this All right, cool. I Will move on with the next feature All right, um here Really if I already if I go I Pretty much a complete rewrite. So let's find it here there is the Documentation on the release notes where you can read about it. It is a big internal api refactoring has been worked on since last year And now it's committed. Um, there is a uh, you can read here in the in the release notes But they're having changes for the users, but also for scripters They there is a new api that you if you use reify for like in your pipeline for automatically building rigs Check it out because there has been changes um next while we are here in the Release the working progress release notes for 2.81 You're gonna find in more features that there is a under the audio and video output Section that there is opus audio codec support. If you don't know what it is It's because you don't need it probably at for now But uh, it was created with intention to replace vorbis and speaks and it's uh You can use it in construction construction with the webm if you care about open standards for codecs Next um GPU platform support level. Yes this one Here it's a uh, it's a warning that's gonna show up if you don't if your graphics card doesn't support it If this case is the x11 uh on linux, which looks beautiful And you're gonna have the messages for windows and for there's no implementation for apple but uh, basically you're gonna get a uh If if your graphics card has a maybe doesn't support all the features you're gonna get a Thing now it's not gonna crash on your face. At least shouldn't Next feature this was added by the community. So alessio monti di sopra. Hey, why can't okay link here um Add add center view to coarser operator Center view to coarser so you can set a coarser and center the view to the image Editor and the clip editors. So thank you alessio for making this tiny tiny little awesome feature Speaking of the clip editor, there is now a uh, you can drag the Plane track corners with left mouse button. So it's a bit more intuitive that one by sebastian kunig and the last feature that i gotta mention about the miscellaneous is that The image now supports storing full image buffers for each undo steps Step so it avoids using too much memory. So they they share the tiles when they are They make sense But yeah, basically it's a it's a fix on the undo steps for texture paints So if you had issues with that and text painting textures in the image editor or any images in general now should work much better and Last section which I call fixes This one is by pedro reis also his first patch congrats If his contribution to blender pedro, thank you He fixed a crash when using a hotkey for a new file template or recent file So it took the time to go through the code and understand where the crash was happening He fixed it. It was apparently a null that hasn't been that wasn't being checked He even added a comment starting with capital window and then ending with a dot Super legit. Thank you for that Making it all nice and clean and uh, thank you pedro and I hope to see more of you And that's that's it. There is an evie plenty of evie speeds up. I only wrote one because it's um It's a speed up that speeds up when you're editing a mesh using evie. Um It's uh, basically avoids looking for the orco original coordinates layer. So it should be faster now And that is all let's see how much time 42 minutes. Okay. I have 20 minutes Ish to answer question. Let's go. Let's go. Let's oh, I had it open and it Went away. Okay. Let's hope it's um Let's hope it's still here. Okay. Let's see so How many questions 100? Okay, no new questions. Luckily So I um, this is a the question section. Let's let's Give it a proper now. This should have its own its own Uh, its own like Yes question section and we leave it on during the whole Questions. No, no kidding. Okay. All right. Next. Uh, next. No first I, uh, I mentioned that I'm here. I'm that I'm in Madrid So I explain a little bit and I'll be back at the blender headquarters in a couple of weeks Yes, I mentioned that before so I uh, yeah, I will be in Just a number of a couple of actually next Monday Not the seven but the 14th. I should be Uh doing this live from the blender animation studio. So it's only one week more. Um Only one more week. Yes. All right. Uh next so thank you every for everybody for the nice comments um everybody Got a bit worried that I was I was worried because I wasn't Yeah, I should have tweeted or said something on social media about it. I was so busy with work. I was working Um, I worked at that by the way. Yes that the reason I'm here is I'm working at the Animation studio. I took a one week one month off from my blender staff. I'm also using blender here every day. So and and Really liking and I hope to show some something about it soon at some point It's a pretty cool project by the way I Have a nice vacation from blender today. No, it's no vacation. I keep doing it. It's sunday. It's like 30 degrees outside Celsius Uh, all right. It's in in store for grease pencil So all the nice comments. Thank you Um And there are a few questions here in the in the middle. That's why I wanted to go through the it's not that I wanted to read all the nice Comments I read them, but uh here Hi paolo will blender get an install wizard for linux and it's updated It's updated on linux as well. I love blender, but on windows. It's easy to download and update But I don't always like windows 10 on on I think it really depends because on on linux having an installer doesn't really work that well because On on linux, you will have the stores, you know