 Stories and content in Weird Darkness can be disturbing for some listeners and is intended for mature audiences only. Parental discretion is strongly advised. Fact. I hate the telephone. I have trouble talking to people when I can't see who I'm talking to. Outside of my podcast, that is. Personally, I'd much rather speak face-to-face or use texting or messaging if I'm having a conversation. But I am willing to make an exception for, shall we say, special cases. I am more than willing to call creepy phone numbers that actually work. It helps, of course, that most of these creepy phone numbers don't require that you actually speak with anyone. When you dial them, you almost always reach a voicemail box set to play a spooky recording to anyone who rings. Still, though, I will happily set aside my phone phobia in pursuit of freaky fun. Creepy hotlines are nothing new indeed. I would argue that their heyday occurred during the 80s and 90s, at which time you could call everyone from Freddy Krueger to the Ninja Turtles. Their popularity began to wane during the 2000s, but interestingly, we have seen them evolve in the years, too. Thanks to free online tools like Google Voice, pretty much anyone with an internet access can set up a weird novelty number with these. What's more, the draw of a novelty phone number might even be stronger than ever, possibly because we so rarely use our phones these days to actually, you know, make calls. Distance makes the heart grow fonder, as they say. Sadly, a good deal of formerly wonderful creepy phone numbers are no longer in service, which means you can no longer call Carrie White, which, if you had, sounded like this. You may not be able to call that number any longer, but I can attest to the fact that, as of this moment, most of the numbers I'll tell you about are in working order. I know, because I called every single one of them myself. I am also, you might note, still alive and well. So it's, shall we say, unlikely that any of these numbers is actually cursed, haunted, or otherwise dangerous to call. They are, however, all based in the United States, so you might want to be wary of long distance charges if you're calling from somewhere else. Phone bills can quickly become one of the most frightening things of all. So if you're feeling brave, try giving the numbers I'll tell you about in this episode a ring. Who knows. Maybe you'll get lucky. Maybe one of them will call you back. I'm Darren Marlar and this is Weird Darkness. Welcome, Weirdos. I'm Darren Marlar and this is Weird Darkness. Here you'll find stories of the paranormal, supernatural, legends, lore, crime, conspiracy, mysterious, macabre, unsolved, and unexplained. If you're new here, welcome to the show and if you're already a member of this Weirdo family, please take a moment and invite someone else to listen. Recommending Weird Darkness to others helps make it possible for me to keep doing the show. And while you're listening, be sure to check out WeirdDarkness.com where you can find me on Facebook, Twitter, Instagram, and more. Coming up in this episode, shortly after Glenn McPherson started hearing a strange humming noise, he created the World Hum and Database Project so people around the world could document their own hum experiences and he received a lot of stories from people hearing a strange humming sound in their own towns. Plus, we'll dial a few freaky, creepy, haunted, and cursed phone numbers and listen in to what some people say scared them half to death. Now, bolt your doors, lock your windows, turn off your lights, and come with me into the Weird Darkness. Ads heard before, during, or after the podcast are not endorsed by Weird Darkness or myself unless voiced by me personally. All other ads are pre-recorded and inserted by third-party agencies, not me and are not under my control. Remember staying up late on a Friday or Saturday night, either at home or at a friend's house and watching your local TV stations' horror host presenting a terrible B-movie with aliens, monsters, ghosts, alien monster ghosts, vampires, werewolves, and all other kinds of crazy creepy characters. Those were fun nights, weren't they? That's what the Weirdo Watch Party page at WeirdDarkness.com has to offer, all day, every day. Thanks to our friends at the Monster Channel, you can visit WeirdDarkness.com slash Watch Party right after listening to this episode and immediately be entertained by a horror host and horrible movie, or should I say horror-ribble movie. And not only can you watch the B-movies and horror hosts streaming there 24-7, but once a month we all gather together to watch a movie and talk about it in the chat room on that same page. Get your frights and funnies on the Weirdo Watch Party page at WeirdDarkness.com. In the spring of 2012 when I was living near the coastal village of Seashellt on British Columbia's picturesque Sunshine Coast, I began hearing a humming sound which I thought were float planes. The noise usually started later at night between 10 and 11 p.m. My first clue that something unusual was happening came with the realization that the sound didn't fade away like plane noises typically do. And the slightest ambient noise, exhaling audibly, even turning my head quickly caused it to momentarily stop. One night after the sound started, I stepped outside the house. Nothing. I was the only person in the house who could