[Doom] STAR.WAD - E1M1 UV Maxdemo





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Published on Jan 14, 2012

Pwad: Star.wad
Author: Unknown
Date: 10th July 1994
Map: e1m1
Category: Maxdemo
Executable: Doom.exe
Time: 5:40

This level features the sort of gameplay you only seem to get with pre-Doom 2 1994 pwads - a slaughter map where the main weapon is the shotgun. It's not like the author's stingy with the weapons - the rocket, chaingun and plasma rifle are all available, along with plenty of ammo - but most of these you only get toward the end of the level. And he hasn't skimped on the monster crowds either - but mostly they're imps and sargeants, making up the sort of monster crowds where the shotgun is actually a useful weapon.

So mostly I'm charging towards large numbers of monsters, and standing out in the open to encourage as much infighting as possible, while pretty much keeping the shotgun pointed toward the centre of the monster mass and holding down fire. It is, once you've learned the level (and it's an extremely easy one to learn) quite addictive really. The author's also fond of leaving stacks of barrels around to be used as offensive weapons, and discovering how best to use these was also very enjoyable. The other thing I tried to optimize the time was to leave as much opportunity for the monsters to kill each other as possible - like leaving the first group of sargeants to fight it out amongst themselves.

The level design is extremely basic and linear, but not ugly - there's some nice distinctive design, in particular the use of the star motif on the floor and in the design of some of the rooms. There's plenty of passages to run through but they're not dull - for instance, see the multilevel ones at 2:25 - they anticipate a similar style of passage used in MAP22 of TNT:Evilution. The grid layout on the floor at 4:25, I quite like that. And you can't really see it in this run since I'm going too fast, but the flickering passages here, the light actually seems to be circling in a regular pattern - stand still and you'll see it. Whether this was consciously designed or not it's a very nice effect.

Download from /idgames here: http://www.doomworld.com/idgames/inde...
Video captured using prboom-plus


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