the the same way you have the apple store the on the windows store On for example, here you have the I have the popo s store, which is the The one that manages all my installations. So from here I can install Anything like steam or communication or anything really So I think each store should have its own and you should find blender And we should try and work with these providers to have the latest blender here. So in this case popo s has 2.79 b here and It's probably coming from num, but the picture is from 2.48 so the picture is 10 years Older than the ver blender version. So there is a there is something that we need to fix here. All right 26 mega but blender was 26 mega. Jeez. Anyway Um Next have you have you plan to you plan to implement cache for the compositor? There is some sort of caching, but um, it's it needs the compositor needs my it needs some love There is there are people maintaining it but not actively developing right now But I see a bright future in it. I've been using it a lot in the project. I'm working on here and uh, I Yeah We need a real time compositor the same way as eeve, but if in real for the For the compositor. I think that would be the best. All right next, uh question No, no like not literally on fire. She's she's okay If I run out of information about blender a huge void in me Oh claudio, remember you can read the the developer meeting notes here You have people talking about about blender all the time. So they are they are there is content Um, you should make a separate series called today in paulo do arro. Yes, absolutely um Cerebral mac malfunction says oof putting a big drop down cold options right on the main window that only Contrast transform origin tools controls. That's not gonna be good for new users It doesn't only contain the transform origin. It will contain more features. It contains already the It contains the to transfer to move the location and the patterns and the origins But the idea is to have more features there. So they can't just all fit in the the top bar Also remesh should be not in object data properties. So the structure edit and should only be In the viewport with the other tools Um, not really why in the why only in the viewport? It's not only a viewport thing. It's a it's an object Uh, it's a mesh level actually. So that's why it's in the in the mesh and uh, it's it's destructive But so are other features that are that are here. Um, so I think it I think it belongs Belongs there Pact yes Today is another packed episode Uh, next question blender is too difficult to use by legend tm Especially when you have to do the map too many steps need to be done with a 3ds max 2021 step I immediately make the map. What map are you talking about? Blender has a screen that is difficult to understand blender If it wants to make your successments have the screen on menu identical to 3ds max Then up to that point blender will become the largest program ever created in the world I think If 3ds max was the largest program ever created in the world Then I would believe it But 3ds max is far too from the best Maya also 3d cinema 4d Cbrush houdini maybe it takes but even then No, there is no better problem in the best program in the largest program in the world Maybe in size maybe in gigabytes, but not in features I think it's the the future is just to have a bunch of Uh suffers talking to each other likely there is happening now houdini that is greater at its thing Cbrush is great at what they do Substance marvelous Um, I think everybody should do their own and do it Properly and there is blender the hood as everything and maybe some parts better than others but That's it for uh people that like open source Is there any chance we'll get an auto update in blender? There is one install steam version. Yeah, that's one way You can install steam and steam updates automatically the There somebody made um an automatic Like um, how it's called. I don't I can't remember if you google it somebody made it It's I think you have to pay for it But uh, it's an auto updater and you can update quickly. Yes, but the thing is that the auto updater Like it there is a stable version every four months. I talked about this every And a few times already Tides, thank you for taking the time to do this barely. Thank you And you were me's over the last past two weeks great updates I usually as usual particularly excited about library over rights me too. I need to investigate this further Is there some plans? I already answered this one. Hey, bro, you're back. Yes I am Quad airflow remesh button is that right there? Ah, yeah, this is the one That I missed. Thank you. I mentioned that already the way to switch between Voxel and quad remeshing Um, hands goading. I'm adding back and in mac and windows builds for the developer files branch I also forgot to run it. Oh, thank you. That's a very nice You so it what it means is that in the build bot now you can um You can find in under experimental branches the bevel profiles branch for mac and for windows as well so Pity neat But now they are updated to october 2nd and this one is on september 24 Can't have it all right because they are not Automatically updated. They are manually pushed by the developers All right Next and here Quad airflow remesh. Oh, yes um It was a sham packed space jam packed with incredible features That will affect my day today were Two different retopo options will prevent me from needing to spend time hunting and filling holes. Yes video editor has prefetching. Yes Insta meshes for quick functional retopos. I didn't get that one Data block override some attention on linking