hear it. My family said they didn't know what I was talking about. Naturally, I assumed something in the house was the culprit and I searched for the source in vain. I even ended up cutting the power to the entire house. The sound got louder. While I couldn't hear the sound outdoors, I could still hear it in my car at night with the windows closed and the ignition off. I drove for miles in every direction and it was still there in the background when I stopped the car. I was able to rule out obvious sources, industrial activity, marine traffic, electric substations and highway noise. When I searched on the internet for unusual low-frequency humming noise, I soon realized that others had conducted the same search. I was part of this small fraction of people who can hear what is called the worldwide hum or simply the hum. The questions motivating me and thousands of others were the same. What's causing this? Can it be stopped? The classic description of the hum is that it sounds like a truck engine idling. For some, it's a distant rumbling or droning noise. It can start and stop suddenly or wax and wane over time. For others, the hum is loud, relentless and life-altering. I eventually came across one of the few serious papers on the topic. It was written in 2004 by geoscientist David Deming who also is a hum-hearer. Deming began by describing the standard history. The hum was first documented in the late 1960s around Bristol, England. It first appeared in the United States in the late 1980s in Taos, New Mexico. He then examined the competing hypotheses for the source of the hum. Many have pointed to the electric grid or cell phone towers. But this theory is dismissed on two grounds. Cell phones didn't exist in the 1960s, and the frequency emitted by both cell towers and the electric grid can be easily blocked by metal enclosures. He wondered whether mass hysteria was to blame. A psychological phenomenon in which rumor and collective delusions lead to the appearance of physical ailments for which there is no medical explanation. The fact that so many people have researched the hum on their own, though, using a search engine rather than hearing about it from some other person, moves the conversation away from delusion and hysteria spread by word of mouth. Deming looked at the high-frequency active auroral research program, HARP, an isolated military compound in Alaska that uses radio waves to study outer space and for testing advanced communication techniques and a favorite focus of conspiracy theorists who have accused the facility of acts ranging from mind control to weather control. He studied the possibility of autoacoustic emissions, which are naturally occurring sounds caused by the vibration of hair cells in the ear. Deming eventually fingered very low frequency, VLF, radio waves, between 3 kHz and 30 kHz as the most likely culprit. The world's military powers use massive land-based and airborne transmitters on these frequencies in order to communicate with submerged submarines. Radio waves at these frequencies can penetrate up to a solid inch of aluminum. In the paper, Deming proposes a simple and elegant experiment for testing this hypothesis. Hum hearers randomly enter three identical-looking boxes. The first box blocks VLF radio signals. The second box is an anechoic, soundproof chamber, and the third box is the control. He left the experiment for others to pursue, and while there are some practical difficulties with the design, Deming's overall concept has motivated the experiments I am currently conducting. A plethora of pseudoscience and wild conspiracy theories has the potential to drown out the serious work in this area. I have encountered seemingly serious people who have argued that the hum is caused by tunneling under the earth, the electronic targeting of specific individuals, aliens, even mating fish. Given the need for disciplined inquiry into the phenomenon, in late 2012 I started the World Hum Map and Database Project. The database gathers documents and maps detailed and anonymous information from people who can hear the hum. It provides raw data for research in a strictly moderated and serious forum for research and commentary while providing a sense of community for people whose lives have been negatively affected by the hum. Most people have some experience with how disruptive some types of noises can be, which is why there are often noise ordinances in many cities and towns, especially at night. There are many sufferers who dread the nighttime because of how loud and relentless the hum can be. The hum database is replete with descriptions of desperate people who have been tormented by the noise for years. The phrase, driving me crazy, is all too common. I feel fortunate that in my case the hum is more of a curiosity than it is an irritant. The project also aims to validate and normalize the phenomenon by discussing it alongside other widely reported auditory phenomena such as tinnitus, a relatively common medical condition that causes people to hear high-pitched squealing tones. Your Weird Darkness host has that. Those who experience tinnitus and also the hum report the two as being completely different in character. The update of the hum map from June 6, 2016 presents roughly 10,000 map and data points and we have already made some notable findings. For example, we have found that the mean and median