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X-COM to XCOM: 20 Years of Turn-Based Strategy, Alien-Killing, and DREAD

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Published on Apr 2, 2013

During GDC, we asked Julian Gollop - designer of 1994's X-COM: UFO Defense - and Jake Solomon - designer of 2012's XCOM: Enemy Unknown - to get together and talk to us about the franchise. Learn how the original X-COM came together, how the game's publisher wanted to change the game, and how Firaxis took on the task of modernizing the game's terrifying choices and consequences.

This was also Jake's first time meeting his design idol, so excuse the nerves, and embrace the cuteness.

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Music by Bill Kiley
http://billkiley.bandcamp.com

Rev3Games Previews: http://revision3.com/rev3gamespreviews
Subscribe on iTunes: https://itunes.apple.com/us/podcast/r...

Follow Adam on Twitter: http://twitter.com/adamsessler
Follow Jake on Twitter: http://twitter.com/solomonjake
Follow Julian on Twitter: http://twitter.com/julian_gollop

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