referencing. Yes. This is what the library overhead should do Ability to have collection. Yeah, so actually writing the the list from last week Wishlist ability to have multiple background images visible through multiple viewports From multiple cameras currently. I think I need to have a cameras active to view through it Uh, yeah, good point. It's that is missing Um Matthew says I love the new assisted perspective. I suggest having the already improved two or three points Yes, yeah, basically to have it custom or to have it always Uh, like persistent so You can continue drawing and it will always follow. Yeah, that would be a pretty nice addition for the dispensary guys Um, it's a feature on vertex color. No, uh, it's kind of a feature Kind of a feature if you look at the past episode you're gonna know what we're talking about Blender is like a game for me Am I a game to you? Am I a joke to you meme insert meme? Okay, um Render pass option is amazing. Yes, it is. Thank you. Yorun backer for working on it at mind Kokito says paolo, you should put glasses on top of your glasses. Yes. Sorry The info panel has a lot of panels that's already under Available it's already available under object properties the info panel has a lot of panels That's already under available info panel, what is the info panel? Um, anyway, also seems like The new dumping ground for add-ons this one. Yeah but it it's it's not Render fault is the develop the the add-on developers that they all use this space So if you have a hundred add-ons, they are and they're all putting it here But add-ons can put panels anywhere. They can put them in the render in the materials anywhere The thing is that they're all for the for the view For the 3d view mainly so they want everybody wants to have them there Next This is a bug. I try sculpting using one method and my pc pc struggles I try sculpting using another method and my pc responds beautifully. What is what kind of method? I import an option obj subdivide Sounds like a bug please report it um Quadriflow rematching is a huge time saver. Could you add some guiding ability to it a sincere measure guide in seabrush? I don't know the seabrush equivalent, but Some guiding ability to it for the yeah, so like a preview of how it's gonna look Not familiar with it Metron says thank you again paolo. I look forward to these videos every week. Thank you Thank you Very nice comment I thought it was in live. Yes. Sorry is not Not yet next week I'm pretty much new to blender. I mean question is pretty much basic How can I save my paint texture from stencil to my model it keeps on disappearing every time I save exit and come back to it. Did I miss something? um Every time you save Or if you quit blender is gonna you have to save your image But if you quit blender is gonna tell you that hey, you haven't saved images Um, I thought the sequencer will not be an important improvement. Hey, why why? The fact that there is a developer working on grease pencil or eevee It doesn't mean that there are too many different developers and the people working on the sequencer now It's a completely different developer to developers. There is gd quest Nathan and um, um recharge from That there is now also working Thanks to the development fund. Let's not forget that all these new people working every Uh working either full-time or part-time in blender. If thanks to your subscriptions to the blender development fund that keep the Um the income coming every month so developers can be hired and can have a normal life Using and making open source, which is so weird for many including for me. It's like making open source But they're getting paid. I'm having a normal life. Yay Um, hey, when can we expect full udim support 2.82? I think no no no not 2.81 Anytime stamps. Yes. Sorry. Somebody can could do it. I will be so happy Next question chronos like the first time so people can learn and get up to speed. I like the first time so people Oh, yeah, like Because it's not live that you can stop and learn. Yes Brad says I hope you had a great break. Yes. I was Uh at break. It's a break from my regular life, but I'm using blender more than I have since spring in since spring up on new project in uh March so I'm loving it. Um, like blender is coming out of my eyes every day since using it so much Hi, can somebody please tell me why blender is so hard to install on linux mint? It shouldn't Blender like this is i'm on linux. I'm using ubuntu. Well, not ubuntu popOS But it's based on ubuntu, which is also um The same for mint. So you just download and it's a tar file which you Unzip and open and that's it. Um, also you can use the the As I said the shop the local shop or store that comes with your operating system And if it's not updated, just poke them. Tell them. Hey update your blender Um next Damn the ps load up music. Yes I love it so much. I I'm doing this only in one take just so it feels like a livestream but also, uh It doesn't go well at the beginning because livestreams you just keep rolling But and in here I have the chance to stop it So I started this life this video like already five times because I was making a mistake or I didn't feel confident at the beginning so I hear that music like ta-da and then start many times um metal gear mac 3 So much good stuff on the horizon for blender Pablo's also going to improve the painting tool sets the sculpting UX UI might need changes to manage all the changes coming. Yes I couldn't be more happy for paulo do aros Existence and coming into working in blender stuff sculpting painting is really It's really adding a lot And it's gonna make a big impact