age of hum hearers is 40.5 years and 55% of hearers are men. This goes against the widely repeated theory that the hum mainly affects middle-aged and older women. Interestingly, there are eight times as many ambidextrous people among hearers as there are in the general population. As more data are collected from hum hearers, I hope specialists in demographics and inferential statistics will be able to generate more detailed results. The historical record of the hum is crucial because if the current version, as narrated by Deming is correct, many theories can immediately be ruled out. After all, cell phones and harp didn't exist until decades after the worldwide hum was first documented in England in the late 1960s. I currently have a researcher digging into the times of London Digital Archive to search for mentions of the hum going back to the 18th and 19th centuries. If convincing examples are found, then the direction of my research will shift dramatically because all modern technologies could be ruled out. In my view, there are currently four hypotheses for the source of the world hum that survive the most superficial scrutiny. The first hypothesis, argued by Deming and the one I am currently pursuing, is that the hum is rooted in very low-frequency VLF radio transmissions. It is increasingly accepted now that the human body will sometimes experience electromagnetic EM energy and interpret it in a way that creates sounds. This was established for high-frequency EM energy by the American neuroscientist Alan Frey in his infamous Microwave Hearing Experiments, which showed that certain radio frequencies can actually be heard as sounds. Today, there are biophysical models that predict and explain the impact VLF EM energy has on living tissue. I have designed and built a VLF radio blocking box that should be able to test whether VLF radio frequencies are a prerequisite for generating the hum. The second hypothesis is that the hum is the grand accumulation of low-frequency sound and human-generated infrasound, sounds with audio frequencies below roughly 20 Hz and which can be felt more than they can be heard. This includes everything from highway noise to all manner of industrial activity. The third is that the hum is a terrestrial or geological phenomenon that generates low-frequency sounds or perceptions of those sounds. For example, there is a well-documented history of animals predicting earthquakes and taking action to save themselves. From a survivor perspective, there may be survival value in having members of a population highly sensitive to some types of vibrations. When it comes to the hum, some humans may have a similar physiological mechanism in place. The fourth is that the hum is an internally generated phenomenon perhaps rooted in a particular anatomical variation, genetic predisposition, or the result of toxicity and medication. The hum is now the subject of serious media coverage and increasingly scientific scrutiny. The overall goal of the project and the people who contributed to it is to find the source of the hum and, if possible, stop it. If the hum is man-made, then my task is to raise public awareness and advocate turning away from the technologies that are causing it. If the source is exogenous and natural, there is the possibility that there may be no escape from it, apart from masking it with background sounds. Of course, there is the remote possibility that one of the more exotic explanations will prove to be correct. But as an all-science, it seems best to start with what we know is plausible, as opposed to what we don't know and is implausible. And just so you know, I have actually been playing an infrasound sound during this entire story, 18 Hz, just below that 20 Hz that was referred to. Did you hear it the whole time? If so, you could be a hum-hearer. If you didn't hear it, but you felt kind of creepy, that could be why. Up next, the telephone is a strange and wondrous thing, when you really stop to think about it. By pushing a few buttons and holding a small device to your head, you can speak to anyone, anywhere in the world. But not all phone numbers are benign. In fact, some phone numbers are creepy, spooky, or downright frightening. And what happens if you actually call these creepy, spooky phone numbers? Well, some believe that after listening to whatever strange and disturbing messages that wait for you on the other end of the line, you may end up haunted, pursed, or worse. Creepy phone numbers, when Weird Darkness returns. There is a knock at the door late at night. You answer it to find two small children standing there. You're suddenly filled with an inexplicable fear. Let us in, they say. We need to use the phone. It's at that point, the fear turns to utter dread, as you see that these kids have completely black eyes. The Black-Eyed Kids is an exploration of this terrifying phenomenon, using true stories of encounters with Black-Eyed Kids submitted to the My Haunted Life 2 website. G. Michael Vasey examines the evidence and investigates the terrifying Black-Eyed Kids phenomenon coming to some startling and shocking conclusions. Are they demonic soul-eaters responsible for the disappearance of some of the 90,000 Americans missing at any point in time? Or is this just another urban legend, another boogeyman, designed to keep you awake at night? Listen to the book and find out. The Black-Eyed Kids by G. Michael Vasey, narrated by Weird Darkness host Darren Marlar. Hear a free sample on the audiobooks page at WeirdDarkness.com. Of course, creepy, spooky, haunted, and cursed phone numbers are usually not actually haunted or cursed. They're just fun little Easter eggs, easily set up by everyday humans using services like Google Voice. They do however provide a unique storytelling experience. They allow us to have a brush with the kinds of situations that we might otherwise only encounter in, say, horror movies or books or other forms of media. And apparently, we just can't get enough of them. Before we get to the phone numbers that you can still call today, the one still working, let's give a listen to a handful that are no longer connected but creepy nonetheless. 408-634-2806. A lot of rumors surround this number, the freakiest of which insists that it is a so-called red room number, a number which can allegedly be used to track down the physical location of people who either call the number themselves or answer calls they receive from it, after which they are kidnapped, brought to a red room and tortured, killed, or both. These alleged torture sessions slash murders are said to be broadcast live over the deep web. I can assure you however that 408-634-2806 is not a red room number. As far as I know, red room numbers don't even exist, they're just an urban legend. A legend which notably forms the premise of the video game series indeed. It's not even totally clear how the number 408-634-2806 gained a reputation for being a red room number in the first place. The clearest link I've been able to find is still tenuous. YouTube channel MKP Studios' video on the phone number starts out by likening it to an alleged red room number that they'd previously called, but fails to actually connect the two numbers in any meaningful way. If you had called the number while it was still connected, this is what you would have heard. So, if 408-634-2806 was not a red room number, what the heck was it? Because it's still really weird sounding when you called it. You heard a recording of demonic voices, someone saying, all's well that ends well, and a spooky music box. It had to be connected to something, right? The answer is yes. It was connected to the iOS game Super Brothers' Sword and Sorcery EP, which was released by Capybara Games in 2011. At the end of the game, you're given a number that turns out to be this phone number. It may have been part of an ARG attached to the game that never quite took off, or it may not have been. I don't know that the meaning of the message you heard when calling the number has ever been solved. Then again, maybe it doesn't have to be. Also, it's worth noting that the message reportedly changed a few times, but that was the only recording I could find. 407-734-0254 If you called this number, you'd reach a clown named Wrinkles, who lives in Naples, Florida, and will, or at least used to, according to The Washington Post, make an appearance at your party or gathering, prank your friend, or even scare your misbehaving kid straight for the low, low price of a few hundred bucks. Here is the phone number's recording. Very little is known about the man behind Wrinkles. At the time of the voicemail recording, he was in his 60s, retired and originally from Rhode Island, but that's all he would say to reporters. He's definitely had the evil clown market cornered, though. I also found a video of Wrinkles the Clown doing his thing, crawling out from under a kid's bed in the middle of the night. I'll link to the video in the essential web links section of the show notes if you want to watch that video. 786-519-3708 Now, I'll confess I'm not a gamer, so I don't know diddly squat about the actual gameplay of Hotline Miami. I'm a sucker for interesting marketing, though, and, well, this phone number and the message that was placed on its answering machine in advance of the release of Hotline Miami 2 definitely ticked that box. The voicemail message is short, but it's still pretty freaky to listen to. Bonus points for the fact that the number is actually a Miami number. 786-519-3708 The 786-519-3708 phone number wasn't new for Hotline Miami 2. Indeed, the Hotline Miami Twitter account had been tweeting the number since 2012, prior to the original game's release in October that year. But in February of 2015, the number appeared with some new context on the series Twitter feed. This time it included an extension number. What's more, when fans dialed the number, they found that a new message had been recorded, the message you just heard. When properly analyzed, the message combined with the extension number, which was the number 10, provided a full title and release date for the second game in the series, Hotline Miami 2 Wrong Number, to be released March 10, 2015. And that's exactly what happened. 