in yeah everywhere in the industry awesome Let's please clone him um Thank you. This is beautiful Whoever creates a tire generation will have my money You know select a few parameters and make a type tire generator. Why don't you post a job? You you have you know in blender dot community We have a jobs board where if you want to pay money for someone to make an add-on for that You should it's in job sport and um You should find it here. You can make a new you can submit a new job offer Why doesn't say job offer it should just say anyway next um here Um in this case if it doesn't show it, ah write a post. Ah because I'm not logged in But if I'm logged in it should show here submit job offer um Let's mean let me confirm I'm gonna log in with my blender id and I need to log into blender id. Anyway Next question Oh man bcs Blender sequencer perfection is huge it is Are there any plans for easier baking of pbr material? um Not that I know for like easier baking, but uh no not so far that I know That grabbing feature is super amazing it is thank you Pablo the barro Thomas Miller. Hey guys. It's possible to provide a timetable when yes, if somebody from the community would do it, please Half the render time for free gpu not included. Uh, yeah, well, I am assuming yes that It's talking about the optics support. So if you have an rtx um graphics card like in my laptop from box systems It contains a quadro rtx 4000 and if you have one you can have in some cases up to half the render time in some cases Now for more details watch a previous episode For those interested in the sequencer it starts at 54 minutes. Thank you for the time stamp Um one conscience zero dimension says some little details that are so important And I hope shortcuts logic will to find it will be revisited. I have my own shortcuts But now every new shortcuts are not added to them. Yes. Yeah. Yeah, that's a pity. I I've seen that too there's also for example, if you have your if you have shortcuts Keymap for example And you save your key map your own key map with a name and then you select it The now all the preferences are gonna be visible like for changing which one to select I think or one of them So yeah, it's uh, they need needs a lot more work Let's see. So if you have suggestions, please put them in uh Right click select which is also here in blender community Next hi paolo. Thank you for all the great job concerning blender video blogs. Thank you I would like to ask you whether there might be improvements of 3d widgets Especially rotational axis the problem I'm referring to is that in blender the widget disappears when you are rotating So you only see the resulting state in Maya the widget stays always visible so you can see what When you're that you might be trapping gimbal look, this would be nice. Yeah. Yeah I think people having commenting it does if you set your transform orientation to gimbal just as in Maya So the answer Is that if you're rotating? For example You can still see the rotation if you have gimbal as a As a setting you should still be able to see the the axis While rotating So thank you Joseph for answering 7500 views and I was 649 sometimes I watch on roku an option to like. Oh, thank you if you want to Give it a thumbs up to the beat to this video will be amazing to help the algorithm to make people find these videos And find that there are official updates by blender about the blender updates So it's good that people find out some people don't know Can you believe it that every week there's new features in blender? And you can actually learn which ones those are if you're Up to putting up with a latino guy talking for one hour The next This is cool, but you could also do short videos when you are not at blender foundation Yes, I could also do short videos and long videos and Yes, I know. I know I could I could but been busy. I've been busy Doing this on a sunday afternoon now A bit surface so cool sculpting you should hire some seabrush developers because they will get unemployed soon Um That's evil I don't think we could afford seabrush developers. We don't have enough money um Next where's the weight paint tools the options for smooth clear limited weights on the vertex They should be available. Thank you people for answering each other. That's what community is about. Thank you for For answering emi c beats Um next three panning susan. Yes. Yes susan three p susan in the last episode um Let's move on smoke simulation suffrains fix. Please. Please report it or poke if there is already a report in the back tracker It's just and hasn't been updated for a while like many weeks or months. Please poke again What is it monday evening? Almost um ppc virtual says Thanks for what all you guys and gals do for the blender community to 180 and 81 has been fun to play Hopefully the motion graphics side of blender will get some updates over time I've been learning the animation side to blender recently. I mean, what's missing for the motion graphics like while you read your top features And because blender has animation import images as planes, um he has Uh, I mean, I don't know. I'm just curious. Maybe the animation now is kind of a style of automatic Animations or more generic animations. So everything now it's Can someone please make a musical ramy go paulo saying next? All right there. I gave you some more Paolo does a sample of a hardcore towards the end and drops multiple these amazing clips in video alone The right beat Oh, man. I would love to have this crowdsource going through 70s Uh, if this happens That would insane Or this is amazing Is your list available somewhere? Uh, it's