858-651-5050 Fishing in a mountain stream is my idea of a good time. There was water in the cellar after the heavy rain. Smoke poured out of every crack. Those words were the cue for the actor to leave. These are the kinds of sentences you'll hear if you dial 858-651-5050. They're spoken by two people, one with a male-sounding voice and one with a female-sounding voice, who just sit there, intoning these poetic yet meaningless messages for as long as you choose to stay on the line. Here's just about three minutes or so of the freakiness. Fishing in a mountain stream is my idea of a good time. After the dance, they went straight home. The host has taught the new maid to serve. Adding fast leads to wrong sums. The show is a flop from the very start. There was water in the cellar after the heavy rain. They're not listed in the new phone book. A large size in stockings is hard to sell. The juice of lemons makes fine punch. Smoke poured out of every crack. Serve the hot rum to the tired heroes. Those words were the cue for the actor to leave. A yacht slid around the point into the bay. The play seems dull and quite stupid. Sees who rob friends deserve jail. The frosty air passed through the coat. The crooked maze failed to fool the mouse. He wrote the last novel there at the inn. Even the worst will beat his low score. A saw is a tool used for making boards. The wagon moved on well-oiled wheels. Try to have the court decide the case. They are pushback each time they attack. The box was thrown beside the parked truck. The hogs were fed chopped corn and garbage. Much of the story makes good sense. The sun came up to light the eastern sky. The two met while playing on the sand. The ink stained dried on the finished page. The ripe taste of cheese improves with age. Act on use orders with great speed. Adding fast leads to wrong sums. The show was a flop from the very start. The cement had dried when he moved it. The loss of the second ship was hard to take. March the soldiers passed the next hill. A cup of sugar makes sweet fudge. He broke his ties with groups of former friends. They floated on the raft to sun their white backs. These days the chicken leg is a rare dish. Rice is often served in round bowls. The desk was firm on the shaky floor. It takes heat to bring out the odor. The walled town was seized without a fight. The lease ran out in 16 weeks. The purple tie was 10 years old. Men think and plan and sometimes act. A saw is a tool used for making boards. The wagon moved on well-oiled wheels. Torn scraps littered the stone floor. Sunday is the best part of the week. Cars and buses stalled in snowdrifts. The set of China hit the floor with a crash. The map had a necks that meant nothing. Whiteings are small fish caught in nets. The boy was there when the sun rose. A rod is used to catch pink salmon. Beef is scarcer than some lamb. Raise the sail and steer the ship northward. There's a perfectly rational explanation behind this number. It's a phone testing tool. The sentences, known as Harvard sentences, were chosen for their phonetic balance. That is, the frequency of sounds in these lists matched that of a natural language. As Sarah Zhang put it at Gizmodo in 2015, they hit all the noises a person would typically hear in a conversation. According to Ernie Smith, writing at Motherboard, calling this number would have allowed phone companies to ensure the signal quality was strong. That is, it's the, can you hear me now, a phone test. It's still weird though. It's the lack of context that makes what you hear when you call the number kind of unsettling. 701 347 1936 Like several other numbers on this list, this one was a video game tie-in, this time for the infamous Five Nights at Freddy's series. It's not clear whether the number is canon or whether it's fan-made. Either way, though, it's pretty unmistakably Five Nights at Freddy's related to those familiar with the games. The voice we hear seems to be a garbled version of Phone Guy, and about 32 seconds in, the aria from Carmen, the toreador song, which signifies the approach of the Freddy Fazbear animatronic in the game, kicks in. It is not as some YouTube videos featuring the phone number have suggested, a cursed phone number that'll make you behave erratically and or kill you within 24 hours of calling it. Whether or not you know the source material, though, it's still pretty spooky to listen to. 978 435 0163 Perhaps the only number on our list that's more cryptic than the one featuring binary code, which I'll get to later when covering numbers that are still connected. If you called 978 435 0163, you would hear a looped message of a man sobbing. He sounds like he's maybe in a cave or a sewer. There's a lot of echo and reverb, and it sounds kind of like something's dripping somewhere in the background. Oh, and periodically you'll hear something screech, something that sounds decidedly not human. Here's a sample. It's a Massachusetts number, but other than that, I know nothing about the number. Not who owned it, not what the bigger story might be, not even exactly what's going on in it. And that I think is the creepiest thing of all. Now that we've covered a few numbers that are no longer working, let's take a look at some that still are. Numbers that you can call yourself, if you dare. We'll begin with 877-77-CREEP. This phone number was created. Oh, sorry, my phone's rigging. Even though I'm not actually expecting any calls now, that's probably fine. I should take a break here anyway, so hang tight. I'll be right back. I hope. Are you a member of the Darkness Syndicate? The Darkness Syndicate is a private membership where you receive commercial-free episodes of the Weird Darkness podcast and radio show. Behind the scenes, video updates about future projects and events I'm working on. You can share your own opinions on ideas to help me decide upon Weird Darkness contests and events. You can hear audiobooks I'm narrating before even the publishers or authors get to hear them. You also receive bonus audio of other projects I'm working on outside of Weird Darkness. You get all of these benefits and more, starting at only $5 per month. Join the Weird Darkness Syndicate at WeirdDarkness.com slash syndicate. That's WeirdDarkness.com slash syndicate. So there have been a lot of creepy phone numbers that eventually stopped working, to the disappointment of most fans of The Strange and McCobb. But now we move to the phone numbers that do still work. As of this moment, March 9, 2021, these phone numbers still work as long as you're based in the United States, or at least if you're making the calls using the proper international codes to dial the U.S. from a different country. Keep those long-distance charges in mind though if you plan to do that. You can still connect with these phone numbers and hear the messages, but if you don't have pen and paper handy to write them down, don't worry, I'm going to play the voicemail messages on these as well. That way, if anybody does get cursed or haunted by these phone numbers, it'll all come down on my head, not yours. You're welcome. 1-877-77-Creep or 1-877-77-273-77 for easy dialing. It's perhaps the least mysterious of this crop of spooky phone numbers, mostly because we know exactly who created it and why. But first, let's give it a listen. This phone number belongs to horror-themed apparel and merch company Creepyco, and they made it just for fun. It apes the format of the many, many horror hotlines that proliferated in the 1980s, the kind where you could dial a 1900 number and listen to, say, Freddy Krueger read you a bedtime story. Unlike the 1900 numbers of your though, Creepyco's hotline is 100% free to call. What's more, it gives you a few options to explore once you do dial in. If you're in the mood to hear a good old-fashioned urban legend, 1-877-77-Creep cannot be out with that. Same goes if you want to hear some spooky music. And if you're looking for some groan-worthy dad jokes, let's just say you've come to the right place. The recording I've made here goes as far as the menu options you reach right at the beginning of your call. From there, well, you have to find out what each choice reveals for yourself. I'm not going to get everything away. 646-868-1844 The area code for the number 646-868-1844 is based in White Plains, New York, but that doesn't really mean much because it is a VoIP number, meaning its owner could be based anywhere. And while it's true that the initial message you'll hear upon dialing is weird, it starts with odd, bell-like tones, leads into garbled, unintelligible words, and then ends with an answer-phone tone, the really weird thing about this one doesn't happen during the call itself. It happens after you hang up. After calling this number and hanging up, within seconds you'll receive a text message containing a jumbled mix of words. They arrange to look like sentences, but they aren't sentences, they're just nonsense. They read things like, surprise, steepest-recurred landlord Mr. Wanderd amounted of, continuing Devonshire, but considered it's. Rose past Oshu Roof is song-neat. And Chapter 2 Parties, it's letter no, cheerful, but whatever ladieship disposed yet judgment lasted answer opposed to ye months no esteem. Here's what I can tell you about those texts, they were likely generated using Markov chains or other similar processes. Furthermore, a quick Google search for each chunk of text reveals them both to function more or less like lorem ipsum texts, that is they are placeholder texts used to test out and demonstrate the visual appearance of a document or typeface in a draft or trial run before the design is finalized. Furthermore, the text you'll receive might not always be the same from call to call. I first dialed the number in March of 2019 and received the surprise, steepest-recurred message, but when I called it several more times in preparation for this episode, I received the Chapter 2 Parties text message. I haven't been able to figure out much beyond that. This one remains a mystery. For now, at least. 618-625-8313 If you're a Stranger Things fan, you probably recognize that number. 618-625-8313. It's Murray Bauman's phone number. That is, it belongs to the Netflix series resident conspiracy theorist played by Brett Gelman. Calling it presents you with Bauman's answer phone recording, which seems to offer a few hints about what might be in store for us whenever Season 4 finally drops. It isn't super creepy in and of itself, however it is a fun Easter egg for fans and I think it also functioned as a trailhead for the larger alternate reality game that emerged from Stranger Things' third season. What's notable about the Bauman number I think is that it's still operational now, despite having been put into service in its capacity several years ago. That's unusual for horror pop culture tie-in numbers. Carrie White's phone number set up in 2012 for the Carrie remake starring Chloe Grace Moritz, which I played for you at the beginning of this episode, that hasn't worked for years. There's no guarantee that the Stranger Things team will keep it up in perpetuity, but at least we can enjoy it for the time being. 