not but the something similar is here. I could put it up somewhere Um, but sometimes I feel it's a bit too verbose Um, and this is like this this list is nicer and more curated I've added to the community. Thank you, christian Um Sculpting in 2.81. It's already twice better. No, I think it's like 20 times better The remesher and the brushes and everything um You have I think this is a bug. So please report. Thank you shows up for um For helping out here My birthday live there is no live And daniel salazar says I think the ah the vertex color name thing at 41 minutes in the last episode is by design. It's not linked by id imagine sharing the The material between two objects and you change the color naming one Yes, that's a that's a good point So indeed the The thing I mentioned last week about the vertex color is Is a feature not a bag I I didn't think about the case. Thank you, son yet daniel salazar sankudo Veteran of blender Okay, so gracias senor paulo. Gracias prince of sloth Not to be mean but what the hell do you guys think when changing the render display mode to the preferences? And it's even more hidden than obvious. It has to be changed back. Nobody can find this option well I know but also it wasn't very obvious to have in the render because we don't have Like we don't have user preferences stuff Here on the render in the menus. These are like operations. They're not like settings and also it will make it more more discoverable it will make people go through these windows and you know Learn about all the things you can change. So I don't I don't think it's uh, it's a bad change Blender window story is still a verse 279. Yes. There is a task about it in the blender developer portal Oh, cool. First comment. I'm really trying to get into more blender want to create what I want Love what you guys are doing. Keep it up. Thank you. William It's crisp pencil vector based. Uh, yes Thank you for answering jerk. It's uh, yeah, it's like, um, like these vectors is like, uh Where this is can we get the latest experiment builds on steam? Um, that would be so much Maybe with the billboards, but there is again There's a task on the developer portal about making this more automated but uploading to steam is a pain in The neck because you have to run the bills. It's not like just uploading a zip file It's uh, you have to run some scripts. So it's not so easy to publish new stuff But yeah, building from blender from source is a good way and also just download them from here or use the somebody made an Updater that it's paid, but it's cool Uh, nice video. Thank you. Very good boss. This is so over the place. It's literally painful to hear Stop at 15 minutes to ear bleeding. So It's um I understand your pain here. Somebody answers. Thank you for answering Follow-up timecode post or description will help a lot. I know I know it's just that when I finish the video, I'm so exhausted that If somebody from the community would do it, it would be amazing. It happened in the past a few times um but yeah as Like uh, jaggy said it's So over the place. I try to do my best. I try to make them into sections But sometimes, uh, yeah one topic goes to the other because what it's UI What if the UI is under mesh does it go into mesh or it's going to sculpting? I like the UI changes first Maybe I should group them just the sculpting and and say the user interface For sculpting in the sculpting Yes, um, I tried to do it a little bit today, but sorry about that You can always read your shade. You can always read the changes here on dev talk You can find the link here on code dot blender dot org where you can also find videos by the developers on new features and development like this amazing video by Jack look where he is showing off the new development of Everything notes, especially the particle system area. So particles are going to be replaced hopefully in 2.82 with a new system that is note based allowing you weird things such as Sampling the color of a particle based on the color of a texture for coloring particles Among other things It's amazing. It's really amazing. I'm a bit scared of all the things that I need to learn, but it's okay All right That is all I think that was the last question. Yes So thank you everybody for tuning in. I had a great time. I hope You too and let's let's go full screen. All right How are you guys doing by the way? How are you using blender these days? It's uh, I I've been using it a lot I'm doing lighting and rendering There's lighting. So pretty exciting. It's a completely different style from spring and caminandes and other stuff So I can't wait to show you what a guy what I'm doing over here Um, it's um, it's a pleasure to do this every week next week. I'm gonna be back in Amsterdam Yeah, right because next week is gonna be 14th of Yes, 14th of October already and then one week and then it's a blender conference How where did my year go? What happened? I hope to see you some of you at the the blender conference this year. Remember it's in a new place Isn't a new In place in the city exactly the middle of Amsterdam. So it's gonna be exciting. It's up to like four or five hundred people I don't know huge huge huge. I hope to see you over there Or if you can't make it to the blender conference make it to blender today live Monday 5 p.m. Central European time or you find the The time for your time zone That is all thank you again. It's been a pleasure Let's go with the style. I have here my helper up to To connect with your ear holes in 5 4 3 2 1 Gracias. Thank you. I miss you. I hope we can go live as soon as possible. Bye. Bye and see you next week