508-690-6143 It isn't at all clear what's going on when you call 508-690-6143. Initially there is a loud, repetitive honking noise, some have likened it to a car horn, others a buzzing sound, before a minute or two of clanging takes the stage, like someone's repeatedly smashing a hard, solid object against a tabletop or something. An ear-splitting burst of static eventually breaks in, then lastly a, we're sorry, but the number you have dialed is no longer in service message plays, but not cleanly or easily. It's interspersed with more static and interference. It finishes off with a classic answer phone beep before falling silent. I have no idea what any of that means. I don't know if it's connected to something bigger, an alternate reality game, an abandoned art project or marketing push, a podcast or something of the like, or if it's just a spooky standalone piece of weirdness. It sure is unsettling, though. 909-390-0003 Legends surrounding so-called doppelganger numbers, phone numbers which when dialed allow you to converse with your own doppelganger are popular in Japan. There it's said that calling one such as 073-499-9999 or 090-2048-1972 might result in anything from an unsettling experience to a potential death curse. But although these kinds of numbers are well known in Japan, they are not limited to Japan. You see, 909-390-0003 is a doppelganger number that you can call within the United States. Here's what happened when YouTuber Big Burger Boy 2005 decided to give it a try. There's nothing sinister going on here. These kinds of numbers are just test lines, phone numbers which allow you to test the audio quality of your phone through something called an echo test. There are two main kinds of echo tests. One of them lets you record a message, then plays it back to you, not unlike how, say, test calls work on Skype, while the other echoes your voice back to you, live and in real time as you speak. This 909 number here performs the second kind of echo test. That is, if you call it, you're not speaking with your own doppelganger, you're simply hearing your own voice all over again. Or are you? 951-572-2602 You might know this particular phone number as the SCP number, assuming you're into the SCP. When you dial it, you hear a voicemail recording informing you that you've reached the Southern California Division 19 branch of the SCP Foundation and instructing you to leave the date, time, location and description of any incidents you may have witnessed which you believe require the organization's intervention. Essentially, it sounds like a tip line of sorts. The SCP Foundation is, of course, the made-up organization at the center of the long-standing collaborative fiction project of the same name. The project saw its beginnings on 4chan way back in 2007, when the infamous entry, now known as SCP-173, was posted to 4chan's paranormal board. A first incarnation of the project in the Wiki format went live on Edit This in January of 2008. Then in July of that same year, it moved over to Wikidot. And in the years since, it has grown exponentially, with users all over the world contributing artifacts, reports and other stories to the mix, building out an enormously entertaining universe that's part X-Files, part Warehouse 13 and all fun. The number, which is a VoIP number based in Banning, California and Riverside County just south of the San Bernardino National Forest, has existed at least since 2015. SCP Foundation user Gene Splicer has claimed to be its creator several times in the Wikis forums. According to one post from this user dated 2017, it's a repurposed Google Voice number. Some folks who have actually left messages in the numbers voicemail box over the years have said that there's a chance you might receive a call or text back. I've never done this, so I can't verify it independently. And besides, the number has existed for so long that it's a distinct possibility its creator doesn't monitor it all that closely anymore. But if you're feeling daring, you can always give it a shot. 512-937-2346 This one is actually a second SCP number, although it serves quite a different purpose than the previous one. This is the hotline number for Foundation After Midnight Radio, a podcast set within the world of the SCP Foundation designed to sound like an in-universe radio show. If you're a fan of Welcome to Night Vale, you'll probably dig Foundation After Midnight Radio. The 512 number actually is used for call-ins from time to time. The podcast's creator, Toadking07 aka Eric J Stover, has put out calls on the SCP forums for listeners to dial in and leave messages for inclusion in several holiday episodes, for example. Right now, though, the podcast seems to be on hiatus. The most recent episode, as of this recording, was uploaded in March of 2020, so whether or not the line is currently monitored remains to be seen. You can still call it to hear an entertaining message, though. The voicemail box greets callers by informing them our site is currently experiencing a site-wide lockdown due to a contamination breach, before asking them to either stay on the line or leave a message after the tone. Stay safe, it chirps at the end. 828-756-0109 Also known as the binary number. Now, note, if you try this one, please be sure that you dial it correctly. A common miss-dial for this one goes to a real person's phone number. If you hear anything, other than the message I'm about to play for you, you have miss-dialed. Don't bug the person, don't be rude or obscene, but again, ideally, check to make sure you've entered the number correctly before you hit the call button so as to avoid that whole situation in the first place. 828-756-0109 Here's what it sounds like. 828-756-0109 Yes, the biggest mystery of the bunch. This number is now widely known as the binary number due to the fact that its main feature is a panicked-sounding person spouting a bunch of 1s and 0s which convert to the word death in English. It's a Northern Carolina number for the curious. My phone identifies it as being based out of Marion, which is in McDowell County about 85 miles west and slightly north of Charlotte. But it's also a VoIP number set up through Google Voice, so who knows where its owner actually lives. Alas, nothing new has emerged about this number for quite a while. It's just as mysterious now as it was then. And unless someone steps forward to reveal who they are and why they set the number up, it will likely remain as such. 270-301-5797 Superbrothers isn't the only video game to have had a telephone-based tie-in. Kentucky Route Zero, a magical realist point-and-click adventure game released episodically between 2013 and 2020, has one too. Called Here and There Along the Echo, it's one of a number of auxiliary experiences that Kentucky Route Zero developers Jake Elliott and Tomas Kamensky released between episodes. And it is delightful. Identifying an unfamiliar sound holding a snake right now. Hear these options again. Press zero. If you're dialed into this here informational resource, then you're a certain sightseer. So let's take a driftwood inventory. For a diver's guide for forgotten places, press two. For restless places, press three. For what little we know of the iron nations, press five. What you get when you dial 207-301-5797 is a phone tree. That is, format-wise, it's a lot like the one 877-777 Creep hotline set up by the Creepy Company. But it's an entirely different experience than 877-777 Creep, claiming instead to be a guide to the Echo River for drifters and pilgrims, presented by the Bureau of Secret Tourism. It's weird and surreal, yet also wonderfully serene, and there's plenty to explore as you dial your way through the various menus to which it gives you access. What's more, as a Metafilter user put it in 2016, you don't have to know anything about the game to appreciate the sheer oddity and scope of what there is to listen to on this phone number. 630-296-7536 Remember Booth World Industries? This is the number paired with the 2013 No Sleep Redditor story by Christopher Bloodworth that kicked off the whole universe. It still works now if you call it. You'll hear a pleasant voice telling you, You have reached Booth World Industries. Your number has been logged and traced. A service representative will be with you shortly for remodeling. We at Booth World Industries say thanks. You have a marvelous day. You may or not actually receive a call back. Some have, in fact, Bloodworth noted in a 2014 interview with Bubblebeam Magazine, sometimes I call back. The reactions are usually fun. Even if you don't, though, there is still some fun to be gotten out of leaving a message for Booth World. Lastly, 801-820-0263 This one is the second Booth World number, although at first listen the connection isn't necessarily clear. A little digging, though, revealed the truth. Thanks for listening. If you like the show, please share it with someone you know who loves the paranormal or strange stories, true crime, monsters, or unsolved mysteries like you do. You can email me anytime with your questions or comments at darren at WeirdDarkness.com and you can find me on Facebook, Twitter, Instagram, and more, along with the show's Facebook group on the contact page at WeirdDarkness.com. Do you have a dark tale to tell of your own? Click on Tell Your Story on the website and I might use it in a future episode. All stories in Weird Darkness are purported to be true unless stated otherwise and you can find source links or links to the authors in the show notes. Cracking the Mystery of the Worldwide Hum was written by Glenn McPherson for GetPocket.com and Creaky Telephone Numbers is by Lucia for TheGhostInMyMachine.com. I also have a list of all the phone numbers used in this episode, along with links to the recordings of their corresponding voicemails. You can find this in the show notes. And now that we're coming out of the dark, I'll leave you with a little light. Deuteronomy 30, verse 16, For I command you today to love the Lord your God, to walk in his ways, and to keep his commands, decrees, and laws, then you will live and increase, and the Lord your God will bless you in the land you're entering to possess. And a final thought, one day you'll look back and realize that you worry too much about the things that don't really matter. I'm Deuteron Marlar. Thanks for joining me in the Weird Darkness. The second box is an anechoic. Either way, though, it's pretty unmistakably five nights at Freddy's related to those familiar with the games. Hey Weirdos, be sure to click the like button and subscribe to this channel, and click the notification bell so you don't miss future videos. I post videos seven days a week, and while you're at it, spread the darkness by sharing this video with someone you know who loves all things strange and macabre. If you want to listen to the podcast, you can find it at WeirdDarkness.com.